Paul punishers: Difference between revisions

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* dash > qcf+2
* dash > qcf+2
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{{PunisherTable
{{PunisherTable

Revision as of 15:37, 13 June 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4 …
  • ws3 …
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
b+3 …[3]
b+3
  • dash > qcf+2
  • f,F+2:1
Bryan df+2,3
  • d+1+2
  • b+1,2
Claudio f+2,2
  • dash > qcf+2
  • f,F+2:1
  • dash > qcb+1+2
Jack-8 d+1+2
  • f+3,1
King db+4 CC db+2
f,F+2
  • f,F+2:1
  • qcb+1+2
Law df+3 d+1+2
Paul d+4,2:1+2
  • f+3,1
  • qcf+2
  • f,F+2:1
qcf+2
Victor f,F+2
  • df+2
  • uf+4
  • uf+3,4
Xiaoyu BT.f+3+4,3+4
  • uf+3,4
AOP.3+4
  • ws4 …
Zafina
  • ws2
  • ws2,D
  • dash > qcb+1+2
  • dash > qcf+2
Standing
Enemy Move Damage Frames
-101,217+8
1,2,324-14
-12b+1,233+16d (-1) FDFA
d+1+230+16d (+11)
-13f+238+9
-14b+316 (76)+31a (+25)
-15df+213 (79)+33a (+23)
uf+315 (74)+25a (+15)
uf+413 (79)+33a (+23)
CS.2[hard]45+26a (-10) FDFA
-16f+3,1[5]32+12d (+3)
-18SWA.1+2[hard]22 (88)+37a (+27)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-14f,F+2:1[6]38+37d (+11)
-15ws220 (80)+27a (+17)
-18SWA.1+2[hard][7]22 (88)+37a (+27)
Back-turned opponent
-153,2~b > SWA.1+253 (108)+37a (+27)
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA
  1. Deep dash for Clean Hit, CH against extension
  2. 2nd hit launches, both hits float the FLY transition
  3. Floats extension
  4. 4.0 4.1 4.2 Whiffs at max range
  5. Long range only
  6. Done as FC.df+2:1
  7. Must be crouch cancelled first
Standing punishment
-10
24
-11
24
-12
33
-13
38
-14
76
-15
79
-16
79
-18
88
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Crouching punishment
-10
5
-11
18
-12
18
-13
37
-14
38
-15
80
-18
88
80
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
Median
Short range
Hard
Wall
Meter/Rage
Whiff punishers
Move Speed Range Damage Risk Hitbox
df+2[1]i15~161.9713 (79)-8Mid
1,2i102.0617-3High
d+1+2i12~132.530-16Mid
f+2i132.538-5High
CS.1i18~192.521 (87)-4High
3,2~bi15~162.5232+4Mid
d+1i14~152.6316-9Mid
SWA.2i172.7527-9Mid
CS.2i15-162.845-17Mid
R.df+1+2i202.855-15Mid
f+3,1i16~172.8732-10High
SWA.4i17~182.9520+1High
f,F+2:1i17~193.0338-4Mid
SWA.1+2i18~193.122 (88)-14Mid
f+4i223.324-5Mid
f,f,F+2i21~222.94[2]55-9Mid
  1. Cannot launch moves that end in crouching status
  2. Additional range with run frames