Negan punishers: Difference between revisions

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m (cleaned up referencing formatting)
(fix notation, remove redundant punishers, add combo numbers/links for launchers, fix range and approx frames for whiff punishers with motion inputs)
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{{Infobox tricky moves
{{Infobox tricky moves
|slide={{Plainlist|
|slide=uf+4
* uf+4
|generic-a=2,2 ''(can whiff)''
* ws4
}}
|generic-a=1,2,4
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f1+2
* f+1+2
* df1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
* df+1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
* f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref>
* f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref>
}}
}}
|alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref>
|alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref>
|king-a=cc f+3<ref name="can float">Can still hit grounded if you miss the float combo punish.</ref>
|king-a={{Plainlist|
* cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref>
* cc b+1+2}}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* f+3,2
* f+3,2
Line 33: Line 32:
* 1+2
* 1+2
* df+4,2<ref name="stance"></ref><ref name="plus"></ref>
* df+4,2<ref name="stance"></ref><ref name="plus"></ref>
* qcf1
* qcf+1
}}
}}
|eddy-a=ws2<ref name="stance"></ref>
|eddy-a=ws2<ref name="stance"></ref>
|eddy-b=d+4
|eddy-b={{Plainlist|
|heihachi-a=qcf1 ''(can whiff)''
* b+1+2
* uf+4<ref>Floats or crumples him if he does anything stupid.</ref>}}
|heihachi-a=qcf+1 ''(can whiff)''
|jack-7-a={{Plainlist|
|jack-7-a={{Plainlist|
* f,F+4
* f,F+4
* f,F+1+2
* f,F+1+2
* (deep dash) RD ''(all variants)''
* f,f R.b+2+3 ''(deep dash)''
}}
}}
|jack-7-b={{Plainlist|
|jack-7-b={{Plainlist|
* f+3,2
* f+3,2 ''(can whiff)''
* qcf+1
* qcf+1 ''(can whiff)''
}}
}}
|law-a=df+1,2<ref name="stance"></ref>
|law-a=df+1,2<ref name="stance"></ref>
|leroy-a=''(None)''
|leroy-a=''(None)''
|lucky-chloe-a=df+1 ''(can whiff)''
|lucky-chloe-a=[[Negan combos#Float|df+1]] ''(can whiff)''
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* b+2 ''(can whiff)''
* b+2 ''(can whiff)''
* qcf+1 ''(can whiff)''
* qcf+1 ''(can whiff)''
}}
}}
|xiaoyu-a=''(None)''
|xiaoyu-a=f,F+2
|xiaoyu-b={{Plainlist|
|xiaoyu-b=1,2,2
* 1,2,2
|xiaoyu-c=uf+4
* 2,2,2,2
* df+2<ref name="stance"></ref>
* qcf+1
}}
|xiaoyu-c={{Plainlist|
* cc f+3
* uf+4
* ws3
}}
 
}}
}}
{{Navbox punishers}}
{{Navbox punishers}}
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10
| -10 || 1,2,4 || 29 || +1
| 1,2<ref name="stance"></ref> || 16 || +6
|-
| 1,2,4 || 29 || +1
|-
| rowspan="2" | -11
| 2,1 || 21 || +4
|-
|  2,2 || 26 || +1
|-
| rowspan="2" | -13
| 1+2 || 38 || +8a (-1)
|-
| df+1,2<ref name="stance"></ref> || 33 || +7
|-
|-
| rowspan="2" | -14
| -13 || 1+2 || 38 || +8a (-1)
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"></ref>
|-
|-
| qcf+1 || 25 || +14
| -14 || qcf+1 || 25 ([[Negan combos#Mini-combos|45]]) || +14a
|-
|-
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
Line 99: Line 76:
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || d+1 || 5 || +6
| -10 || hFC.1 || 5 || +6
|-
|-
| -11 || ws4 || 18 || +6
| -11 || ws4 || 18 || +6
|-
|-
| -12 || ws1,2<ref name="stance"></ref> || 31 || +7
| -12 || ws1,2<ref name="stance"/> || 31 || +7
|-
|-
| -14 || ws3,2 || 33 || +25a (+10)
| -14 || ws3,2 || 33 || +25a (+10)
|-
|-
| -15 || ws2<ref name="stance"></ref> || 20 || +51
| -15 || ws2<ref name="stance"></ref> || 20 ([[Negan combos#Staples|?]]) || +51a
|-
| -23 || uf,n,4 || 25 ([[Negan combos#Staples|?]]) || +34a (+24)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| rowspan="4" | -10
| rowspan="2" | -10
| 1,1,2 || 33 || +5
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 ([[Negan combos#Back-turned opponent|?]]) || +52a
|-
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 || +52
|-
| 1,2,4 || 29 || +1
|-
| 1,4,2 || 44 || +7
|-
| rowspan="2" | -11
| 2,1,4 || 36 || +3
|-
| 2,2,2,2 || 63 || +2
|-
|-
| rowspan="2" | -12
| 1,4,2 || 44 || +7bc
| 4,2 || 37 || +7
|-
|-
| uf+1+2 || 50 || 0
| -11
| 2,2,2,2 || 63 || +2d<ref>Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.</ref>
|-
|-
| -13 || df+1,2,2<ref name="escape"></ref> || 38 || +52
| -14 || df+4,2* || 35 || +10b INT<ref>Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.</ref>
|-
| rowspan="2" | -14
| qcf+1 || 25 || +14  
|-
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"></ref>
|-
| rowspan="3" | -15
| df+2<ref name="stance"></ref> || 12 || +30a (+20)
|-
| df+3,1,2<ref name="stance"></ref> || 45 || +4
|-
| df+3,1,4 || 48 || +8a (-1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -15 || d+3 || 9 || -1 (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
| -15 || d+3 || 9 || -1a (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
|-
| -16 || db+3 || 9 || -4 (-12)<ref name="minus"></ref>
| -16 || db+3 || 9 || -4a (-12)<ref name="minus"></ref>
|-
|-
| rowspan="2" | -18
| -18 || OTG.d+3+4 || 20 || +2a (-15)
| f+3 || 10 || +4 (-4)<ref name="minus"></ref>
|-
|-
| d+3+4|| 20 || +2 (-15)
| -20 || b+4 || 16 || +17a (+0)
|-
|-
| -20 || b+4 || 16 || +17 (0)
| -23 || b+3 || 17 || +0a (-8)<ref name="minus"></ref>
|-
| -23 || b+3 || 9 || 0 (-8)<ref name="minus"></ref>
|-
|-
| rowspan="4" | -24
| rowspan="4" | -24
| b+1+2 || 20 || -2 (-10)<ref name="minus"></ref>
| b+1+2 || 20 || -2a (-10)<ref name="minus"></ref>
|-
|-
| R.b2+3 || 15 || +35
| R.b+2+3 || 15 ([[Negan combos#Mini-combos|35]]) || +35d
|-
|-
| R.b2+3,F || 15 ||  
| R.b+2+3,F || 15 ||  
|-
|-
| R.b2+3,B || 15 || +61
| R.b+2+3,B || 15 ([[Negan combos#Rage|?]]) || +61a
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2,4 || i10 || 2.20 || 29 || -1 || High
| 1,2,4 || i10 || 2.23 || 29 || -1/-9/-30<ref>24 frame hit confirm.</ref><ref name="duckable">Duckable high</ref> || High
|-
|-
| 1+2 || i13 || 2.53 || 38 || -14 || High, Mid
| 1+2 || i13 || 2.53 || 38 || -14 || High<ref>Second hit is mid at i28.</ref>
|-
|-
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid, Mid
| df+2 || i15 || 2.45 || 12 ([[Negan combos#Staples|?]]) || -14 || Mid
|-
|-
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid
|-
|-
| df+2 || i15 || 2.45 || 12 || -14 || Mid
| f,F+3,2 || i18(~21+) || ~3.3 || 36 || -3/-20<ref name="hit confirm">17 frame hit confirm.</ref> || Mid
|-
|-
| f,F+3,2 || i18(~19) || 3.37 || 36 || -20<ref name="hit confirm">The last hit is extremely delayable making it easy to hit confirm.</ref> || Mid, Mid
| f,F+2 || i18(~21+) || ~3.3 || 22 || -9 || Mid
|-
|-
| f,F+2 || i18(~19) || 3.40 || 22 || -9 || Mid
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
|-
|-
| f,F+4 || i24(~25) || 4.30 || 23 || +4 || Mid
| f,F+4 || i24(~27+) || ~4.1 || 23 || +4 || Mid
|-
|-
| ws2 || i15 || 2.80 || 20 || -16 || Mid
| ws2 || i15 || 2.80 || 20 || -16 || Mid

Revision as of 11:21, 20 March 2023

Punishers for tricky moves
Various Slide uf+4
Generic FUFT.4 2,2 (can whiff)
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
df+4,2[1][3]
db+4
Asuka b+3
  • f+3,2
  • db+4
  • f,F+2
  • qcf+1
Claudio f+2,2
  • f,F+2
  • f,F+3,2
  • f,F+4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
R.f,n,d,df+4,3+4
Eddy 3~4 ws2[1]
b+3,3
Heihachi f,F+2 qcf+1 (can whiff)
Jack-7 R.b+1+2
  • f,F+4
  • f,F+1+2
  • f,f R.b+2+3 (deep dash)
d+1+2
  • f+3,2 (can whiff)
  • qcf+1 (can whiff)
Law db+3+4 df+1,2[1]
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1 (can whiff)
Paul
  • d+4,2:1+2
  • qcf+2
  • b+2 (can whiff)
  • qcf+1 (can whiff)
Xiaoyu BT.3 f,F+2
BT.f+3+4,3+4 1,2,2
AOP.4~3 uf+4
Standing
Enemy Move Damage Frames
-10 1,2,4 29 +1
-13 1+2 38 +8a (-1)
-14 qcf+1 25 (45) +14a
-15 df+2[1] 12 +30a (+20)
Crouching
-10 hFC.1 5 +6
-11 ws4 18 +6
-12 ws1,2[1] 31 +7
-14 ws3,2 33 +25a (+10)
-15 ws2[1] 20 (?) +51a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,2[7] 38 (?) +52a
1,4,2 44 +7bc
-11 2,2,2,2 63 +2d[8]
-14 df+4,2* 35 +10b INT[9]
Grounded opponent
-15 d+3 9 -1a (-9)[10]
-16 db+3 9 -4a (-12)[10]
-18 OTG.d+3+4 20 +2a (-15)
-20 b+4 16 +17a (+0)
-23 b+3 17 +0a (-8)[10]
-24 b+1+2 20 -2a (-10)[10]
R.b+2+3 15 (35) +35d
R.b+2+3,F 15
R.b+2+3,B 15 (?) +61a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.23 29 -1/-9/-30[11][12] High
1+2 i13 2.53 38 -14 High[13]
df+2 i15 2.45 12 (?) -14 Mid
f+3,2 i18 3.00 33 -19 Mid
f,F+3,2 i18(~21+) ~3.3 36 -3/-20[14] Mid
f,F+2 i18(~21+) ~3.3 22 -9 Mid
f+1+2 i24 3.19 21 -15 Mid
f,F+4 i24(~27+) ~4.1 23 +4 Mid
ws2 i15 2.80 20 -16 Mid
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Holding the 2 button will allow you to transition into stance.
  2. React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
  3. 3.0 3.1 This string is +10 if you enter stance.
  4. Still hits grounded if you miss the float.
  5. Do not go into stance if you want the float combo.
  6. Floats or crumples him if he does anything stupid.
  7. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
  8. Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
  9. Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
  10. 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
  11. 24 frame hit confirm.
  12. Duckable high
  13. Second hit is mid at i28.
  14. 17 frame hit confirm.