Punishers for tricky moves
Various
Slide
ws4,1 ...
Alisa
f,f+3 [1]
df2 [2]
b+3
f3,2
Bryan
df+2,3
4,1
Claudio
f+2,2
f1+2 (dash) [3]
Jack-8
d+1+2
{{{jack-8-a}}}
King
db+4
f,f+3 [4]
f,F+2
{{{kuma-a}}}
Law
df+3
{{{law-a}}}
Paul
d+4,2:1+2
f1+2
qcf+2
f1+2 [5]
Victor
f,F+2
{{{victor-a}}}
Xiaoyu
BT.f+3+4,3+4
df1,4
AOP.3+4
{{{xiaoyu-b}}}
Zafina
none [6]
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Whiff punishers
Move
Speed
Range
Damage
Risk
Hitbox
1,1 i10 2.1[7] 20 -10 High 1,2 i10 2.1 28 -14 High 4,1 i12~13 2.4 29 -2 High 3,2 i14 2.2 29 -12 Mid 3,3 i14 2.2 34 -1 Mid df+2 i15~16 2.1 - 2.2 12 -13 Mid df+4,1 i16~17 2.7 38 -5 Mid f,F+3 i15~17 2.9 20 -14~-12 Mid f+1+2 i16~17 2.9 25 -8~-7 High f+2,1 i17~18 2.8 31 -10 High f,f,F+3,2 i15~16 30 +2 Mid b+2 i18~19 2.6 21 +2 High f+3,2 i18 2.8 35 -4 Mid d+2,3 i18~19 2.5 - 2.6 35 +1 Mid db+1+2 i20~21 2.5 23 -21 Mid f,F+3+4 i21~22 i10~12 3.6 [8] 28 +4~+6 Mid b+3 i22 21 +4c Mid
↑ f1+2 also hits but less rewarding
↑ Either launches or floats depending on options
↑ ff3 (deep dash) is an alternative
↑ FC.df3 and crouch cancel db1+2 also hit
↑ Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
↑ Can try using 3 and hit confirming 3,2 to cover both options
↑ All whiff punishers measured from first hit on Kazuya
↑ Multiple rapid hits. Last hit connects from ~4.4