Xiaoyu punishers (Tekken 7): Difference between revisions

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|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
|  1,2 || 15 || +7
|  1,2 || 15 || +5
|-
|-
| 1,d+2<ref>ends in RDS, but will stay facing forward if you hold the Down input (1,D+2)</ref> || 17 || +8~+11 (BT)
|-
| -12 || f+1+2 || 25 || KND
|-
| -13 || b+4,4 || 31 || +14kg
|-
| -14 || 3 || 17([[Xiaoyu_combos#Bread_n.27_butter|?]]) || KND
|-
| -15 || df+2~1 || 20([[Xiaoyu_combos#Bread_n.27_butter|?]]) || Launch
|}
<references/>
{| class="punishers"
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4 || 18 || +6
| -11 || ws4 || 18 || +6
|-
|-
|}
{| class="punishers"
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3 || 40 || +10a (+1)
| -10 || 1,2,3 || 40 || +10a (+1)
|-
|-
|}
{| class="punishers"
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
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|}
<references/>
<references/>
=== Moved from Overview ===
10f    1, d+2    hm
A high mid string with the option to end in RDS.
12f    f+1+2    m   
Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f    b+4, 4    mh
Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.
14f    3    h   
Long range launcher.
15f    d/f+2~1    mm   
Launcher with decent range.
16f    u/f+3+4    mmm   
Wallsplats, crushes lows.
22f    u/b+3+4    m
Decent launcher for fancier combos.
WS Punishers
11f    ws+4    m
Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.
13f    ws+1,4    m, m
Very low range punisher mid wallsplatting.
16f    FC u/f+3    m
Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f    ws+2*    m
This  is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f    u/b+3+4    m
Decent launcher for fancier combos.
Whiff Punishers
14f    3
15f    d/f+2~1
16f    u/f+3+4

Revision as of 14:24, 11 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}


Standing
Enemy Move Damage Frames
-10 1,2 15 +5
1,d+2[1] 17 +8~+11 (BT)
-12 f+1+2 25 KND
-13 b+4,4 31 +14kg
-14 3 17(?) KND
-15 df+2~1 20(?) Launch
  1. ↑ ends in RDS, but will stay facing forward if you hold the Down input (1,D+2)


Crouching
-11 ws4 18 +6
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. ↑ Example. Remove after substitution.
  2. ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Moved from Overview

10f 1, d+2 hm A high mid string with the option to end in RDS.

12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.

13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.

14f 3 h Long range launcher.

15f d/f+2~1 mm Launcher with decent range.

16f u/f+3+4 mmm Wallsplats, crushes lows.

22f u/b+3+4 m Decent launcher for fancier combos.

WS Punishers

11f ws+4 m Xiaoyu’s ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.

13f ws+1,4 m, m Very low range punisher mid wallsplatting.

16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.

22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.

22f u/b+3+4 m Decent launcher for fancier combos.

Whiff Punishers

14f 3 15f d/f+2~1 16f u/f+3+4