Paul punishers: Difference between revisions

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(Created page with "== Punishes == === Standing === i10 - 1, 2, 3 - 24 DMG high - Panic punish i12 - B 1, 2 - 33 DMG high - #wallbreak, #tornado - Sets up wall combos i12 - D 1+2 - 30 DMG mid - #wallbreak i14 - B3 - 16 DMG high - #safeOB #launcher i14 - F2 - 40 DMG high - #heatEngager i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly === While Standing === i11 - WS4 - 18 DMG mid i13 - WS3, 2 - 37 DMG mid #wallbreak i15 - WS2 - 20 DMG mid - #launcher === Wiff Pu...")
 
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== Punishes ==
{{Navbox Paul}}
=== Standing ===
{{Navbox punishers}}
i10 - 1, 2, 3 -   24 DMG high - Panic punish
{{See other}}
 
{{Infobox tricky moves T8
i12 - B 1, 2 - 33 DMG high - #wallbreak, #tornado - Sets up wall combos
|slide={{Plainlist|
 
* ws4 …
i12 - D 1+2 - 30 DMG mid - #wallbreak
* ws3 …
 
* ws1,2 …<ref name="ws12off">Option for off-axis block</ref>}}
i14 - B3 - 16 DMG high - #safeOB #launcher
|xiaoyu-a={{Plainlist|
 
* uf+3,4
i14 - F2 - 40 DMG high - #heatEngager
* }}
 
|xiaoyu-b={{Plainlist|
i15 - DF2 - 13 DMG mid - #highCrush #safeOB #launcher #standingOnly
* ws4 …
 
* ws3 …
=== While Standing ===
* ws1,2 …<ref name="ws12off" />
i11 - WS4 - 18 DMG mid
}}
 
|asuka-a={{Plainlist|
i13 - WS3, 2 - 37 DMG mid #wallbreak
* dash > qcf+2
 
* f,F+2:1
i15 - WS2 - 20 DMG mid - #launcher
* qcb+1+2 … <ref name="2f">2 frame window</ref>
 
}}
 
|bryan-a={{Plainlist|
=== Wiff Punishes ===
* d+1+2
i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa
* b+1,2
 
* f+2
i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB
}}
 
|king-a=CC db+2
i15 DF2 - 13 DMG - High Crush , #safeOB #launcher
|jun-a=
 
|kuma-a={{Plainlist|
i27 FF4 - 20 DMG - #launcher #safeOB
* f,F+2:1
 
* qcb+1+2 …<ref name="2f" />
i28 BF1 > DB2 - 38 DMG #safeOB
}}
|law-a=d+1+2
|paul-a={{Plainlist|
* f+3,1
* qcf+2
* f,F+2:1
}}
|paul-b={{Plainlist|
* f+3,1<ref name="whiff">Whiffs at max range</ref>
* qcf+2<ref name="whiff" />
* f,F+2:1<ref name="whiff" />
}}
|claudio-a={{Plainlist|
* dash > qcf+2
* f,F+2:1
* dash > qcb+1+2 …
}}
|alisa-a={{Plainlist|
* f,F+3,4 …<ref>2nd hit launches, both hits float the FLY transition</ref>
* f,F+4 …<ref name="float">Floats extension</ref>
* dash > qcf+1 …<ref name="float" />
}}
|alisa-b=b+3 …<ref name="float" />
|jack-8-a={{Plainlist|
* f+3,1
* qcb+1+2 …<ref>Frame perfect</ref>
}}
|victor-a={{Plainlist|
* df+2
* uf+4
* uf+3,4
}}
|zafina-a={{Plainlist|
* b+3<ref>Only if not transitioned</ref>
* dash > qcf+2
* f,F+4
* dash > qcb+1+2 …
}}
}}
{{PunisherTable
|character=Paul
| standing = {{o
    |{{o| moveId = Paul-1,2}}
    |{{o| moveId = Paul-1,2,3}}
    |{{o| moveId = Paul-b+1,2}}
    |{{o| moveId = Paul-d+1+2}}
    |{{o| moveId = Paul-f+2 }}
    |{{o| moveId = Paul-b+3 | staple=76}}
    |{{o| moveId = Paul-df+2 | staple=79}}
    |{{o| moveId = Paul-uf+3 | staple=74}}
    |{{o| moveId = Paul-uf+4 | staple=79}}
    |{{o| moveId = Paul-CS.2 | enemy=-15 | damage=45 | hard=true | moveNote=<ref name="long">Long range only</ref>}}
    |{{o| moveId = Paul-f+3,1 | moveNote=<ref name="long" />}}
    |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88}}
  }}
| crouching = {{o
    |{{o| moveId = Paul-db+1 }}
    |{{o| moveId = Paul-ws4 }}
    |{{o| moveId = Paul-ws3,2 }}
    |{{o| moveId = Paul-f,F+2:1 | enemy=-14 | damage=38 | moveNote=<ref>Done as FC.df+2:1</ref>}}
    |{{o| moveId = Paul-ws2 | staple=80}}
    |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88| moveNote=<ref>Must be crouch cancelled first</ref>}}
  }}
| backTurnedOpponent = {{o
    |{{o| moveId = Paul-SWA.1+2 | enemy=-15 | move=3,2~b > SWA.1+2 | damage=53 | staple=108 | moveNote=<ref>Not guaranteed on Azucena or Raven due to their parries from BT stance.</ref>}}
  }}
| groundedOpponent = {{o
    |{{o| moveId = Paul-OTG.d+2}}
    |{{o| moveId = Paul-db+2}}
  }}
}}
<references/>
{{PunishmentChart|Paul}}
{{WhiffPunisherTable
|character=Paul
|{{o| moveId = Paul-b+3 | staple = 76}}
|{{o| moveId = Paul-df+2 | staple = 79 | moveNote=<ref>Cannot launch moves that end in crouching status</ref>}}
|{{o| moveId = Paul-1,2}}
|{{o| moveId = Paul-b+1,2}}
|{{o| moveId = Paul-d+1+2}}
|{{o| moveId = Paul-f+2}}
|{{o| moveId = Paul-CS.1 | speed=i18~19 | staple=87}}
|{{o| moveId = Paul-3,2~b}}
|{{o| moveId = Paul-d+1}}
|{{o| moveId = Paul-SWA.2 | speed=i17 | damage=27}}
|{{o| moveId = Paul-CS.2 | speed=i15-16 | damage=45}}
|{{o| moveId = Paul-R.df+1+2}}
|{{o| moveId = Paul-f+3,1}}
|{{o| moveId = Paul-SWA.4 | speed=i17~18}}
|{{o| moveId = Paul-f,F+2:1 | speed=i17~19}}
|{{o| moveId = Paul-SWA.1+2 | speed=i18~19 | staple = 88}}
|{{o| moveId = Paul-f+4}}
|{{o| moveId = Paul-f,f,F+2 | speed=i21~22 | range=2.94<ref>Additional range with run frames</ref>}}
}}
<references/>

Latest revision as of 03:07, 15 June 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4 …
  • ws3 …
  • ws1,2 …[1]
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+3,4 …[2]
  • f,F+4 …[3]
  • dash > qcf+1 …[3]
  • b+3+4
  • b+3+4,3+4
b+3 …[3]
b+3
  • dash > qcf+2
  • f,F+2:1
  • qcb+1+2 … [4]
Bryan df+2,3
  • d+1+2
  • b+1,2
  • f+2
Claudio f+2,2
  • dash > qcf+2
  • f,F+2:1
  • dash > qcb+1+2 …
Jack-8 d+1+2
  • f+3,1
  • qcb+1+2 …[5]
King db+4 CC db+2
f,F+2
  • f,F+2:1
  • qcb+1+2 …[4]
Law df+3 d+1+2
Paul d+4,2:1+2
  • f+3,1
  • qcf+2
  • f,F+2:1
qcf+2
Victor f,F+2
  • df+2
  • uf+4
  • uf+3,4
Xiaoyu BT.f+3+4,3+4
  • uf+3,4
AOP.3+4
  • ws4 …
  • ws3 …
  • ws1,2 …[1]
Zafina
  • ws2
  • ws2,D
  • b+3[7]
  • dash > qcf+2
  • f,F+4
  • dash > qcb+1+2 …
Standing
Enemy Move Damage Frames
-101,217+8
1,2,324-14
-12b+1,233+16d (-1) FDFA
d+1+230+16d (+11)
-13f+238+9
-14b+316 (76)+31a (+25)
-15df+213 (79)+33a (+23)
uf+315 (74)+25a (+15)
uf+413 (79)+33a (+23)
CS.2[hard][8]45+26a (-10) FDFA
-16f+3,1[8]32+12d (+3)
-18SWA.1+2[hard]22 (88)+37a (+27)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-14f,F+2:1[9]38+37d (+11)
-15ws220 (80)+27a (+17)
-18SWA.1+2[hard][10]22 (88)+37a (+27)
Back-turned opponent
-153,2~b > SWA.1+2[11]53 (108)+37a (+27)
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA
  1. ↑ 1.0 1.1 Option for off-axis block
  2. ↑ 2nd hit launches, both hits float the FLY transition
  3. ↑ 3.0 3.1 3.2 Floats extension
  4. ↑ 4.0 4.1 2 frame window
  5. ↑ Frame perfect
  6. ↑ 6.0 6.1 6.2 Whiffs at max range
  7. ↑ Only if not transitioned
  8. ↑ 8.0 8.1 Long range only
  9. ↑ Done as FC.df+2:1
  10. ↑ Must be crouch cancelled first
  11. ↑ Not guaranteed on Azucena or Raven due to their parries from BT stance.
Standing punishment
-10
24
-11
24
-12
33
-13
38
-14
76
-15
79
-16
79
-18
88
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Crouching punishment
-10
5
-11
18
-12
18
-13
37
-14
38
-15
80
-18
88
80
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Median
Short range
Hard
Wall
Meter/Rage
Whiff punishers
Move Speed Range Damage Risk Hitbox
b+3i14~151.7516 (76)-6High
df+2[1]i15~161.9713 (79)-8Mid
1,2i102.0617-3High
b+1,2i12~132.333-14High
d+1+2i12~132.530-16Mid
f+2i132.538-5High
CS.1i18~192.521 (87)-4High
3,2~bi15~162.5232+4Mid
d+1i14~152.6316-9Mid
SWA.2i172.7527-9Mid
CS.2i15-162.845-17Mid
R.df+1+2i202.855-15Mid
f+3,1i16~172.8732-10High
SWA.4i17~182.9520+1High
f,F+2:1i17~193.0338-4Mid
SWA.1+2i18~193.122 (88)-14Mid
f+4i223.324-5Mid
f,f,F+2i21~222.94[2]55-9Mid
  1. ↑ Cannot launch moves that end in crouching status
  2. ↑ Additional range with run frames