Negan punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="2" | -10
| 1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref> || 16 || +6
|-
| 1,2,4 || 29 || +1
|-
| rowspan="2" | -11
| 2,1 || 21 || +4
|-
|  2,2 || 26 || +1
|-
| rowspan="2" | -13
| 1+2 || 38 || +8a (-1)
|-
| df+1,2<ref name="stance"></ref> || 33 || +7
|-
| rowspan="2" | -14
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus">This string is +10 if you enter stance.</ref>
|-
| qcf+1 || 25 || +14
|-
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || d+1 || 5 || +6
|-
| -11 || ws4 || 18 || +6
|-
| -12 || ws1,2<ref name="stance"></ref> || 31 || +7
|-
| -14 || ws3,2 || 33 || +25a (+10)
|-
| -15 || ws2<ref name="stance"></ref> || 20 || +51
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="4" | -10
| 1,1,2 || 33 || +5
|-
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 || +52
|-
| 1,2,4 || 29 || +1
|-
| 1,4,2 || 44 || +7
|-
| rowspan="2" | -11
| 2,1,4 || 36 || +3
|-
| 2,2,2,2 || 63 || +2
|-
| rowspan="2" | -12
| 4,2 || 37 || +7
|-
| uf+1+2 || 50 || 0
|-
| -13 || df+1,2,2<ref name="escape"></ref> || 38 || +52
|-
| rowspan="2" | -14
| qcf+1 || 25 || +14
|-
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"></ref>
|-
| rowspan="3" | -15
| df+2<ref name="stance"></ref> || 12 || +30a (+20)
|-
| df+3,1,2<ref name="stance"></ref> || 45 || +4
|-
| df+3,1,4 || 48 || +8a (-1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -15 || d+3 || 9 || -1 (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
| -16 || db+3 || 9 || -4 (-12)<ref name="minus"></ref>
|-
| rowspan="2" | -18
| f+3 || 10 || +4 (-4)<ref name="minus"></ref>
|-
| d+3+4|| 20 || +2 (-15)
|-
| -20 || b+4 || 16 || +17 (0)
|-
| -23 || b+3 || 9 || 0 (-8)<ref name="minus"></ref>
|-
| rowspan="4" | -24
| b+1+2 || 20 || -2 (-10)<ref name="minus"></ref>
|-
| R.b2+3 || 15 || +35
|-
| R.b2+3,F || 15 ||
|-
| R.b2+3,B || 15 || +61
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| 1,2,4 || i10 || 2.20 || 29 || -1 || High
|-
| 1+2 || i13 || 2.53 || 38 || -14 || High, Mid
|-
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid, Mid
|-
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
|-
| df+2 || i15 || 2.45 || 12 || -14 || Mid
|-
| f,F+3,2 || i18(~19) || 3.37 || 36 || -20<ref name="hit confirm">The last hit is extremely delayable making it easy to hit confirm.</ref> || Mid, Mid
|-
| f,F+2 || i18(~19) || 3.40 || 22 || -9 || Mid
|-
| f,F+4 || i24(~25) || 4.30 || 23 || +4 || Mid
|-
|-
| ws2 || i15 || 2.80 || 20 || -16 || Mid
|}
|}


<references/>
<references/>

Revision as of 05:01, 19 March 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 16 +6
1,2,4 29 +1
-11 2,1 21 +4
2,2 26 +1
-13 1+2 38 +8a (-1)
df+1,2[1] 33 +7
-14 df+4,2[1] 35 +6[2]
qcf+1 25 +14
-15 df+2[1] 12 +30a (+20)
Crouching
-10 d+1 5 +6
-11 ws4 18 +6
-12 ws1,2[1] 31 +7
-14 ws3,2 33 +25a (+10)
-15 ws2[1] 20 +51
Back-turned opponent
-10 1,1,2 33 +5
1,2,2[3] 38 +52
1,2,4 29 +1
1,4,2 44 +7
-11 2,1,4 36 +3
2,2,2,2 63 +2
-12 4,2 37 +7
uf+1+2 50 0
-13 df+1,2,2[3] 38 +52
-14 qcf+1 25 +14
df+4,2[1] 35 +6[2]
-15 df+2[1] 12 +30a (+20)
df+3,1,2[1] 45 +4
df+3,1,4 48 +8a (-1)
Grounded opponent
-15 d+3 9 -1 (-9)[4]
-16 db+3 9 -4 (-12)[4]
-18 f+3 10 +4 (-4)[4]
d+3+4 20 +2 (-15)
-20 b+4 16 +17 (0)
-23 b+3 9 0 (-8)[4]
-24 b+1+2 20 -2 (-10)[4]
R.b2+3 15 +35
R.b2+3,F 15
R.b2+3,B 15 +61
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.20 29 -1 High
1+2 i13 2.53 38 -14 High, Mid
f+3,2 i18 3.00 33 -19 Mid, Mid
f+1+2 i24 3.19 21 -15 Mid
df+2 i15 2.45 12 -14 Mid
f,F+3,2 i18(~19) 3.37 36 -20[5] Mid, Mid
f,F+2 i18(~19) 3.40 22 -9 Mid
f,F+4 i24(~25) 4.30 23 +4 Mid
ws2 i15 2.80 20 -16 Mid
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Holding the 2 button will allow you to transition into stance.
  2. 2.0 2.1 This string is +10 if you enter stance.
  3. 3.0 3.1 Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
  4. 4.0 4.1 4.2 4.3 4.4 Adds an additional -2 to the tech frames if opponent is Face Down.
  5. The last hit is extremely delayable making it easy to hit confirm.