Law punishers (Tekken 7)

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Revision as of 02:29, 18 February 2023 by Soup (talk | contribs)
Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 ws4
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,3
  • b+3+4
  • b+3+4,3+4
b+2,1 or b+4,3
db+4 FC d+3,4
Asuka b+3 3+4,4
Claudio f+2,2 dash 3+4,4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf,n,4
R.f,n,d,df+4,3+4 3+4,4
Eddy 3~4 ws2
b+3,3 b+4,3
Heihachi f,F+2 3+4,4
Jack-7 R.b+1+2 3+4,4
d+1+2 micro-walk 3+4,4
Law db+3+4 d/f+4
Leroy db+1+2 (none)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,2
Paul
  • d+4,2:1+2
  • qcf+2
3+4,4 (punishes qcf2)
Xiaoyu BT.3 3+4,4
BT.f+3+4,3+4 d+2,3
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 KND
-14 3+4,4 25 (58)
b+4,3[4] 34 KND
-15 d/f+2 12 (65)
u/f+4 14 (67)
  1. Can transition to DSS with b,f input for up to +7
  2. Leaves you in back-turn state
  3. Can transition to DSS with b,f f input for up to +16g
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 KND
-15 ws2 20 (73)
-16 ws3,~f (DSS) 16 (69) +17
-23 u/f~n,4 25 (78)
  1. Can transition to DSS with b,f f input for up to +17g
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2[1] 46 KND
i14 b+1,2,2 46 KND
i16 b+2,3,4 45 (?)
  1. Will not wallbounce from behind but it will wallsplat.
Grounded opponent
Speed Move Damage Frames
i17~19 d/b+3 12 -3a (-11)
i22[1] FC d+3 9 -3a (-11a)
i25 f+3+4 16
i29 u/f+3+4[2] 21
  1. Fastest this can be done from standing.
  2. funny stomp
Whiff punishers
Move Speed Range Damage Risk Hitbox
3+4,4 i14 2.65 25(58) Mid
b+2,1 i16 2.8 27 Mid, High
d/f+2 i15 2.1 12(65) Mid