Josie punishers: Difference between revisions

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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws3,...
|slide=[[Josie combos#Float|ws3]]
|generic-a=f+2,4
|generic-a=f+2,4
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f,f b+4,3
* f,f b+4,3
* R.CD.3+4<ref>The first hit will whiff if Alisa stays grounded but the second hit will still connect in time to punish the landing with a clean input.</ref>}}
* R.f,n,d,df+3+4<ref>The first hit will whiff if Alisa stays grounded but the second hit will still connect in time to punish the landing with a clean input.</ref>}}
|alisa-b=df+2
|alisa-b=df+2
|king-a=FC.df+4
|king-a=FC.df+4
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* f+4,3
* f+4,3
* uf+3+4 ''(can whiff)''
* R.f,n,d,df+3+4 ''(hard)''}}
* R.CD.3+4 ''(hard)''}}
|claudio-a=f,f f+1+2 ''(deep dash)''
|claudio-a=f,f f+1+2 ''(deep dash)''
|devil-jin-a=SWL df+2<ref>You will need to react and chase down u+4,U~3.</ref>
|devil-jin-a=swl df+2<ref>You will need to react and chase down u+4,U~3.</ref>
|devil-jin-b=f+1+2
|devil-jin-b=f+1+2
|eddy-a={{Plainlist|
|eddy-a={{Plainlist|
* FC.df+4
* uf,n,4
* CC df+2}}
* cc df+2}}
|eddy-b=df+4,f~~1,...
|eddy-b=[[Josie combos#Float|df+4~f~1]]
|heihachi-a={{Plainlist|
|heihachi-a={{Plainlist|
* uf+3+4 ''(can whiff)''
* uf+3+4 ''(can whiff)''
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* f,f f+1+2 ''(deep dash)''}}
* f,f f+1+2 ''(deep dash)''}}
|jack-7-b={{Plainlist|
|jack-7-b={{Plainlist|
* 1+2
* f+1+2 ''(can whiff)''
* f+1+2 ''(can whiff)''
* f+4,3 ''(can whiff)''}}
* f+4,3 ''(can whiff)''}}
|law-a=3
|law-a=3
|leroy-a=b+1,1<ref name="off-axis-punish">Only hits off-axis from point-blank. Works both sides. Does not hit head-on.</ref>
|leroy-a=b+1,1<ref name="off-axis-punish">Only hits off-axis from point-blank. Works both sides. Does not hit head-on.</ref>
|lucky-chloe-a=3,3
|lucky-chloe-a=[[Josie combos#Float|3,3]]
|paul-a={{Plainlist|
|paul-a=f+4,3
* uf+3+4 ''(can whiff)''
* f+4,3}}
|paul-b={{Plainlist|
* uf+3+4 ''(can whiff)''
* f+1+2 ''(can whiff)''
* f+4,3}}
|xiaoyu-a=uf+3+4<ref name="off-axis-punish"/>
|xiaoyu-a=uf+3+4<ref name="off-axis-punish"/>
|xiaoyu-b={{Plainlist|
|xiaoyu-b=b+1,2,4,4
* b+1,2,4,4
|xiaoyu-c=[[Josie combos#Float|ws3]] ''(delay)''
* 1,2,4~4}}
|xiaoyu-c={{Plainlist|
* CC d+3,4,f~~1,...
* CC R.CD.3+4}}
}}
}}



Revision as of 00:54, 13 January 2022

Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,f b+4,3
  • R.f,n,d,df+3+4[1]
  • b+3+4
  • b+3+4,3+4
df+2
db+4 FC.df+4
Asuka b+3
  • f+4,3
  • R.f,n,d,df+3+4 (hard)
Claudio f+2,2 f,f f+1+2 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
swl df+2[2]
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4
  • uf,n,4
  • cc df+2
b+3,3 df+4~f~1
Heihachi f,F+2
  • uf+3+4 (can whiff)
  • f+1+2 (can whiff)
Jack-7 R.b+1+2
  • f,f df+2 (can whiff)
  • f,f f+1+2 (deep dash)
d+1+2
  • 1+2
  • f+1+2 (can whiff)
  • f+4,3 (can whiff)
Law db+3+4 3
Leroy db+1+2 b+1,1[3]
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
3,3
Paul
  • d+4,2:1+2
  • qcf+2
f+4,3
Xiaoyu BT.3 uf+3+4[3]
BT.f+3+4,3+4 b+1,2,4,4
AOP.4~3 ws3 (delay)
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +9
1,4,3 29 +1
-11 b+1,1 30 +16g
-12 f+2,4 33 +16a (+7)
-14 f+1+2 20 (49) +41d (+33)
-15 uf+4 13 (62) +33a (+23)
-16 b+1+2 21 (70) +53a
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws2,1 22 (59) +26a
-15 uf+4 13 (62) +33a (+23)
-23 uf,n,4 25 (74) +34a (+24)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
1,2,2 25 +9b[4]
1,2,4~4[5] 60 +14a (+5)
-11 b+1,2,4,4 54 +15a (+6)
-12 f+2,3,3 51 +27a (+17)
Grounded opponent
-15 d+4 6 +1a (-7)
-16 db+3 9 -3a (-11)
-19 d+3+4 19 +9a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4,3 i10 29 -4[6] High
b+1,1 i11 30 -3[7] High
b+1,2 i11 22 -5 High
2,4 i12 30 +11g[7] High
uf+3+4 i14 34 -13 Mid
df+2 i15 10 (59) -13 Mid
b+4,3 i16 28 -6 Mid
f+4,3 i17 27 -10 Mid
  1. The first hit will whiff if Alisa stays grounded but the second hit will still connect in time to punish the landing with a clean input.
  2. You will need to react and chase down u+4,U~3.
  3. 3.0 3.1 Only hits off-axis from point-blank. Works both sides. Does not hit head-on.
  4. Against most characters df+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.
  5. Third hit can be ducked.
  6. Hit confirm last hit
  7. 7.0 7.1 Last hit can be ducked, but is hard.
Special Cases
Big Pushback Moves (Deathfist, HEI FF2) F1+2 F,F Df1,4,2 49 dmg This will only reach when you neutral blocked the move shallow.
UF3+4 34 dmg Most of the time this will reach, but can still whiff against tip range
F4,3 27 dmg This will almost always work.
RLX Pickup DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 43 dmg Thankfully Josie get's a pretty great punish on Eddy's shenanigans.
Slide Pickup WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 49 dmg
King and Armor King Dropkick Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 38 dmg Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo.
FC DF4 20-30 dmg Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations.