Negan punishers

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Revision as of 08:35, 19 March 2023 by Beeno (talk | contribs) (cleaned up referencing formatting)
Punishers for tricky moves
Various Slide
  • uf+4
  • ws4
Generic FUFT.4 1,2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
df+4,2[1][3]
db+4 cc f+3[4]
Asuka b+3
  • f+3,2
  • db+4
  • f,F+2
  • qcf+1
Claudio f+2,2
  • f,F+2
  • f,F+3,2
  • f,F+4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
R.f,n,d,df+4,3+4
Eddy 3~4 ws2[1]
b+3,3 d+4
Heihachi f,F+2 qcf1 (can whiff)
Jack-7 R.b+1+2
  • f,F+4
  • f,F+1+2
  • (deep dash) RD (all variants)
d+1+2
  • f+3,2
  • qcf+1
Law db+3+4 df+1,2[1]
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1 (can whiff)
Paul
  • d+4,2:1+2
  • qcf+2
  • b+2 (can whiff)
  • qcf+1 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4
  • 1,2,2
  • 2,2,2,2
  • df+2[1]
  • qcf+1
AOP.4~3
  • cc f+3
  • uf+4
  • ws3
Standing
Enemy Move Damage Frames
-10 1,2[1] 16 +6
1,2,4 29 +1
-11 2,1 21 +4
2,2 26 +1
-13 1+2 38 +8a (-1)
df+1,2[1] 33 +7
-14 df+4,2[1] 35 +6[3]
qcf+1 25 +14
-15 df+2[1] 12 +30a (+20)
Crouching
-10 d+1 5 +6
-11 ws4 18 +6
-12 ws1,2[1] 31 +7
-14 ws3,2 33 +25a (+10)
-15 ws2[1] 20 +51
Back-turned opponent
-10 1,1,2 33 +5
1,2,2[6] 38 +52
1,2,4 29 +1
1,4,2 44 +7
-11 2,1,4 36 +3
2,2,2,2 63 +2
-12 4,2 37 +7
uf+1+2 50 0
-13 df+1,2,2[6] 38 +52
-14 qcf+1 25 +14
df+4,2[1] 35 +6[3]
-15 df+2[1] 12 +30a (+20)
df+3,1,2[1] 45 +4
df+3,1,4 48 +8a (-1)
Grounded opponent
-15 d+3 9 -1 (-9)[7]
-16 db+3 9 -4 (-12)[7]
-18 f+3 10 +4 (-4)[7]
d+3+4 20 +2 (-15)
-20 b+4 16 +17 (0)
-23 b+3 9 0 (-8)[7]
-24 b+1+2 20 -2 (-10)[7]
R.b2+3 15 +35
R.b2+3,F 15
R.b2+3,B 15 +61
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.20 29 -1 High
1+2 i13 2.53 38 -14 High, Mid
f+3,2 i18 3.00 33 -19 Mid, Mid
f+1+2 i24 3.19 21 -15 Mid
df+2 i15 2.45 12 -14 Mid
f,F+3,2 i18(~19) 3.37 36 -20[8] Mid, Mid
f,F+2 i18(~19) 3.40 22 -9 Mid
f,F+4 i24(~25) 4.30 23 +4 Mid
ws2 i15 2.80 20 -16 Mid
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Holding the 2 button will allow you to transition into stance.
  2. React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
  3. 3.0 3.1 3.2 3.3 This string is +10 if you enter stance.
  4. Can still hit grounded if you miss the float combo punish.
  5. Do not go into stance if you want the float combo.
  6. 6.0 6.1 Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
  7. 7.0 7.1 7.2 7.3 7.4 Adds an additional -2 to the tech frames if opponent is Face Down.
  8. The last hit is extremely delayable making it easy to hit confirm.