Fahkumram punishers: Difference between revisions

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| b+1<ref>Mid wallsplat. Should not be used unless at the wall and b+2,1 would not hit.</ref> || 20 || +43d (-15)
| b+1<ref>Mid wallsplat. Should not be used unless at the wall and b+2,1 would not hit.</ref> || 20 || +43d (-15)
|-
|-
| -15 || df+2,3 || 21 ([[Fahkumram combos#Staples|?]]) || +2c
| -15 || df+2,3 || 21 ([[Fahkumram combos#Staples|71]]) || +52a
|-
|-
| -18 || b,f+4 || 20 ([[Fahkumram combos#Staples|?]]) || +49a
| -21 || f,F+1+2 || 22 ([[Fahkumram combos#Staples|78]]) || +43a  (+33)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
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| -13 || ws1,2 || 32 || +20a (+11)
| -13 || ws1,2 || 32 || +20a (+11)
|-
|-
| -15 || ws3 || 20 || +34a (+24)
| -15 || ws3 || 20 ([[Fahkumram combos#Staples|70]]) || +34a (+24)
|-
| -21 || f,F+1+2 || 22 ([[Fahkumram combos#Staples|78]]) || +43a  (+33)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
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| -10 || 1,2,1,4 || 53 || +13a (+4)
| -10 || 1,2,1,4 || 53 || +13a (+4)
|-
|-
| -13 || 3,1,4,4 || 60 || +9a (0)
| rowspan="2" | -13 || 3,1,2<ref name="BT 3,1">2nd hit can be ducked from the side</ref> || 43 ([[Fahkumram combos#Back-turned opponent|70]]) || +8
|-
| 3,1,4,4<ref name="BT 3,1"/> || 60 || +9a (0)
|-
|-
| -14 || b+4,3,2 || 49<ref>f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.</ref> || +17a
| -14 || b+4,3,2 || 49 ([[Fahkumram combos#Back-turned opponent|66]])<ref>f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.</ref> || +17a
|-
|-
| -15 || df+2,3 || 21 ([[Fahkumram combos#Back-turned opponent|?]]) || +52a
| -15 || df+2,3 || 21 ([[Fahkumram combos#Back-turned opponent|64]]) || +52a
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
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| -20 || df+3 || 12 || -2a (-10)
| -20 || df+3 || 12 || -2a (-10)
|-
|-
| -18(~21) || f,F+1+2 || 17 || +19a (+2)
| -21 || f,F+1+2 || 17 || +19a (+2)
|}
|}



Revision as of 12:09, 1 May 2023

Punishers for tricky moves
Various Slide
  • ws4
  • ws2,4
Generic FUFT.4 f+2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4
  • b+3+4
  • b+3+4,3+4
df+2,3
db+4 cc d+3,4,[3~1]
Asuka b+3 b,f+4
Claudio f+2,2 f,F+1+2 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f+3+4
R.f,n,d,df+4,3+4 b+2,3
Eddy 3~4 f,F+1+2
b+3,3 ws3
Heihachi f,F+2 b+1 (can whiff)
Jack-7 R.b+1+2 f,F+1+2 (small dash)
d+1+2 b,f+4 (can whiff)
Law db+3+4 df+1,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1,4
Paul
  • d+4,2:1+2
  • qcf+2
b+3 (can whiff)
Xiaoyu BT.3 b+1 (can whiff)
BT.f+3+4,3+4 1,2,1,4
AOP.4~3 cc d+3,4,[3~1]
Standing
Enemy Move Damage Frames
-10 1,4 24 +3
-12 f+2,1 33 +41d (-17)
-14 b+2,3 38 +2c
b+2,1[1] 35 +15a (+6)
b+1[2] 20 +43d (-15)
-15 df+2,3 21 (71) +52a
-21 f,F+1+2 22 (78) +43a (+33)
Crouching
-11 ws4 20 +5
-13 ws1,2 32 +20a (+11)
-15 ws3 20 (70) +34a (+24)
-21 f,F+1+2 22 (78) +43a (+33)
Back-turned opponent
-10 1,2,1,4 53 +13a (+4)
-13 3,1,2[3] 43 (70) +8
3,1,4,4[3] 60 +9a (0)
-14 b+4,3,2 49 (66)[4] +17a
-15 df+2,3 21 (64) +52a
Grounded opponent
-14 d+4 12 -5a (-13)
-16 d+3 8 -5a (-13)
-20 df+3 12 -2a (-10)
-20 df+3 12 -2a (-10)
-21 f,F+1+2 17 +19a (+2)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[5] i10 2.00 15 -1 High[6]
  1. High wallspat. 2 more damage than i12 f+2,1
  2. Mid wallsplat. Should not be used unless at the wall and b+2,1 would not hit.
  3. 3.0 3.1 2nd hit can be ducked from the side
  4. f,F+1+2 is guaranteed for an additional 17 damage and will launch get-up attacks for even more damage and even a full combo.
  5. Example. Remove after substitution.
  6. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.