Xiaoyu punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
No edit summary
No edit summary
Line 1: Line 1:
{{Xiaoyu}}
{{Xiaoyu}}


{{Infobox tricky moves
{{Infobox tricky moves}}
|slide=cc db+3,2
|generic-a=ws1
|alisa-a={{Plainlist|
* df+2,1
* f,F+2
* f,F+1+2 }}
|alisa-b={{Plainlist|
* 1,2
* 2,1
* f+2
* d+2 }}
|king-a=cc d3,2
|claudio-a=f,F+2
|devil-jin-a=b+1
|devil-jin-b={{Plainlist|
* 1,2 ''(can whiff)''
* df+3,1 }}
|asuka-a={{Plainlist|
* f,F+2
* f,F+4
* f,F+1+2 }}
|eddy-a=ws3
|eddy-b=df+3,1
|heihachi-a={{Plainlist|
* f+2 ''(can whiff)''
* d+2 ''(can whiff)'' }}
|jack-7-a={{Plainlist|
* d+1+2
* f,F+2
* f,F+1+2 }}
|jack-7-b=f,F+2
|law-a=df+3,1
|leroy-a=1,2 ''(can whiff)''
|lucky-chloe-a=df+3,1+2
|paul-a=f+2
|xiaoyu-a=None
|xiaoyu-b={{Plainlist|
* 1,2
* 2,1
* df+3,1
* d+2
* hcb,f+1+2}}





Revision as of 05:45, 10 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}


Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. โ†‘ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. โ†‘ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Moved from overview

10f 1, d+2 hm A high mid string with the option to end in RDS.

12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.

13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.

14f 3 h Long range launcher.

15f d/f+2~1 mm Launcher with decent range.

16f u/f+3+4 mmm Wallsplats, crushes lows.

22f u/b+3+4 m Decent launcher for fancier combos.

WS Punishers

11f ws+4 m Xiaoyuโ€™s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.

13f ws+1,4 m, m Very low range punisher mid wallsplatting.

16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.

22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.

22f u/b+3+4 m Decent launcher for fancier combos.

Whiff Punishers

14f 3 15f d/f+2~1 16f u/f+3+4