Jin punishers (Tekken 7): Difference between revisions

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{| class="punishers" style="clear: both"
{{WhiffPunisherTable7
| colspan="6" class="table-cat" | Whiff punishers
|{{o| moveId = Jin-1,2 }}
|-
|{{o| moveId = Jin-2,1 }}
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|{{o| moveId = Jin-2,4 | riskNote = <ref name="no jail">Does not jail</ref> }}
|-
|{{o| moveId = Jin-df+1,4 | riskNote = <ref name="no jail"/> }}
| 1,2 || i10 || 2.00 || 15 || -1 || High
|{{o| moveId = Jin-f+1+2 }}
|-
|{{o| moveId = Jin-CD.df#2 | move = f,n,d,df#2 | speed = i11(~14) | staple = 69 | moveNote = <ref name="EWHF"/> }}
| 2,1 || i10 || ? || 18 || -3 || High
|{{o| moveId = Jin-uf+4 | staple = 62 }}
|-
|{{o| moveId = Jin-d+3+4 | staple = 74 }}
| 2,4 || i10 || ? || 29 || -9<ref name="no jail">Does not jail</ref> || High
|{{o| moveId = Jin-b+2,1 }}
|-
|{{o| moveId = Jin-f+4 }}
| df+1,4 || i13 || ? || 28 || -9<ref name="no jail"/> || Mid
|{{o| moveId = Jin-f,F+2 | speed = i14(~17) }}
|-
|{{o| moveId = Jin-CD.df#1 | move = f,n,d,df#1 | speed = i16(~19) | staple = 73 }}
| f+1+2 || i14 || ? || 38 || -9 || High
}}
|-
| f,n,d,df#2<ref name="EWHF"/> || i11(~14) || ? || 25 (69) || +5 || High
|-
| uf+4 || i15 || ? || 13 (62) || -13 || Mid
|-
| d+3+4 || i15 || ? || 25 (74) || -19 || Mid
|-
| b+2,1 || i15 || ? || 22 || -9 || Mid
|-
| f+4 || i16 || ? || 21 || +4 || Mid
|-
| f+4,F || i16 || ? || 21 || +11 || Mid
|-
| f,F+2 || i14(~17) || ? || 24 || -8 || Mid
|-
| f,n,d,df#1 || i16(~19) || ? || 22 (73) || -13 || Mid
|}


<references/>
<references/>

Revision as of 08:18, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,4 29 +18a (+9)
1,2 19 +3
2,1 18 +6
-12 1+2 30 +12 (+3)
-13 df+1,4 28 +10g
4 18 +16g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2)
f,n,d,df#2[1] 25 (69) +70a (+50)
-15 uf+4 13 (62) +33a (+23)
d+3+4 25 (74) +32a (+22)
Crouching
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29)
Back-turned opponent
-10 2,1,4~4 38 +16a
-14 df+3,3 26 (56) +8
-15 d+3+4 25 (67) +32a (+22)
-17 b,n,f+2,1,df+2 57 (102) +37a (+27)
Grounded opponent
-16 d+4 8 -1 (-9)
-19 OTG.d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)

Lua error: Move with id = 'Jin-1' not found. If you've added 'Jin-1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..

  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

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