Steve punishers (Tekken 7)

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Revision as of 12:17, 12 January 2022 by Poultry (talk | contribs)
Punishers for tricky moves
Various Slide ws1,2, ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,f b+2[1]
  • f,f df+1+2
  • f+3+4~f+2,1
  • b+3+4
  • b+3+4,3+4
db+4 FC.db+2
Asuka b+3 df+1+2
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,f df+1+2
  • 3+4~2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4~uf+2[3]
R.f,n,d,df+4,3+4 df+1+2
Eddy 3~4 uf+2
b+3,3
  • df+1+2
  • iWS.1… (hard)
Heihachi f,F+2 df+1+2
Jack-7 R.b+1+2
  • f+3~2 (can whiff)
  • 3+4~2 (can whiff)
  • f,F+2 (deep dash)
d+1+2
  • df+1+2 (can whiff)
  • f,F+2 (hard)
Law db+3+4 df+1,2 (can whiff)
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
SSR, f,F+2
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+2 (hard)
  • df+1+2 (can whiff)
Xiaoyu BT.3 df+1+2
BT.f+3+4,3+4 1,1,2
AOP.4~3
  • CC f+2,1
  • df+1+2


Standing
Enemy Move Damage Frames
-10 1,1,2 29 +4[4]
-12 2,1 26 +6[5]
-13 d,f+1,2 25 +3
b+1,2 26 +19g[6]
RA 55 N/A
-14 df+1+2 28 +18a (+11)
-15 f+1+2,2 42 +3a
Crouching
-10 FC.d+1 5 +6
-11 ws1,1 19 +3
ws1,2 32 +3c
-13 RA 55 N/A
-14 ws2 17 +4
-15 ub+2 17 +9
-18 FC.df+2 20 +34a (+24)
-22 uf+2 20 +42a
-23 uf+4 20 +31a (+21)
Back-turned opponent
-10 1,2,1,2 47 +16a (+7)[7]
-12 2,1f, df+1,1,2,1, db+2 26 (100) -1a (-9)
Grounded opponent
-14 df+1+2 28 +18a (+11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[8] i10 2.00 15 -1 High[9]
  1. If she commits to flying, begin your float combo with iWS.1.
  2. If she commits to the full string, begin your float combo with df+1. On a read, you can also sidewalk the second hit for a full back-turn punish.
  3. If he commits to flying options, begin your float combo with iWS.1.
  4. +4 on normal hit. +6 if you transition into LWV (3), RWV (4), or SWY (b). +8c if you transition into DCK (f+3).
  5. +6 on normal hit. +14 if you transition into FLK (b). +13 if you transition into PAB (f).
  6. +19 regardless of whether you transition into PAB (f) or not.
  7. +16a (+7) with no stance transition. +22a (+13) if you cancel into DCK (f+3).
  8. Cite error: Invalid <ref> tag; no text was provided for refs named p
  9. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,1,2 29 +4
-12 2,1 26 +6
-13 b+1,2 30 +19g
RA 55 0d
-14 d/f+1+2 28 +18a (+11a)
RD2 30 (75) +30a (+20a)
-15 f+1+2,2 42 +3a
-17 b+2 15 (56) +32a
-22 u/f+2 20 (70) +42a
Crouching
Enemy Move Damage Frames
-11 ws1,2 32 +3c
-13 RA 55 0d
-18 FC d/f+2 20 (60) +34a (+24a)
-22 u/f+2 20 (70) +42a
Extra range
Enemy Move Damage Frames Can reach
-13 iPAB 1,2 24 +8 Bryan d/f+2,3
iPAB f+1+2 35 +24a (+15a) Bryan d/f+2,3
-14 d/f+1+2 28 +18a (+11a) Heihachi f,F+2
RD2 30 (75) +30a (+20a) Heihachi f,F+2
f,F+2 24 (38) +11d Claudio f+2,2
-15 f+1+2,2 42 +3a Leroy d/f+2,1+2
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,1,2 47 +16a (+7a)
-12 2,1f PAB uf2 26 (71) +6*
-16 d/f+2~DCK 18 (77) +15*
* Can be BT parried by Master Raven, Ling Xiaoyu and Kunimitsu
Grounded opponent
Enemy Move Damage Frames
-15 FC d/f+1 (PAB d+1) 8 0 (-8)
-16 d/b+3 8 -4 (-12)
-17 opponent down d+1+2 12 0 (-8)
-19 qcf+2 14 -6 (-14)
-26 d/b+2 16 -1 (-9)
-28 PAB d+2 20 +2 (-6)
-50 (-19) EXT DCK 2 16 +21 (+4)
Whiff
Move Range Damage Frames Risk
1,1,2 1-2 29 +4 safe (jails)
d/f+1+2 3 28 +18a (+11a) unsafe (-12)
RD2 3 30 (75) +30a (+20a) + on block
f,F+2 3.5 24 (38) +11d unsafe (-13c)
iPAB f+1+2 2.4 35 +24a (+15a) safe (jails)
b+2 2 15 (56) +32a unsafe (-14)