Fahkumram punishers: Difference between revisions

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{{Fahkumram}}
{{Fahkumram}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide={{Plainlist|
* ws4
* ws2,4
}}
|generic-a=f+2,1
|alisa-a=f,F+4
|alisa-b=df+2,3
|king-a=cc d+3,4,[3~1]
|asuka-a=b,f+4
|claudio-a=f,F+1+2 ''(small dash)''
|devil-jin-a=f+3+4
|devil-jin-b=b+2,3
|eddy-a=f,F+1+2
|eddy-b=ws3
|heihachi-a=b+1 ''(can whiff)''
|jack-7-a=f,F+1+2 ''(small dash)''
|jack-7-b=b,f+4 ''(can whiff)''
|law-a=df+1,2
|leroy-a=''(None)''
|lucky-chloe-a=df+1,4
|paul-a=b+3 ''(can whiff)''
|xiaoyu-a=b+1 ''(can whiff)''
|xiaoyu-b=1,2,1,4
|xiaoyu-c=cc d+3,4,[3~1]
}}
 
{{Navbox punishers}}
{{Navbox punishers}}


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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 1,4 || 24 || +3
|-
| -12 || f+2,1 || 33 || +41a (-17)
|-
| -14 || b+2,3 || 38 || +2c
|-
| -15 || df+2,3 || 21 ([[Fahkumram combos#Staples|?]]) || +2c
|-
| -18 || b,f+4 || 20 ([[Fahkumram combos#Staples|?]]) || +49a
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4 || 20 || +5
|-
| -13 || ws1,2 || 32 || +20a (+11)
|-
| -15 || ws3 || 20 || +34a (+24)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,1,4 || 53 || +13a (+4)
|-
| -13 || 3,1,4,4 || 60 || +9a (0)
|-
| -14 || b+4,3,2 || 49<ref>f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.</ref> || +17a
|-
| -15 || df+2,3 || 21 ([[Fahkumram combos#Back-turned opponent|?]]) || +52a
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -14 || d+4 || 12 || -5a (-13)
|-
| -16 || d+3 || 8 || -5a (-13)
|-
| -20 || df+3 || 12 || -2a (-10)
|-
| -20 || df+3 || 12 || -2a (-10)
|-
| -18(~21) || f,F+1+2 || 17 || +19a (+2)
|}
|}



Revision as of 14:35, 30 March 2023

Punishers for tricky moves
Various Slide
  • ws4
  • ws2,4
Generic FUFT.4 f+2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4
  • b+3+4
  • b+3+4,3+4
df+2,3
db+4 cc d+3,4,[3~1]
Asuka b+3 b,f+4
Claudio f+2,2 f,F+1+2 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4
R.f,n,d,df+4,3+4 b+2,3
Eddy 3~4 f,F+1+2
b+3,3 ws3
Heihachi f,F+2 b+1 (can whiff)
Jack-7 R.b+1+2 f,F+1+2 (small dash)
d+1+2 b,f+4 (can whiff)
Law db+3+4 df+1,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1,4
Paul
  • d+4,2:1+2
  • qcf+2
b+3 (can whiff)
Xiaoyu BT.3 b+1 (can whiff)
BT.f+3+4,3+4 1,2,1,4
AOP.4~3 cc d+3,4,[3~1]
Standing
Enemy Move Damage Frames
-10 1,4 24 +3
-12 f+2,1 33 +41a (-17)
-14 b+2,3 38 +2c
-15 df+2,3 21 (?) +2c
-18 b,f+4 20 (?) +49a
Crouching
-11 ws4 20 +5
-13 ws1,2 32 +20a (+11)
-15 ws3 20 +34a (+24)
Back-turned opponent
-10 1,2,1,4 53 +13a (+4)
-13 3,1,4,4 60 +9a (0)
-14 b+4,3,2 49[1] +17a
-15 df+2,3 21 (?) +52a
Grounded opponent
-14 d+4 12 -5a (-13)
-16 d+3 8 -5a (-13)
-20 df+3 12 -2a (-10)
-20 df+3 12 -2a (-10)
-18(~21) f,F+1+2 17 +19a (+2)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[2] i10 2.00 15 -1 High[3]
  1. f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.
  2. Example. Remove after substitution.
  3. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.