m (cleaned up referencing formatting) |
RogerDodger (talk | contribs) (fix notation, remove redundant punishers, add combo numbers/links for launchers, fix range and approx frames for whiff punishers with motion inputs) |
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{{Infobox tricky moves | {{Infobox tricky moves | ||
|slide= | |slide=uf+4 | ||
|generic-a=2,2 ''(can whiff)'' | |||
|generic-a= | |||
|alisa-a={{Plainlist| | |alisa-a={{Plainlist| | ||
* | * f+1+2 | ||
* | * df+1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref> | ||
* f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref> | * f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref> | ||
}} | }} | ||
|alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> | |alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> | ||
|king-a=cc f+3<ref | |king-a={{Plainlist| | ||
* cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref> | |||
* cc b+1+2}} | |||
|asuka-a={{Plainlist| | |asuka-a={{Plainlist| | ||
* f+3,2 | * f+3,2 | ||
Line 33: | Line 32: | ||
* 1+2 | * 1+2 | ||
* df+4,2<ref name="stance"></ref><ref name="plus"></ref> | * df+4,2<ref name="stance"></ref><ref name="plus"></ref> | ||
* | * qcf+1 | ||
}} | }} | ||
|eddy-a=ws2<ref name="stance"></ref> | |eddy-a=ws2<ref name="stance"></ref> | ||
|eddy-b= | |eddy-b={{Plainlist| | ||
|heihachi-a= | * b+1+2 | ||
* uf+4<ref>Floats or crumples him if he does anything stupid.</ref>}} | |||
|heihachi-a=qcf+1 ''(can whiff)'' | |||
|jack-7-a={{Plainlist| | |jack-7-a={{Plainlist| | ||
* f,F+4 | * f,F+4 | ||
* f,F+1+2 | * f,F+1+2 | ||
* (deep dash | * f,f R.b+2+3 ''(deep dash)'' | ||
}} | }} | ||
|jack-7-b={{Plainlist| | |jack-7-b={{Plainlist| | ||
* f+3,2 | * f+3,2 ''(can whiff)'' | ||
* qcf+1 | * qcf+1 ''(can whiff)'' | ||
}} | }} | ||
|law-a=df+1,2<ref name="stance"></ref> | |law-a=df+1,2<ref name="stance"></ref> | ||
|leroy-a=''(None)'' | |leroy-a=''(None)'' | ||
|lucky-chloe-a=df+1 ''(can whiff)'' | |lucky-chloe-a=[[Negan combos#Float|df+1]] ''(can whiff)'' | ||
|paul-a={{Plainlist| | |paul-a={{Plainlist| | ||
* b+2 ''(can whiff)'' | * b+2 ''(can whiff)'' | ||
* qcf+1 ''(can whiff)'' | * qcf+1 ''(can whiff)'' | ||
}} | }} | ||
|xiaoyu-a= | |xiaoyu-a=f,F+2 | ||
|xiaoyu-b= | |xiaoyu-b=1,2,2 | ||
|xiaoyu-c=uf+4 | |||
|xiaoyu-c= | |||
}} | }} | ||
{{Navbox punishers}} | {{Navbox punishers}} | ||
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 || 1,2,4 || 29 || +1 | |||
| 1,2,4 || 29 || +1 | |||
|- | |- | ||
| | | -13 || 1+2 || 38 || +8a (-1) | ||
| | |||
|- | |- | ||
| qcf+1 || 25 || + | | -14 || qcf+1 || 25 ([[Negan combos#Mini-combos|45]]) || +14a | ||
|- | |- | ||
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20) | | -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20) | ||
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| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
|- | |- | ||
| -10 || | | -10 || hFC.1 || 5 || +6 | ||
|- | |- | ||
| -11 || ws4 || 18 || +6 | | -11 || ws4 || 18 || +6 | ||
|- | |- | ||
| -12 || ws1,2<ref name="stance" | | -12 || ws1,2<ref name="stance"/> || 31 || +7 | ||
|- | |- | ||
| -14 || ws3,2 || 33 || +25a (+10) | | -14 || ws3,2 || 33 || +25a (+10) | ||
|- | |- | ||
| -15 || ws2<ref name="stance"></ref> || 20 || + | | -15 || ws2<ref name="stance"></ref> || 20 ([[Negan combos#Staples|?]]) || +51a | ||
|- | |||
| -23 || uf,n,4 || 25 ([[Negan combos#Staples|?]]) || +34a (+24) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | -10 | ||
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 ([[Negan combos#Back-turned opponent|?]]) || +52a | |||
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 | |||
| | |||
|- | |- | ||
| | | 1,4,2 || 44 || +7bc | ||
|- | |- | ||
| | | -11 | ||
| 2,2,2,2 || 63 || +2d<ref>Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.</ref> | |||
|- | |- | ||
| - | | -14 || df+4,2* || 35 || +10b INT<ref>Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.</ref> | ||
| | |||
| df+4,2 | |||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| -15 || d+3 || 9 || - | | -15 || d+3 || 9 || -1a (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref> | ||
|- | |- | ||
| -16 || db+3 || 9 || - | | -16 || db+3 || 9 || -4a (-12)<ref name="minus"></ref> | ||
|- | |- | ||
| -18 || OTG.d+3+4 || 20 || +2a (-15) | |||
| | |||
|- | |- | ||
| | | -20 || b+4 || 16 || +17a (+0) | ||
|- | |- | ||
| - | | -23 || b+3 || 17 || +0a (-8)<ref name="minus"></ref> | ||
|- | |- | ||
| rowspan="4" | -24 | | rowspan="4" | -24 | ||
| b+1+2 || 20 || - | | b+1+2 || 20 || -2a (-10)<ref name="minus"></ref> | ||
|- | |- | ||
| R. | | R.b+2+3 || 15 ([[Negan combos#Mini-combos|35]]) || +35d | ||
|- | |- | ||
| R. | | R.b+2+3,F || 15 || | ||
|- | |- | ||
| R. | | R.b+2+3,B || 15 ([[Negan combos#Rage|?]]) || +61a | ||
|} | |} | ||
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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| 1,2,4 || i10 || 2. | | 1,2,4 || i10 || 2.23 || 29 || -1/-9/-30<ref>24 frame hit confirm.</ref><ref name="duckable">Duckable high</ref> || High | ||
|- | |- | ||
| 1+2 || i13 || 2.53 || 38 || -14 || High | | 1+2 || i13 || 2.53 || 38 || -14 || High<ref>Second hit is mid at i28.</ref> | ||
|- | |- | ||
| | | df+2 || i15 || 2.45 || 12 ([[Negan combos#Staples|?]]) || -14 || Mid | ||
|- | |- | ||
| f+ | | f+3,2 || i18 || 3.00 || 33 || -19 || Mid | ||
|- | |- | ||
| | | f,F+3,2 || i18(~21+) || ~3.3 || 36 || -3/-20<ref name="hit confirm">17 frame hit confirm.</ref> || Mid | ||
|- | |- | ||
| f,F+ | | f,F+2 || i18(~21+) || ~3.3 || 22 || -9 || Mid | ||
|- | |- | ||
| f | | f+1+2 || i24 || 3.19 || 21 || -15 || Mid | ||
|- | |- | ||
| f,F+4 || i24(~ | | f,F+4 || i24(~27+) || ~4.1 || 23 || +4 || Mid | ||
|- | |- | ||
| ws2 || i15 || 2.80 || 20 || -16 || Mid | | ws2 || i15 || 2.80 || 20 || -16 || Mid |
Revision as of 11:21, 20 March 2023
Negan |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | uf+4 |
Generic | FUFT.4 | 2,2 (can whiff) |
Alisa |
|
|
|
df+4,2[1][3] | |
db+4 | ||
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
|
R.f,n,d,df+4,3+4 | ||
Eddy | 3~4 | ws2[1] |
b+3,3 |
| |
Heihachi | f,F+2 | qcf+1 (can whiff) |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | df+1,2[1] |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
df+1 (can whiff) |
Paul |
|
|
Xiaoyu | BT.3 | f,F+2 |
BT.f+3+4,3+4 | 1,2,2 | |
AOP.4~3 | uf+4 |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 29 | +1 |
-13 | 1+2 | 38 | +8a (-1) |
-14 | qcf+1 | 25 (45) | +14a |
-15 | df+2[1] | 12 | +30a (+20) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4 | 18 | +6 |
-12 | ws1,2[1] | 31 | +7 |
-14 | ws3,2 | 33 | +25a (+10) |
-15 | ws2[1] | 20 (?) | +51a |
-23 | uf,n,4 | 25 (?) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,2[7] | 38 (?) | +52a |
1,4,2 | 44 | +7bc | |
-11 | 2,2,2,2 | 63 | +2d[8] |
-14 | df+4,2* | 35 | +10b INT[9] |
Grounded opponent | |||
-15 | d+3 | 9 | -1a (-9)[10] |
-16 | db+3 | 9 | -4a (-12)[10] |
-18 | OTG.d+3+4 | 20 | +2a (-15) |
-20 | b+4 | 16 | +17a (+0) |
-23 | b+3 | 17 | +0a (-8)[10] |
-24 | b+1+2 | 20 | -2a (-10)[10] |
R.b+2+3 | 15 (35) | +35d | |
R.b+2+3,F | 15 | ||
R.b+2+3,B | 15 (?) | +61a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.23 | 29 | -1/-9/-30[11][12] | High |
1+2 | i13 | 2.53 | 38 | -14 | High[13] |
df+2 | i15 | 2.45 | 12 (?) | -14 | Mid |
f+3,2 | i18 | 3.00 | 33 | -19 | Mid |
f,F+3,2 | i18(~21+) | ~3.3 | 36 | -3/-20[14] | Mid |
f,F+2 | i18(~21+) | ~3.3 | 22 | -9 | Mid |
f+1+2 | i24 | 3.19 | 21 | -15 | Mid |
f,F+4 | i24(~27+) | ~4.1 | 23 | +4 | Mid |
ws2 | i15 | 2.80 | 20 | -16 | Mid |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Holding the 2 button will allow you to transition into stance.
- ↑ React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
- ↑ 3.0 3.1 This string is +10 if you enter stance.
- ↑ Still hits grounded if you miss the float.
- ↑ Do not go into stance if you want the float combo.
- ↑ Floats or crumples him if he does anything stupid.
- ↑ Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
- ↑ Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
- ↑ Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
- ↑ 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
- ↑ 24 frame hit confirm.
- ↑ Duckable high
- ↑ Second hit is mid at i28.
- ↑ 17 frame hit confirm.