Paul punishers: Difference between revisions

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m (qcb+1+2 can be a frame perfect (or close to) punish on some moves.)
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|slide={{Plainlist|
|slide={{Plainlist|
* ws4 …
* ws4 …
* ws3 …}}
* ws3 …
* ws1,2 …<ref name="ws12off">Option for off-axis block</ref>}}
|xiaoyu-a={{Plainlist|
|xiaoyu-a={{Plainlist|
* uf+3,4  
* uf+3,4  
Line 12: Line 13:
* ws4 …
* ws4 …
* ws3 …
* ws3 …
* ws1,2 …<ref name="ws12off" />
}}
}}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* dash > qcf+2
* dash > qcf+2
* f,F+2:1
* f,F+2:1
* qcb+1+2 <ref name="2f">2 frame window</ref>
* qcb+1+2 <ref name="2f">2 frame window</ref>
}}
}}
|bryan-a={{Plainlist|
|bryan-a={{Plainlist|
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|kuma-a={{Plainlist|
|kuma-a={{Plainlist|
* f,F+2:1
* f,F+2:1
* qcb+1+2<ref name="2f" />
* qcb+1+2 <ref name="2f" />
}}
}}
|law-a=d+1+2
|law-a=d+1+2
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* dash > qcf+2
* dash > qcf+2
* f,F+2:1
* f,F+2:1
* dash > qcb+1+2
* dash > qcb+1+2
}}
}}
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* dash > qcf+2<ref>Deep dash for Clean Hit, CH against extension</ref>
* f,F+3,4 <ref>2nd hit launches, both hits float the FLY transition</ref>
* f,F+3,4<ref>2nd hit launches, both hits float the FLY transition</ref>
* f,F+4 …<ref name="float">Floats extension</ref>
* dash > qcf+1 …<ref name="float" />
}}
}}
|alisa-b=b+3 …<ref name="float>Floats extension</ref>
|alisa-b=b+3 …<ref name="float" />
|jack-8-a={{Plainlist|
|jack-8-a={{Plainlist|
* f+3,1
* f+3,1
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}}
}}
|zafina-a={{Plainlist|
|zafina-a={{Plainlist|
* dash > qcb+1+2
* b+3<ref>Only if not transitioned</ref>
* dash > qcf+2
* dash > qcf+2
* f,F+4
* dash > qcb+1+2 …
}}
}}
}}
}}
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     |{{o| moveId = Paul-uf+3 | staple=74}}
     |{{o| moveId = Paul-uf+3 | staple=74}}
     |{{o| moveId = Paul-uf+4 | staple=79}}
     |{{o| moveId = Paul-uf+4 | staple=79}}
     |{{o| moveId = Paul-CS.2 | enemy=-15 | damage=45 | hard=true}}
     |{{o| moveId = Paul-CS.2 | enemy=-15 | damage=45 | hard=true | moveNote=<ref name="long">Long range only</ref>}}
     |{{o| moveId = Paul-f+3,1 | moveNote=<ref>Long range only</ref>}}
     |{{o| moveId = Paul-f+3,1 | moveNote=<ref name="long" />}}
     |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88}}
     |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88}}
   }}
   }}
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   }}
   }}
| backTurnedOpponent = {{o
| backTurnedOpponent = {{o
     |{{o| moveId = Paul-SWA.1+2 | enemy=-15 | move=3,2~b > SWA.1+2 | damage=53 | staple=108}}
     |{{o| moveId = Paul-SWA.1+2 | enemy=-15 | move=3,2~b > SWA.1+2 | damage=53 | staple=108 | moveNote=<ref>Not guaranteed on Azucena or Raven due to their parries from BT stance.</ref>}}
   }}
   }}
| groundedOpponent = {{o
| groundedOpponent = {{o
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{{WhiffPunisherTable
{{WhiffPunisherTable
|character=Paul
|character=Paul
|{{o| moveId = Paul-b+3 | staple = 76}}
|{{o| moveId = Paul-df+2 | staple = 79 | moveNote=<ref>Cannot launch moves that end in crouching status</ref>}}
|{{o| moveId = Paul-df+2 | staple = 79 | moveNote=<ref>Cannot launch moves that end in crouching status</ref>}}
|{{o| moveId = Paul-1,2}}
|{{o| moveId = Paul-1,2}}
|{{o| moveId = Paul-b+1,2}}
|{{o| moveId = Paul-d+1+2}}
|{{o| moveId = Paul-d+1+2}}
|{{o| moveId = Paul-f+2}}
|{{o| moveId = Paul-f+2}}

Latest revision as of 03:07, 15 June 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4 …
  • ws3 …
  • ws1,2 …[1]
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+3,4 …[2]
  • f,F+4 …[3]
  • dash > qcf+1 …[3]
  • b+3+4
  • b+3+4,3+4
b+3 …[3]
b+3
  • dash > qcf+2
  • f,F+2:1
  • qcb+1+2 … [4]
Bryan df+2,3
  • d+1+2
  • b+1,2
  • f+2
Claudio f+2,2
  • dash > qcf+2
  • f,F+2:1
  • dash > qcb+1+2 …
Jack-8 d+1+2
  • f+3,1
  • qcb+1+2 …[5]
King db+4 CC db+2
f,F+2
  • f,F+2:1
  • qcb+1+2 …[4]
Law df+3 d+1+2
Paul d+4,2:1+2
  • f+3,1
  • qcf+2
  • f,F+2:1
qcf+2
Victor f,F+2
  • df+2
  • uf+4
  • uf+3,4
Xiaoyu BT.f+3+4,3+4
  • uf+3,4
AOP.3+4
  • ws4 …
  • ws3 …
  • ws1,2 …[1]
Zafina
  • ws2
  • ws2,D
  • b+3[7]
  • dash > qcf+2
  • f,F+4
  • dash > qcb+1+2 …
Standing
Enemy Move Damage Frames
-101,217+8
1,2,324-14
-12b+1,233+16d (-1) FDFA
d+1+230+16d (+11)
-13f+238+9
-14b+316 (76)+31a (+25)
-15df+213 (79)+33a (+23)
uf+315 (74)+25a (+15)
uf+413 (79)+33a (+23)
CS.2[hard][8]45+26a (-10) FDFA
-16f+3,1[8]32+12d (+3)
-18SWA.1+2[hard]22 (88)+37a (+27)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-14f,F+2:1[9]38+37d (+11)
-15ws220 (80)+27a (+17)
-18SWA.1+2[hard][10]22 (88)+37a (+27)
Back-turned opponent
-153,2~b > SWA.1+2[11]53 (108)+37a (+27)
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA
  1. 1.0 1.1 Option for off-axis block
  2. 2nd hit launches, both hits float the FLY transition
  3. 3.0 3.1 3.2 Floats extension
  4. 4.0 4.1 2 frame window
  5. Frame perfect
  6. 6.0 6.1 6.2 Whiffs at max range
  7. Only if not transitioned
  8. 8.0 8.1 Long range only
  9. Done as FC.df+2:1
  10. Must be crouch cancelled first
  11. Not guaranteed on Azucena or Raven due to their parries from BT stance.
Standing punishment
-10
24
-11
24
-12
33
-13
38
-14
76
-15
79
-16
79
-18
88
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Crouching punishment
-10
5
-11
18
-12
18
-13
37
-14
38
-15
80
-18
88
80
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Median
Short range
Hard
Wall
Meter/Rage
Whiff punishers
Move Speed Range Damage Risk Hitbox
b+3i14~151.7516 (76)-6High
df+2[1]i15~161.9713 (79)-8Mid
1,2i102.0617-3High
b+1,2i12~132.333-14High
d+1+2i12~132.530-16Mid
f+2i132.538-5High
CS.1i18~192.521 (87)-4High
3,2~bi15~162.5232+4Mid
d+1i14~152.6316-9Mid
SWA.2i172.7527-9Mid
CS.2i15-162.845-17Mid
R.df+1+2i202.855-15Mid
f+3,1i16~172.8732-10High
SWA.4i17~182.9520+1High
f,F+2:1i17~193.0338-4Mid
SWA.1+2i18~193.122 (88)-14Mid
f+4i223.324-5Mid
f,f,F+2i21~222.94[2]55-9Mid
  1. Cannot launch moves that end in crouching status
  2. Additional range with run frames