Jin punishers (Tekken 7): Difference between revisions

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(uf+4 backturned)
((1,2),3 can be blocked by holding f)
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| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3 || 39 ([[Jin combos#Back-turned opponent|60]]) || +31d
| -10 || 2,1,4~4 || 38 || +16a
|-
|-
| -15 || uf+4 || 13 ([[Jin combos#Back-turned opponent|55]]) || +33a (+23)
| -15 || uf+4 || 13 ([[Jin combos#Back-turned opponent|55]]) || +33a (+23)

Revision as of 10:45, 30 April 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,4 29 +18a (+9)
1,2 19 +3
2,1 18 +6
-12 1+2 30 +12 (+3)
-13 df+1,4 28 +10g
4 18 +16g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2)
f,n,d,df#2[1] 25 (69) +70a (+50)
-15 uf+4 13 (62) +33a (+23)
d+3+4 25 (74) +32a (+22)
Crouching
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29)
Back-turned opponent
-10 2,1,4~4 38 +16a
-15 uf+4 13 (55) +33a (+23)
-17 b,n,f+2,1,df+2 57 (102) +37a (+27)
Grounded opponent
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
2,1 i10 ? 18 -3 High
2,4 i10 ? 29 -9[2] High
df+1,4 i13 ? 28 -9[2] Mid
f+1+2 i14 ? 38 -9 High
f,n,d,df#2[1] i11(~14) ? 25 (69) +5 High
uf+4 i15 ? 13 (62) -13 Mid
d+3+4 i15 ? 25 (74) -19 Mid
b+2,1 i15 ? 22 -9 Mid
f+4 i16 ? 21 +4 Mid
f+4,F i16 ? 21 +11 Mid
f,F+2 i14(~17) ? 24 -8 Mid
f,n,d,df#1 i16(~19) ? 22 (73) -13 Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail