King punishers: Difference between revisions

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m (Added King's punishes for tricky moves)
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Line 8: Line 8:
|asuka-a= f+2,1
|asuka-a= f+2,1
|bryan-a=b+1,2
|bryan-a=b+1,2
|claudio-a = dash b+3:1+2
|claudio-a = dash b+3:1+2 or dash f+1+2
|jack-8-a=b+3:1+2
|jack-8-a=b+3:1+2
|king-a = FC.d+3+4,2
|king-a = FC.d+3+4,2
Line 26: Line 26:
   |{{o| moveId = King-b+1,2 | enemy = -12 }}
   |{{o| moveId = King-b+1,2 | enemy = -12 }}
   |{{o| moveId = King-b+2,1 | enemy = -14 }}
   |{{o| moveId = King-b+2,1 | enemy = -14 }}
   |{{o| moveId = King-uf+4 | enemy = -15 }}
   |{{o| moveId = King-uf+4 | enemy = -15 | staple = 66 }}
   |{{o| moveId = King-f+2,1 | enemy = -15 }}
   |{{o| moveId = King-f+2,1 | enemy = -15 }}
   |{{o| moveId = King-b+3:1+2 | enemy = -16 }}
   |{{o| moveId = King-b+3:1+2 | enemy = -16 }}
Line 33: Line 33:
       |{{o| moveId = King-ws4 | enemy = -11 }}
       |{{o| moveId = King-ws4 | enemy = -11 }}
       |{{o| moveId = King-ws2,2 | enemy = -14 }}
       |{{o| moveId = King-ws2,2 | enemy = -14 }}
       <!--|{{o| moveId = King-FC.df+2 | enemy = -15 }}-->
       |{{o| moveId = King-FC.df+2 | enemy = -15 | staple = 72 }}
       |{{o| moveId = King-ws1+2 | enemy = -18 }}
       |{{o| moveId = King-ws1+2 | enemy = -18 | staple = 73 }}
   }}
   }}
   |backTurnedOpponent={{o
   |backTurnedOpponent={{o

Latest revision as of 13:50, 29 June 2024

This page is for Tekken 8. For Tekken 7, see King punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws4, df+4,3 b+1,2 T!
Alisa
  • b+4,4
  • b+4,4,3+4~1
uf+3+4[1]
  • b+3+4
  • b+3+4,3+4
b+3:1+2[2]
b+3 f+2,1
Bryan df+2,3 b+1,2
Claudio f+2,2 dash b+3:1+2 or dash f+1+2
Jack-8 d+1+2 b+3:1+2
King db+4 FC.d+3+4,2
f,F+2 b+3:1+2
Law df+3 df+2
Paul d+4,2:1+2 b+3:1+2
qcf+2 b+3:1+2
Victor f,F+2 uf+4[3]
Xiaoyu BT.f+3+4,3+4 df+1,2
AOP.3+4 ws4, df+4,3 b+1,2 T!
Zafina
  • ws2
  • ws2,D
none
Standing
Enemy Move Damage Frames
-102,125+8
-12b+1,233+5
-14b+2,137+19a(+10)
-15uf+413 (66)+33a(+23)
f+2,137+17g/+16d
-16b+3:1+243+0d
Crouching
-11ws420+5
-14ws2,236+12g
-15FC.df+221 (72)+56a
-18ws1+220 (73)+35a(+25)
Back-turned opponent
-15f+2,d+1,2[4]44+27a(+17)
Grounded opponent
-17d+312+1
-23db+317+4c
-29db+420-3d
-33d+2+325+0c
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1020-3High
2,1i1025-3High
b+1,2i1233-13High
b+2,1i1437-9High
uf+4i1513-13Mid
f+2,1i15~1637-9Mid

External links

  1. Punishes b+4,4 and catches the second hit while she's airborne; instant T! for combo
  2. Punishes b+3+4 and catches the second hit while she's airborne; instant T! for combo
  3. Can whiff at very tip range. Use b+3:1+2 if unsure
  4. Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.