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|- | |- | ||
| rowspan="2" | -10 | | rowspan="2" | -10 | ||
|Â 1,2 || 15 || + | |Â 1,2 || 15 || +5 | ||
|- | |- | ||
| 1,d+2<ref>ends in RDS, but will stay facing forward if you hold the Down input (1,D+2)</ref> || 17 || +8~+11 (BT) | |||
|- | |||
| -12 || f+1+2 || 25 || KND | |||
|- | |||
| -13 || b+4,4 || 31 || +14kg | |||
|- | |||
| -14 || 3 || 17([[Xiaoyu_combos#Bread_n.27_butter|?]]) || KND | |||
|- | |||
| -15 || df+2~1 || 20([[Xiaoyu_combos#Bread_n.27_butter|?]]) || Launch | |||
|} | |||
<references/> | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
|- | |- | ||
| -11 || ws4 || 18 || +6 | | -11 || ws4 || 18 || +6 | ||
|- | |- | ||
|} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -10 || 1,2,3 || 40 || +10a (+1) | | -10 || 1,2,3 || 40 || +10a (+1) | ||
|- | |- | ||
|} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
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|} | |} | ||
<references/> | <references/> | ||
=== Moved from Overview === | |||
10f  1, d+2  hm | |||
A high mid string with the option to end in RDS. | |||
12f  f+1+2  m  | |||
Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder. | |||
13~15f  b+4, 4  mh | |||
Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback. | |||
14f  3  h  | |||
Long range launcher. | |||
15f  d/f+2~1  mm  | |||
Launcher with decent range. | |||
16f  u/f+3+4  mmm  | |||
Wallsplats, crushes lows. | |||
22f  u/b+3+4  m | |||
Decent launcher for fancier combos. | |||
WS Punishers | |||
11f  ws+4  m | |||
Xiaoyuâs ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall. | |||
13f  ws+1,4  m, m | |||
Very low range punisher mid wallsplatting. | |||
16f  FC u/f+3  m | |||
Standard hopkick launcher which as an u/f input, can be done out of crouch. | |||
22f  ws+2*  m | |||
This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing. | |||
22f  u/b+3+4  m | |||
Decent launcher for fancier combos. | |||
Whiff Punishers | |||
14f  3 | |||
15f  d/f+2~1 | |||
16f  u/f+3+4 |
Revision as of 14:24, 11 July 2023
Xiaoyu |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +5 |
1,d+2[1] | 17 | +8~+11 (BT) | |
-12 | f+1+2 | 25 | KND |
-13 | b+4,4 | 31 | +14kg |
-14 | 3 | 17(?) | KND |
-15 | df+2~1 | 20(?) | Launch |
- â ends in RDS, but will stay facing forward if you hold the Down input (1,D+2)
Crouching | |||
-11 | ws4 | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3 | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3 | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Moved from Overview
10f 1, d+2 hm A high mid string with the option to end in RDS.
12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.
14f 3 h Long range launcher.
15f d/f+2~1 mm Launcher with decent range.
16f u/f+3+4 mmm Wallsplats, crushes lows.
22f u/b+3+4 m Decent launcher for fancier combos.
WS Punishers
11f ws+4 m Xiaoyuâs ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.
13f ws+1,4 m, m Very low range punisher mid wallsplatting.
16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f u/b+3+4 m Decent launcher for fancier combos.
Whiff Punishers
14f 3 15f d/f+2~1 16f u/f+3+4