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m (fixed ref for jack-8) |
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|slide=ws4,1 ... | |slide=ws4,1 ... | ||
|asuka-a= f3,2 | |asuka-a= f3,2 | ||
|alisa-a = f,f+3 <ref> f1+2 also hits but less rewarding </ref> | |||
|alisa-b = df2 <ref> Either launches or floats depending on options </ref> | |alisa-b = df2 <ref> Either launches or floats depending on options </ref> | ||
|bryan-a=4,1 | |bryan-a=4,1 | ||
|claudio-a = f1+2 (dash) <ref> ff3 (deep dash) is an alternative </ref> | |||
|king-a = f,f+3 <ref> FC.df3 and crouch cancel db1+2 also hit</ref> | |||
|kuma-a = f1+2 | |||
|jack-8-a = f1+2 | |||
|law-a = df1,4 | |||
|paul-a=f1+2 | |paul-a=f1+2 | ||
|paul-b=f1+2 <ref> Unpunishable during heat (-13 on block) except near wall. | |paul-b=f1+2 <ref> Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder). </ref> | ||
|victor-a = f1+2 | |||
|xiaoyu-a = df1,4 | |||
|xiaoyu-b = ws4,1... | |||
|zafina-a = none <ref> Can try using 3 and hit confirming 3,2 to cover both options </ref> | |||
}} | }} | ||
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|{{o| moveId = Azucena-1,1 | range = 2.1<ref>All whiff punishers measured from first hit on Kazuya</ref> }} | |{{o| moveId = Azucena-1,1 | range = 2.1<ref>All whiff punishers measured from first hit on Kazuya</ref> }} | ||
|{{o| moveId = Azucena-1,2 | range = 2.1}} | |{{o| moveId = Azucena-1,2 | range = 2.1}} | ||
|{{o| moveId = Azucena-4,1 | range = 2.4}} | |||
|{{o| moveId = Azucena-3,2 | range = 2.2}} | |{{o| moveId = Azucena-3,2 | range = 2.2}} | ||
|{{o| moveId = Azucena-3,3 | range = 2.2}} | |{{o| moveId = Azucena-3,3 | range = 2.2}} |
Latest revision as of 08:58, 13 October 2024
Azucena |
---|
Punishers (Tekken 8) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws4,1 ... |
Alisa |
|
f,f+3 [1] |
|
df2 [2] | |
b+3 | f3,2 | |
Bryan | df+2,3 | 4,1 |
Claudio | f+2,2 | f1+2 (dash) [3] |
Jack-8 | d+1+2 | f1+2 |
King | db+4 | f,f+3 [4] |
f,F+2 | f1+2 | |
Law | df+3 | df1,4 |
Paul | d+4,2:1+2 | f1+2 |
qcf+2 | f1+2 [5] | |
Victor | f,F+2 | f1+2 |
Xiaoyu | BT.f+3+4,3+4 | df1,4 |
AOP.3+4 | ws4,1... | |
Zafina |
|
none [6] |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1 | 20 | +8 |
1,2 | 28 | +8 | |
-12 | 4,1 | 29 | +4 |
-13 | df+1,4 | 24 | +4 |
-14 | 3,3 | 34 | +43d (-15) |
b+1,1 | 30 | +8 | |
-15 | df+2 | 12 | +28a (+18) |
-16 | f+1+2 | 25 | +41a (+17) |
df+4,1 | 38 | +20a (+3) | |
f,F+3 | 20 | +35a (+25) | |
-20 | db+1+2 | 23 | +33a (+23) |
Crouching | |||
-10 | FC.d+1 | 5 | +6 |
-11 | ws4,1 | 23 | +6 |
-13 | ws1 | 17 | +6 |
-15 | ws2 | 14 | +32a (+22) |
Back-turned opponent | |||
-6 | 2,1,2 | 41 | +20a (+3) |
-10 | b+4,3,4,3 | 59 | +39d (-19) |
Grounded opponent | |||
-16 | f,F+3 | 20 | +35a (+25) |
-18 | FC.df+3 | 17 | +3c |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 | i10 | 2.1[7] | 20 | -10 | High |
1,2 | i10 | 2.1 | 28 | -14 | High |
4,1 | i12~13 | 2.4 | 29 | -2 | High |
3,2 | i14 | 2.2 | 29 | -12 | Mid |
3,3 | i14 | 2.2 | 34 | -1 | Mid |
df+2 | i15~16 | 2.1 - 2.2 | 12 | -13 | Mid |
df+4,1 | i16~17 | 2.7 | 38 | -5 | Mid |
f,F+3 | i15~17 | 2.9 | 20 | -14~-12 | Mid |
f+1+2 | i16~17 | 2.9 | 25 | -8~-7 | High |
f+2,1 | i17~18 | 2.8 | 31 | -10 | High |
f,f,F+3,2 | i15~16 | 30 | +2 | Mid | |
b+2 | i18~19 | 2.6 | 21 | +2 | High |
f+3,2 | i18 | 2.8 | 35 | -4 | Mid |
d+2,3 | i17~18 | 2.5 - 2.6 | 35 | +1 | Mid |
db+1+2 | i20~21 | 2.5 | 23 | -21 | Mid |
f,F+3+4 | i21~22 i10~12 | 3.6 [8] | 28 | +4~+6 | Mid |
b+3 | i22 | 21 | +4c | Mid |
- ↑ f1+2 also hits but less rewarding
- ↑ Either launches or floats depending on options
- ↑ ff3 (deep dash) is an alternative
- ↑ FC.df3 and crouch cancel db1+2 also hit
- ↑ Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
- ↑ Can try using 3 and hit confirming 3,2 to cover both options
- ↑ All whiff punishers measured from first hit on Kazuya
- ↑ Multiple rapid hits. Last hit connects from ~4.4