Paul punishers: Difference between revisions

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* ws3 …}}
* ws3 …}}
|xiaoyu-a={{Plainlist|
|xiaoyu-a={{Plainlist|
*  
* uf+3,4
* }}
* }}
|xiaoyu-b={{Plainlist|
|xiaoyu-b={{Plainlist|
*
* ws4 …
* }}
* }}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* dash > qcf+2
* dash > qcf+2
* f,F+2:1}}
* f,F+2:1}}
|bryan-a=d+1+2
|bryan-a={{Plainlist|
|king-a=
* d+1+2
* b+1,2
}}
|king-a=CC db+2
|jun-a=
|jun-a=
|kuma-a={{Plainlist|
|kuma-a={{Plainlist|
*  
* f,F+2:1
*  
* qcb+1+2
* }}
* }}
|law-a=d+1+2
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* f+3,1
* qcf+2
* qcf+2
* f+3,1
* f,F+2:1
}}
}}
|paul-b={{Plainlist|
|paul-b={{Plainlist|
* qcf+2<ref name="whiff">Whiffs at max range</ref>
* f+3,1<ref name="whiff">Whiffs at max range</ref>
* f+3,1<ref name="whiff" />
* qcf+2<ref name="whiff" />
* f,F+2:1<ref name="whiff" />
}}
}}
|claudio-a={{Plainlist|
|claudio-a={{Plainlist|
* dash > qcf+2
* dash > qcf+2
* f,F+2:1}}
* f,F+2:1
|alisa-a=dash > qcf+2<ref>Deep dash for Clean Hit, CH against extension</ref>
* dash > qcb+1+2}}
|alisa-a={{Plainlist|
* dash > qcf+2<ref>Deep dash for Clean Hit, CH against extension</ref>
* f,F+3,4<ref>2nd hit launches, both hits float the FLY transition</ref>
}}
|alisa-b=b+3 …<ref name="float>Floats extension</ref>
|alisa-b=b+3 …<ref name="float>Floats extension</ref>
|jack-8-a={{Plainlist|
|jack-8-a={{Plainlist|
* f,F+2:1
* f+3,1}}
* f+3,1}}
|victor-a={{Plainlist|
* df+2
* uf+4
* uf+3,4
}}
|zafina-a={{Plainlist|
|zafina-a={{Plainlist|
* dash > qcb+1+2
* dash > qcb+1+2
* dash > qcf+2
* dash > qcf+2
}}
}}
|victor-a={{Plainlist|
*
*
}}
}}
|law-a=
 
}}
}}
{{PunisherTable
{{PunisherTable
Line 55: Line 66:
     |{{o| moveId = Paul-b+1,2}}
     |{{o| moveId = Paul-b+1,2}}
     |{{o| moveId = Paul-d+1+2}}
     |{{o| moveId = Paul-d+1+2}}
     |{{o| moveId = Paul-df+1+3:qcf+2 | note=<ref>i12 grabs guaranteed against blocked -12 armor attacks</ref>}}
     |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-b+3 | staple=76}}
     |{{o| moveId = Paul-b+3 | staple=76}}
    |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-df+2 | staple=79}}
     |{{o| moveId = Paul-df+2 | staple=79}}
     |{{o| moveId = Paul-uf+3 | staple=74}}
     |{{o| moveId = Paul-uf+3 | staple=74}}
     |{{o| moveId = Paul-uf+4 | staple=79}}
     |{{o| moveId = Paul-uf+4 | staple=79}}
     |{{o| moveId = Paul-CS.2 | enemy=-16 | damage=45 | hard=true}}
     |{{o| moveId = Paul-CS.2 | enemy=-15 | damage=45 | hard=true}}
     |{{o| moveId = Paul-f+3,1}}
     |{{o| moveId = Paul-f+3,1 | moveNote=<ref>Long range only</ref>}}
     |{{o| moveId = Paul-SWA.1+2 | enemy=-19 | hard=true | staple=88}}
     |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88}}
   }}
   }}
| crouching = {{o
| crouching = {{o
Line 69: Line 79:
     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws3,2 }}
     |{{o| moveId = Paul-ws3,2 }}
    |{{o| moveId = Paul-f,F+2:1 | enemy=-14 | damage=38 | moveNote=<ref>Done as FC.df+2:1</ref>}}
     |{{o| moveId = Paul-ws2 | staple=80}}
     |{{o| moveId = Paul-ws2 | staple=80}}
    |{{o| moveId = Paul-SWA.1+2 | enemy=-18 | hard=true | staple=88| moveNote=<ref>Must be crouch cancelled first</ref>}}
   }}
   }}
| backTurnedOpponent = {{o
| backTurnedOpponent = {{o
Line 83: Line 95:
{{WhiffPunisherTable
{{WhiffPunisherTable
|character=Paul
|character=Paul
|{{o| moveId = Paul-df+2 | staple = 79}}
|{{o| moveId = Paul-df+2 | staple = 79 | moveNote=<ref>Cannot launch moves that end in crouching status</ref>}}
|{{o| moveId = Paul-1,2}}
|{{o| moveId = Paul-1,2}}
|{{o| moveId = Paul-d+1+2}}
|{{o| moveId = Paul-d+1+2}}

Revision as of 07:16, 13 June 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4 …
  • ws3 …
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
b+3 …[3]
b+3
  • dash > qcf+2
  • f,F+2:1
Bryan df+2,3
  • d+1+2
  • b+1,2
Claudio f+2,2
  • dash > qcf+2
  • f,F+2:1
  • dash > qcb+1+2
Jack-8 d+1+2
  • f+3,1
King db+4 CC db+2
f,F+2
  • f,F+2:1
  • qcb+1+2
Law df+3 d+1+2
Paul d+4,2:1+2
  • f+3,1
  • qcf+2
  • f,F+2:1
qcf+2
Victor f,F+2
  • df+2
  • uf+4
  • uf+3,4
Xiaoyu BT.f+3+4,3+4
  • uf+3,4
AOP.3+4
  • ws4 …
Zafina
  • ws2
  • ws2,D
  • dash > qcb+1+2
  • dash > qcf+2

}}

Standing
Enemy Move Damage Frames
-101,217+8
1,2,324-14
-12b+1,233+16d (-1) FDFA
d+1+230+16d (+11)
-13f+238+9
-14b+316 (76)+31a (+25)
-15df+213 (79)+33a (+23)
uf+315 (74)+25a (+15)
uf+413 (79)+33a (+23)
CS.2[hard]45+26a (-10) FDFA
-16f+3,1[5]32+12d (+3)
-18SWA.1+2[hard]22 (88)+37a (+27)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-14f,F+2:1[6]38+37d (+11)
-15ws220 (80)+27a (+17)
-18SWA.1+2[hard][7]22 (88)+37a (+27)
Back-turned opponent
-153,2~b > SWA.1+253 (108)+37a (+27)
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA
  1. Deep dash for Clean Hit, CH against extension
  2. 2nd hit launches, both hits float the FLY transition
  3. Floats extension
  4. 4.0 4.1 4.2 Whiffs at max range
  5. Long range only
  6. Done as FC.df+2:1
  7. Must be crouch cancelled first
Standing punishment
-10
24
-11
24
-12
33
-13
38
-14
76
-15
79
-16
79
-18
88
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Crouching punishment
-10
5
-11
18
-12
18
-13
37
-14
38
-15
80
-18
88
80
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Median
Short range
Hard
Wall
Meter/Rage
Whiff punishers
Move Speed Range Damage Risk Hitbox
df+2[1]i15~161.9713 (79)-8Mid
1,2i102.0617-3High
d+1+2i12~132.530-16Mid
f+2i132.538-5High
CS.1i18~192.521 (87)-4High
3,2~bi15~162.5232+4Mid
d+1i14~152.6316-9Mid
SWA.2i172.7527-9Mid
CS.2i15-162.845-17Mid
R.df+1+2i202.855-15Mid
f+3,1i16~172.8732-10High
SWA.4i17~182.9520+1High
f,F+2:1i17~193.0338-4Mid
SWA.1+2i18~193.122 (88)-14Mid
f+4i223.324-5Mid
f,f,F+2i21~222.94[2]55-9Mid
  1. Cannot launch moves that end in crouching status
  2. Additional range with run frames