Xiaoyu punishers (Tekken 7): Difference between revisions

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{{Xiaoyu}}
{{Xiaoyu}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=f,f+3, ws+2
|generic-a=/
|alisa-a={{Plainlist|
* f,f+3
}}
|alisa-b={{Plainlist|
* f,f+3}}
|king-a=cc d3,2
|claudio-a=f,F+2
|devil-jin-a=b+1
|devil-jin-b={{Plainlist|
* 1,2 ''(can whiff)''
* df+3,1 }}
|asuka-a={{Plainlist|
* f,F+2
* f,F+4
* f,F+1+2 }}
|eddy-a=ws3
|eddy-b=df+3,1
|heihachi-a={{Plainlist|
* f+2 ''(can whiff)''
* d+2 ''(can whiff)'' }}
|jack-7-a={{Plainlist|
* d+1+2
* f,F+2
* f,F+1+2 }}
|jack-7-b=f,F+2
|law-a=df+3,1
|leroy-a=1,2 ''(can whiff)''
|lucky-chloe-a=df+3,1+2
|paul-a=f+2
|xiaoyu-a=None
|xiaoyu-b={{Plainlist|
* 1,2
* 2,1
* df+3,1
* d+2
* hcb,f+1+2}}
|xiaoyu-c=f,F+4,2
}}





Revision as of 05:36, 10 February 2023

Punishers for tricky moves
Various Slide f,f+3, ws+2
Generic FUFT.4 /
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,f+3
  • b+3+4
  • b+3+4,3+4
  • f,f+3
db+4 cc d3,2
Asuka b+3
  • f,F+2
  • f,F+4
  • f,F+1+2
Claudio f+2,2 f,F+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
b+1
R.f,n,d,df+4,3+4
  • 1,2 (can whiff)
  • df+3,1
Eddy 3~4 ws3
b+3,3 df+3,1
Heihachi f,F+2
  • f+2 (can whiff)
  • d+2 (can whiff)
Jack-7 R.b+1+2
  • d+1+2
  • f,F+2
  • f,F+1+2
d+1+2 f,F+2
Law db+3+4 df+3,1
Leroy db+1+2 1,2 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+3,1+2
Paul
  • d+4,2:1+2
  • qcf+2
f+2
Xiaoyu BT.3 None
BT.f+3+4,3+4
  • 1,2
  • 2,1
  • df+3,1
  • d+2
  • hcb,f+1+2
AOP.4~3 f,F+4,2


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Moved from overview

10f 1, d+2 hm A high mid string with the option to end in RDS.

12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.

13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.

14f 3 h Long range launcher.

15f d/f+2~1 mm Launcher with decent range.

16f u/f+3+4 mmm Wallsplats, crushes lows.

22f u/b+3+4 m Decent launcher for fancier combos.

WS Punishers

11f ws+4 m Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.

13f ws+1,4 m, m Very low range punisher mid wallsplatting.

16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.

22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.

22f u/b+3+4 m Decent launcher for fancier combos.

Whiff Punishers

14f 3 15f d/f+2~1 16f u/f+3+4