RogerDodger (talk | contribs) (fix notation, remove redundant punishers, add combo numbers/links for launchers, fix range and approx frames for whiff punishers with motion inputs) |
m (trimmed tricky punishers list) |
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Line 4: | Line 4: | ||
|slide=uf+4 | |slide=uf+4 | ||
|generic-a=2,2 ''(can whiff)'' | |generic-a=2,2 ''(can whiff)'' | ||
|alisa-a= | |alisa-a=f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref> | ||
|alisa-b=df+4,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref><ref name="plus">This string is +10 if you enter stance.</ref> | |||
|alisa-b=df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> | |||
|king-a={{Plainlist| | |king-a={{Plainlist| | ||
* cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref> | * cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref> | ||
* cc b+1+2}} | * cc b+1+2}} | ||
|asuka-a= | |asuka-a=qcf+1 | ||
|claudio-a=f,F+4 | |||
|devil-jin-a=df+2<ref name="stance"></ref><ref name="dvj float">Do not go into stance if you want the float combo.</ref> | |||
|devil-jin-b=qcf+1 | |||
|claudio-a= | |||
|devil-jin-a= | |||
|devil-jin-b= | |||
|eddy-a=ws2<ref name="stance"></ref> | |eddy-a=ws2<ref name="stance"></ref> | ||
|eddy-b={{Plainlist| | |eddy-b={{Plainlist| | ||
Line 40: | Line 19: | ||
|heihachi-a=qcf+1 ''(can whiff)'' | |heihachi-a=qcf+1 ''(can whiff)'' | ||
|jack-7-a={{Plainlist| | |jack-7-a={{Plainlist| | ||
* f,F+1+2 | * f,F+1+2 | ||
* f,f R.b+2+3 ''(deep dash)'' | * f,f R.b+2+3 ''(deep dash)'' |
Revision as of 15:33, 20 March 2023
Negan |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | uf+4 |
Generic | FUFT.4 | 2,2 (can whiff) |
Alisa |
|
f,F+3,2[1] |
|
df+4,2[2][3] | |
db+4 | ||
Asuka | b+3 | qcf+1 |
Claudio | f+2,2 | f,F+4 |
Devil Jin |
|
df+2[2][5] |
R.f,n,d,df+4,3+4 | qcf+1 | |
Eddy | 3~4 | ws2[2] |
b+3,3 |
| |
Heihachi | f,F+2 | qcf+1 (can whiff) |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | df+1,2[2] |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
df+1 (can whiff) |
Paul |
|
|
Xiaoyu | BT.3 | f,F+2 |
BT.f+3+4,3+4 | 1,2,2 | |
AOP.4~3 | uf+4 |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 29 | +1 |
-13 | 1+2 | 38 | +8a (-1) |
-14 | qcf+1 | 25 (45) | +14a |
-15 | df+2[2] | 12 | +30a (+20) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4 | 18 | +6 |
-12 | ws1,2[2] | 31 | +7 |
-14 | ws3,2 | 33 | +25a (+10) |
-15 | ws2[2] | 20 (?) | +51a |
-23 | uf,n,4 | 25 (?) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,2[7] | 38 (?) | +52a |
1,4,2 | 44 | +7bc | |
-11 | 2,2,2,2 | 63 | +2d[8] |
-14 | df+4,2* | 35 | +10b INT[9] |
Grounded opponent | |||
-15 | d+3 | 9 | -1a (-9)[10] |
-16 | db+3 | 9 | -4a (-12)[10] |
-18 | OTG.d+3+4 | 20 | +2a (-15) |
-20 | b+4 | 16 | +17a (+0) |
-23 | b+3 | 17 | +0a (-8)[10] |
-24 | b+1+2 | 20 | -2a (-10)[10] |
R.b+2+3 | 15 (35) | +35d | |
R.b+2+3,F | 15 | ||
R.b+2+3,B | 15 (?) | +61a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.23 | 29 | -1/-9/-30[11][12] | High |
1+2 | i13 | 2.53 | 38 | -14 | High[13] |
df+2 | i15 | 2.45 | 12 (?) | -14 | Mid |
f+3,2 | i18 | 3.00 | 33 | -19 | Mid |
f,F+3,2 | i18(~21+) | ~3.3 | 36 | -3/-20[14] | Mid |
f,F+2 | i18(~21+) | ~3.3 | 22 | -9 | Mid |
f+1+2 | i24 | 3.19 | 21 | -15 | Mid |
f,F+4 | i24(~27+) | ~4.1 | 23 | +4 | Mid |
ws2 | i15 | 2.80 | 20 | -16 | Mid |
- ↑ React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Holding the 2 button will allow you to transition into stance.
- ↑ This string is +10 if you enter stance.
- ↑ Still hits grounded if you miss the float.
- ↑ Do not go into stance if you want the float combo.
- ↑ Floats or crumples him if he does anything stupid.
- ↑ Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
- ↑ Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
- ↑ Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
- ↑ 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
- ↑ 24 frame hit confirm.
- ↑ Duckable high
- ↑ Second hit is mid at i28.
- ↑ 17 frame hit confirm.