Josie punishers: Difference between revisions

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Line 21: Line 21:
| -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33)
| -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33)
|-
|-
| -15 || u/f+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
| -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
|-
|-
| -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a
| -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a
Line 33: Line 33:
| -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a
| -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a
|-  
|-  
| -15 || u/f+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
| -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
|-
|-
| -23 || u/f,n,4 || 25 ([[Josie combos#Staples|74]]) || +34a (+24)
| -23 || uf,n,4 || 25 ([[Josie combos#Staples|74]]) || +34a (+24)
|-
|-


Line 43: Line 43:
| 1,2,3 || 40 || +10a (+1)
| 1,2,3 || 40 || +10a (+1)
|-
|-
| 1,2,2 || 25 || +9b<ref>Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and d/f+2 covers all options.</ref>
| 1,2,2 || 25 || +9b<ref>Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.</ref>
|-
|-
| 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5)
| 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5)
Line 55: Line 55:
| -15 || d+4 || 6 || +1a (-7)
| -15 || d+4 || 6 || +1a (-7)
|-
|-
| -16 || d/b+3 || 9 || -3a (-11)
| -16 || db+3 || 9 || -3a (-11)
|-
|-
| -19 || d+3+4 || 19 || +9a (-8)
| -19 || d+3+4 || 19 || +9a (-8)
Line 73: Line 73:
| 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High
| 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High
|-
|-
| u/f+3+4 || i14 || || 34 || -13 || Mid
| uf+3+4 || i14 || || 34 || -13 || Mid
|-
|-
| d/f+2 || i15 || || 10 ([[Josie combos#Staples|59]]) || -13 || Mid
| df+2 || i15 || || 10 ([[Josie combos#Staples|59]]) || -13 || Mid
|-
|-
| b+4,3 || i16 || || 28 || -6 || Mid
| b+4,3 || i16 || || 28 || -6 || Mid

Revision as of 10:51, 7 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +9
1,4,3 29 +1
-11 b+1,1 30 +16g
-12 f+2,4 33 +16a (+7)
-14 f+1+2 20 (49) +41d (+33)
-15 uf+4 13 (62) +33a (+23)
-16 b+1+2 21 (70) +53a
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws2,1 22 (59) +26a
-15 uf+4 13 (62) +33a (+23)
-23 uf,n,4 25 (74) +34a (+24)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
1,2,2 25 +9b[1]
1,2,4~4[2] 60 +14a (+5)
-11 b+1,2,4,4 54 +15a (+6)
-12 f+2,3,3 51 +27a (+17)
Grounded opponent
-15 d+4 6 +1a (-7)
-16 db+3 9 -3a (-11)
-19 d+3+4 19 +9a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4,3 i10 29 -4[3] High
b+1,1 i11 30 -3[4] High
b+1,2 i11 22 -5 High
2,4 i12 30 +11g[4] High
uf+3+4 i14 34 -13 Mid
df+2 i15 10 (59) -13 Mid
b+4,3 i16 28 -6 Mid
f+4,3 i17 27 -10 Mid
  1. Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.
  2. Third hit can be ducked.
  3. Hit confirm last hit
  4. 4.0 4.1 Last hit can be ducked, but is hard.
Special Cases
Big Pushback Moves (Deathfist, HEI FF2) F1+2 F,F Df1,4,2 49 dmg This will only reach when you neutral blocked the move shallow.
UF3+4 34 dmg Most of the time this will reach, but can still whiff against tip range
F4,3 27 dmg This will almost always work.
RLX Pickup DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 43 dmg Thankfully Josie get's a pretty great punish on Eddy's shenanigans.
Slide Pickup WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 49 dmg
King and Armor King Dropkick Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 38 dmg Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo.
FC DF4 20-30 dmg Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations.