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m (cleaned up referencing formatting) |
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* f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref> | * f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref> | ||
}} | }} | ||
|alisa-b=df+4,2<ref name="stance"> | |alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> | ||
|king-a=cc f+3<ref name="can float">Can still hit grounded if you miss the float combo punish.</ref> | |king-a=cc f+3<ref name="can float">Can still hit grounded if you miss the float combo punish.</ref> | ||
|asuka-a={{Plainlist| | |asuka-a={{Plainlist| | ||
Line 26: | Line 26: | ||
}} | }} | ||
|devil-jin-a={{Plainlist| | |devil-jin-a={{Plainlist| | ||
* df+2<ref name="stance"> | * df+2<ref name="stance"></ref><ref name="dvj float">Do not go into stance if you want the float combo.</ref> | ||
* b+4 | * b+4 | ||
* b+1+2 | * b+1+2 | ||
Line 32: | Line 32: | ||
|devil-jin-b={{Plainlist| | |devil-jin-b={{Plainlist| | ||
* 1+2 | * 1+2 | ||
* df+4,2<ref name="stance"> | * df+4,2<ref name="stance"></ref><ref name="plus"></ref> | ||
* qcf1 | * qcf1 | ||
}} | }} | ||
|eddy-a=ws2<ref name="stance"> | |eddy-a=ws2<ref name="stance"></ref> | ||
|eddy-b=d+4 | |eddy-b=d+4 | ||
|heihachi-a=qcf1 ''(can whiff)'' | |heihachi-a=qcf1 ''(can whiff)'' | ||
Line 47: | Line 47: | ||
* qcf+1 | * qcf+1 | ||
}} | }} | ||
|law-a=df+1,2<ref name="stance"> | |law-a=df+1,2<ref name="stance"></ref> | ||
|leroy-a=''(None)'' | |leroy-a=''(None)'' | ||
|lucky-chloe-a=df+1 ''(can whiff)'' | |lucky-chloe-a=df+1 ''(can whiff)'' | ||
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* 1,2,2 | * 1,2,2 | ||
* 2,2,2,2 | * 2,2,2,2 | ||
* df+2<ref name="stance"> | * df+2<ref name="stance"></ref> | ||
* qcf+1 | * qcf+1 | ||
}} | }} | ||
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|- | |- | ||
| rowspan="2" | -14 | | rowspan="2" | -14 | ||
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"> | | df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"></ref> | ||
|- | |- | ||
| qcf+1 || 25 || +14 | | qcf+1 || 25 || +14 |
Revision as of 08:35, 19 March 2023
Negan |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Generic | FUFT.4 | 1,2,4 |
Alisa |
|
|
|
df+4,2[1][3] | |
db+4 | cc f+3[4] | |
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
|
R.f,n,d,df+4,3+4 | ||
Eddy | 3~4 | ws2[1] |
b+3,3 | d+4 | |
Heihachi | f,F+2 | qcf1 (can whiff) |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | df+1,2[1] |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
df+1 (can whiff) |
Paul |
|
|
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 |
| |
AOP.4~3 |
|
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 16 | +6 |
1,2,4 | 29 | +1 | |
-11 | 2,1 | 21 | +4 |
2,2 | 26 | +1 | |
-13 | 1+2 | 38 | +8a (-1) |
df+1,2[1] | 33 | +7 | |
-14 | df+4,2[1] | 35 | +6[3] |
qcf+1 | 25 | +14 | |
-15 | df+2[1] | 12 | +30a (+20) |
Crouching | |||
-10 | d+1 | 5 | +6 |
-11 | ws4 | 18 | +6 |
-12 | ws1,2[1] | 31 | +7 |
-14 | ws3,2 | 33 | +25a (+10) |
-15 | ws2[1] | 20 | +51 |
Back-turned opponent | |||
-10 | 1,1,2 | 33 | +5 |
1,2,2[6] | 38 | +52 | |
1,2,4 | 29 | +1 | |
1,4,2 | 44 | +7 | |
-11 | 2,1,4 | 36 | +3 |
2,2,2,2 | 63 | +2 | |
-12 | 4,2 | 37 | +7 |
uf+1+2 | 50 | 0 | |
-13 | df+1,2,2[6] | 38 | +52 |
-14 | qcf+1 | 25 | +14 |
df+4,2[1] | 35 | +6[3] | |
-15 | df+2[1] | 12 | +30a (+20) |
df+3,1,2[1] | 45 | +4 | |
df+3,1,4 | 48 | +8a (-1) | |
Grounded opponent | |||
-15 | d+3 | 9 | -1 (-9)[7] |
-16 | db+3 | 9 | -4 (-12)[7] |
-18 | f+3 | 10 | +4 (-4)[7] |
d+3+4 | 20 | +2 (-15) | |
-20 | b+4 | 16 | +17 (0) |
-23 | b+3 | 9 | 0 (-8)[7] |
-24 | b+1+2 | 20 | -2 (-10)[7] |
R.b2+3 | 15 | +35 | |
R.b2+3,F | 15 | ||
R.b2+3,B | 15 | +61 |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.20 | 29 | -1 | High |
1+2 | i13 | 2.53 | 38 | -14 | High, Mid |
f+3,2 | i18 | 3.00 | 33 | -19 | Mid, Mid |
f+1+2 | i24 | 3.19 | 21 | -15 | Mid |
df+2 | i15 | 2.45 | 12 | -14 | Mid |
f,F+3,2 | i18(~19) | 3.37 | 36 | -20[8] | Mid, Mid |
f,F+2 | i18(~19) | 3.40 | 22 | -9 | Mid |
f,F+4 | i24(~25) | 4.30 | 23 | +4 | Mid |
ws2 | i15 | 2.80 | 20 | -16 | Mid |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Holding the 2 button will allow you to transition into stance.
- ↑ React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
- ↑ 3.0 3.1 3.2 3.3 This string is +10 if you enter stance.
- ↑ Can still hit grounded if you miss the float combo punish.
- ↑ Do not go into stance if you want the float combo.
- ↑ 6.0 6.1 Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
- ↑ 7.0 7.1 7.2 7.3 7.4 Adds an additional -2 to the tech frames if opponent is Face Down.
- ↑ The last hit is extremely delayable making it easy to hit confirm.