Steve punishers (Tekken 7): Difference between revisions

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* f,f b+2<ref>If she commits to flying, begin your float combo with iWS.1.</ref>
* f,f b+2<ref>If she commits to flying, begin your float combo with iWS.1.</ref>
* f,f df+1+2
* f,f df+1+2
* PAB.f+2,1}}
* f+3+4~f+2,1}}
|alisa-b={{Plainlist|
|alisa-b={{Plainlist|
* b+2<ref>If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.</ref>
* b+2<ref>If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.</ref>
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|asuka-a=df+1+2
|asuka-a=df+1+2
|claudio-a={{Plainlist|
|claudio-a={{Plainlist|
* f,f+2 ''(deep dash)''
* f,F+2 ''(deep dash)''
* f,f df+1+2
* f,f df+1+2
* ALB.2}}
* 3+4~2}}
|devil-jin-a=ALB.uf+2<ref>If he commits to flying options, begin your float combo with iWS.1.</ref>
|devil-jin-a=f+3+4~uf+2<ref>If he commits to flying options, begin your float combo with iWS.1.</ref>
|devil-jin-b=df+1+2
|devil-jin-b=df+1+2
|eddy-a=uf+2
|eddy-a=uf+2
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|heihachi-a=df+1+2
|heihachi-a=df+1+2
|jack-7-a={{Plainlist|
|jack-7-a={{Plainlist|
* DCK.2 ''(can whiff)''
* f+3~2 ''(can whiff)''
* ALB.2 ''(can whiff)''
* 3+4~2 ''(can whiff)''
* f,f+2 ''(deep dash)''}}
* f,F+2 ''(deep dash)''}}
|jack-7-b={{Plainlist|
|jack-7-b={{Plainlist|
* df+1+2 ''(can whiff)''
* df+1+2 ''(can whiff)''
* f,f+2 ''(hard)''}}
* f,F+2 ''(hard)''}}
|law-a=df+1,2 ''(can whiff)''
|law-a=df+1,2 ''(can whiff)''
|leroy-a= ''(None)''
|leroy-a= ''(None)''
|lucky-chloe-a=SSR, f,f+2
|lucky-chloe-a=SSR, f,F+2
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* f,f+2 ''(hard)''
* f,F+2 ''(hard)''
* df+1+2 ''(can whiff)''}}
* df+1+2 ''(can whiff)''}}
|xiaoyu-a=df+1+2
|xiaoyu-a=df+1+2

Revision as of 11:27, 12 January 2022

Punishers for tricky moves
Various Slide ws1,2, ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,f b+2[1]
  • f,f df+1+2
  • f+3+4~f+2,1
  • b+3+4
  • b+3+4,3+4
db+4 FC.db+2
Asuka b+3 df+1+2
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,f df+1+2
  • 3+4~2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4~uf+2[3]
R.f,n,d,df+4,3+4 df+1+2
Eddy 3~4 uf+2
b+3,3
  • df+1+2
  • iWS.1… (hard)
Heihachi f,F+2 df+1+2
Jack-7 R.b+1+2
  • f+3~2 (can whiff)
  • 3+4~2 (can whiff)
  • f,F+2 (deep dash)
d+1+2
  • df+1+2 (can whiff)
  • f,F+2 (hard)
Law db+3+4 df+1,2 (can whiff)
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
SSR, f,F+2
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+2 (hard)
  • df+1+2 (can whiff)
Xiaoyu BT.3 df+1+2
BT.f+3+4,3+4 1,1,2
AOP.4~3
  • CC f+2,1
  • df+1+2


Standing
Enemy Move Damage Frames
-10 1,2[4] 15 +7
Crouching
-11 ws4[4] 18 +6
Back-turned opponent
-10 1,2,3[4] 40 +10a (+1)
Grounded opponent
-16 d+3[4] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[4] i10 2.00 15 -1 High[5]
  1. If she commits to flying, begin your float combo with iWS.1.
  2. If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.
  3. If he commits to flying options, begin your float combo with iWS.1.
  4. 4.0 4.1 4.2 4.3 4.4 Example. Remove after substitution.
  5. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,1,2 29 +4
-12 2,1 26 +6
-13 b+1,2 30 +19g
RA 55 0d
-14 d/f+1+2 28 +18a (+11a)
RD2 30 (75) +30a (+20a)
-15 f+1+2,2 42 +3a
-17 b+2 15 (56) +32a
-22 u/f+2 20 (70) +42a
Crouching
Enemy Move Damage Frames
-11 ws1,2 32 +3c
-13 RA 55 0d
-18 FC d/f+2 20 (60) +34a (+24a)
-22 u/f+2 20 (70) +42a
Extra range
Enemy Move Damage Frames Can reach
-13 iPAB 1,2 24 +8 Bryan d/f+2,3
iPAB f+1+2 35 +24a (+15a) Bryan d/f+2,3
-14 d/f+1+2 28 +18a (+11a) Heihachi f,F+2
RD2 30 (75) +30a (+20a) Heihachi f,F+2
f,F+2 24 (38) +11d Claudio f+2,2
-15 f+1+2,2 42 +3a Leroy d/f+2,1+2
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,1,2 47 +16a (+7a)
-12 2,1f PAB uf2 26 (71) +6*
-16 d/f+2~DCK 18 (77) +15*
* Can be BT parried by Master Raven, Ling Xiaoyu and Kunimitsu
Grounded opponent
Enemy Move Damage Frames
-15 FC d/f+1 (PAB d+1) 8 0 (-8)
-16 d/b+3 8 -4 (-12)
-17 opponent down d+1+2 12 0 (-8)
-19 qcf+2 14 -6 (-14)
-26 d/b+2 16 -1 (-9)
-28 PAB d+2 20 +2 (-6)
-50 (-19) EXT DCK 2 16 +21 (+4)
Whiff
Move Range Damage Frames Risk
1,1,2 1-2 29 +4 safe (jails)
d/f+1+2 3 28 +18a (+11a) unsafe (-12)
RD2 3 30 (75) +30a (+20a) + on block
f,F+2 3.5 24 (38) +11d unsafe (-13c)
iPAB f+1+2 2.4 35 +24a (+15a) safe (jails)
b+2 2 15 (56) +32a unsafe (-14)