Shaheen punishers: Difference between revisions

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{{See other}}
{{See other}}


{{Infobox tricky moves T8
|slide=ws1
|generic-a=
|alisa-a=f,F+3
|alisa-b=df+2
|asuka-a=df+3
|bryan-a=f+2,3
|claudio-a=u+1
|jack-8-a=b+3+4
|king-a=b+4<ref>Must [[Crouch#Crouch_cancel|crouch cancel]] in order to do b+4</ref>
|kuma-a=b+3+4
|law-a=df+1
|paul-a=b+3+4<ref>Inconsistent, prone to whiffing</ref>
|paul-b={{Plainlist|
* b+3+4
* uf+4<ref>Whiffs if blocked at tip ranges</ref>}}
|victor-a=uf+4
|xiaoyu-a=2,3,DF~SNK.df+1,2
|xiaoyu-b=ws1
|zafina-a=
}}
{{PunisherTable|character=Shaheen
{{PunisherTable|character=Shaheen
|standing={{o
|standing={{o
   |{{o| moveId = Shaheen-2,3 | enemy = -10 | framesNote = <ref>Can go into SNK</ref> }}
   |{{o| moveId = Shaheen-2,3 | enemy = -10 | framesNote = <ref>Can transition to +10g SNK with DF</ref> }}
   |{{o| moveId = Shaheen-f+2,3 | enemy = -12 }}
   |{{o| moveId = Shaheen-f+2,3 | enemy = -12 }}
   |{{o| moveId = Shaheen-f,b+2 | enemy = -13 | moveNote = <ref>Fast input</ref> }}
   |{{o| moveId = Shaheen-f:b+2 | enemy = -13 | moveNote = <ref>Fast input</ref> }}
   |{{o| moveId = Shaheen-db+2,1 | enemy = -14 }}
   |{{o| moveId = Shaheen-db+2,1 | enemy = -14 }}
   |{{o| moveId = Shaheen-df+4,3 | enemy = -14 }}
   |{{o| moveId = Shaheen-df+4,3 | enemy = -14 }}
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   |backTurnedOpponent={{o
   |backTurnedOpponent={{o
       |{{o| moveId = Shaheen-1,2,3 | enemy = -10 }}
       |{{o| moveId = Shaheen-1,2,3 | enemy = -10 }}
     
   }}
   }}
   |groundedOpponent={{o
   |groundedOpponent={{o
       |{{o| moveId = Shaheen-d+3 | enemy = -16 }}
       |{{o| moveId = Shaheen-d+3 | enemy = -16 }}
      |{{o| moveId = Shaheen-b+4 | enemy = -17 }}
}}
}}
}}
}}
{{WhiffPunisherTable
{{WhiffPunisherTable
}}
}}

Latest revision as of 01:29, 9 October 2024

This page is for Tekken 8. For Tekken 7, see Shaheen punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+3
  • b+3+4
  • b+3+4,3+4
df+2
b+3 df+3
Bryan df+2,3 f+2,3
Claudio f+2,2 u+1
Jack-8 d+1+2 b+3+4
King db+4 b+4[1]
f,F+2 b+3+4
Law df+3 df+1
Paul d+4,2:1+2 b+3+4[2]
qcf+2
Victor f,F+2 uf+4
Xiaoyu BT.f+3+4,3+4 2,3,DF~SNK.df+1,2
AOP.3+4 ws1
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
-102,328+3[4]
-12f+2,333+20g
-13f:b+2[5]420
-14db+2,135+41d (-17)
df+4,336+23a (+14)
-15df+213+34 (+24)
uf+413+33 (+23)
Crouching
-11ws416+5
-13ws3,334+11a (+2)
-15uf+413+33 (+23)
-16ws221+57
Back-turned opponent
-101,2,332+3
Grounded opponent
-16d+312+0
-17b+423+4
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Must crouch cancel in order to do b+4
  2. Inconsistent, prone to whiffing
  3. Whiffs if blocked at tip ranges
  4. Can transition to +10g SNK with DF
  5. Fast input