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Line 21: | Line 21: | ||
| -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33) | | -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33) | ||
|- | |- | ||
| -15 || | | -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23) | ||
|- | |- | ||
| -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a | | -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a | ||
Line 33: | Line 33: | ||
| -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a | | -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a | ||
|- | |- | ||
| -15 || | | -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23) | ||
|- | |- | ||
| -23 || | | -23 || uf,n,4 || 25 ([[Josie combos#Staples|74]]) || +34a (+24) | ||
|- | |- | ||
Line 43: | Line 43: | ||
| 1,2,3 || 40 || +10a (+1) | | 1,2,3 || 40 || +10a (+1) | ||
|- | |- | ||
| 1,2,2 || 25 || +9b<ref>Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and | | 1,2,2 || 25 || +9b<ref>Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.</ref> | ||
|- | |- | ||
| 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5) | | 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5) | ||
Line 55: | Line 55: | ||
| -15 || d+4 || 6 || +1a (-7) | | -15 || d+4 || 6 || +1a (-7) | ||
|- | |- | ||
| -16 || | | -16 || db+3 || 9 || -3a (-11) | ||
|- | |- | ||
| -19 || d+3+4 || 19 || +9a (-8) | | -19 || d+3+4 || 19 || +9a (-8) | ||
Line 73: | Line 73: | ||
| 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High | | 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High | ||
|- | |- | ||
| | | uf+3+4 || i14 || || 34 || -13 || Mid | ||
|- | |- | ||
| | | df+2 || i15 || || 10 ([[Josie combos#Staples|59]]) || -13 || Mid | ||
|- | |- | ||
| b+4,3 || i16 || || 28 || -6 || Mid | | b+4,3 || i16 || || 28 || -6 || Mid |
Revision as of 10:51, 7 January 2022
Josie (Tekken 7) |
---|
Punishers (Tekken 8) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 25 | +9 |
1,4,3 | 29 | +1 | |
-11 | b+1,1 | 30 | +16g |
-12 | f+2,4 | 33 | +16a (+7) |
-14 | f+1+2 | 20 (49) | +41d (+33) |
-15 | uf+4 | 13 (62) | +33a (+23) |
-16 | b+1+2 | 21 (70) | +53a |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 16 | +5 |
-13 | ws2,1 | 22 (59) | +26a |
-15 | uf+4 | 13 (62) | +33a (+23) |
-23 | uf,n,4 | 25 (74) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,3 | 40 | +10a (+1) |
1,2,2 | 25 | +9b[1] | |
1,2,4~4[2] | 60 | +14a (+5) | |
-11 | b+1,2,4,4 | 54 | +15a (+6) |
-12 | f+2,3,3 | 51 | +27a (+17) |
Grounded opponent | |||
-15 | d+4 | 6 | +1a (-7) |
-16 | db+3 | 9 | -3a (-11) |
-19 | d+3+4 | 19 | +9a (-8) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4,3 | i10 | 29 | -4[3] | High | |
b+1,1 | i11 | 30 | -3[4] | High | |
b+1,2 | i11 | 22 | -5 | High | |
2,4 | i12 | 30 | +11g[4] | High | |
uf+3+4 | i14 | 34 | -13 | Mid | |
df+2 | i15 | 10 (59) | -13 | Mid | |
b+4,3 | i16 | 28 | -6 | Mid | |
f+4,3 | i17 | 27 | -10 | Mid |
Big Pushback Moves (Deathfist, HEI FF2) | F1+2 F,F Df1,4,2 | 49 dmg | This will only reach when you neutral blocked the move shallow. |
UF3+4 | 34 dmg | Most of the time this will reach, but can still whiff against tip range | |
F4,3 | 27 dmg | This will almost always work. | |
RLX Pickup | DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 | 43 dmg | Thankfully Josie get's a pretty great punish on Eddy's shenanigans. |
Slide Pickup | WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 | 49 dmg | |
King and Armor King Dropkick | Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 | 38 dmg | Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo. |
FC DF4 | 20-30 dmg | Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations. |