Xiaoyu |
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Punishers for tricky moves | ||
---|---|---|
Various | Slide | f,f+3, ws+2 |
Generic | FUFT.4 | / |
Alisa |
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|
|
| |
db+4 | cc d3,2 | |
Asuka | b+3 |
|
Claudio | f+2,2 | f,F+2 |
Devil Jin |
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b+1 |
R.f,n,d,df+4,3+4 |
| |
Eddy | 3~4 | ws3 |
b+3,3 | df+3,1 | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 |
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d+1+2 | f,F+2 | |
Law | db+3+4 | df+3,1 |
Leroy | db+1+2 | 1,2 (can whiff) |
Lucky Chloe |
|
df+3,1+2 |
Paul |
|
f+2 |
Xiaoyu | BT.3 | None |
BT.f+3+4,3+4 |
| |
AOP.4~3 | f,F+4,2 |
Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Moved from overview
10f 1, d+2 hm A high mid string with the option to end in RDS.
12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range. Has trouble punishing a lot of -13 hopkicks due to pushback.
14f 3 h Long range launcher.
15f d/f+2~1 mm Launcher with decent range.
16f u/f+3+4 mmm Wallsplats, crushes lows.
22f u/b+3+4 m Decent launcher for fancier combos.
WS Punishers
11f ws+4 m Xiaoyuâs ws+4 is one of the better ones in the game considering it knocks down and has pushback. It hits grounded when offaxis and guarantees a d+4 when hit near a wall.
13f ws+1,4 m, m Very low range punisher mid wallsplatting.
16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f u/b+3+4 m Decent launcher for fancier combos.
Whiff Punishers
14f 3 15f d/f+2~1 16f u/f+3+4