Punishers for tricky moves
|
Various
|
Slide
|
{{{slide}}}
|
Generic
|
FUFT.4
|
{{{generic-a}}}
|
Alisa
|
|
uf+3,4
|
|
{{{alisa-b}}}
|
|
db+4
|
|
Asuka
|
b+3
|
- df+1+2 ...
- f,F+4,2
- df+3+4
|
Claudio
|
f+2,2
|
{{{claudio-a}}}
|
Devil Jin
|
|
uf3+4
|
R.f,n,d,df+4,3+4
|
f,n,d,df+2
|
Eddy
|
3~4
|
{{{eddy-a}}}
|
b+3,3
|
f,n,d,df+2
|
Heihachi
|
f,F+2
|
qcf+1
|
Jack-7
|
R.b+1+2
|
{Plainlist
|
d+1+2
|
{{{jack-7-b}}}
|
Law
|
db+3+4
|
qcf+2
|
Leroy
|
db+1+2
|
{{{leroy-a}}}
|
Lucky Chloe
|
- BT.f+3+4,3+4
- BT.f+3+4,3+4,3+4
|
f+2,3
|
Paul
|
|
|
Xiaoyu
|
BT.3
|
{{{xiaoyu-a}}}
|
BT.f+3+4,3+4
|
{{{xiaoyu-b}}}
|
AOP.4~3
|
{{{xiaoyu-c}}}
|
|jack-7-b={Plainlist|
|xiaoyu-a=qcf+2
|xiaoyu-c=ws2,4
}}
Standing
|
Enemy |
Move |
Damage |
Frames
|
-10
|
1,2,2 |
26 |
+4
|
f,F+4,2 |
34 |
+36d (-22)
|
-12
|
4,2 |
30 |
+6 BT
|
2,2 |
26 |
+5
|
-13 |
f+2,3 |
32 |
+20a (+11)
|
-14 |
f,n,d,df+2 |
31 (?) |
+59a (+42)
|
-15
|
df+2 |
13 (?) |
+30a (+20)
|
uf+3 |
13 (?) |
+31a (+21)
|
uf+3,4 |
27 (?) |
+27a (+20)
|
-19 |
ub+3+4 |
25 (?) |
+32a (+22)
|
Crouching
|
-10
|
FC.1 |
5 |
+6
|
f,F+4,2 |
34 |
+36d (-22)
|
-11 |
ws4 |
15 |
+5
|
-13 |
ws1,1 |
26 |
+3
|
-14 |
ws2,4 |
34 |
+11g
|
-15 |
ws3 |
16 (?) |
+32a (+22)
|
-19 |
ub+3+4 |
25 (?) |
+32a (+22)
|
Back-turned opponent
|
-10 |
1,2,4 f,F+2 |
54 |
+19a (+2)
|
-12 |
2,2,2,2,2[1] qcf+2 |
95 |
-11a (-21)
|
Grounded opponent
|
-13 |
qcf+2 |
16 |
-11a (-19)
|
-16
|
db+2 |
12 |
+2a (-6)
|
d+3 |
9 |
-3a (-11)
|
-20 |
f,F+2 |
19 |
+19a (+2)
|
Whiff punishers
|
Move |
Speed |
Range |
Damage |
Risk |
Hitbox
|
1,1 |
i10 |
2.24 |
19 |
-5 |
High[2]
|
2,2 |
i12 |
2.30 |
26 |
-6 |
High[2]
|
4,2 |
i12 |
2.30 |
30 |
-3 BT |
High
|
f+2,3 |
i13 |
2.58 |
32 |
-28[3] |
High
|
uf+3 |
i15 |
2.53[4] |
13 (?) |
-13 |
Mid
|
f,F+4,2 |
i9(~12+) |
2.63 |
34 |
-17 |
Mid
|
df+1+2 |
i17 |
2.84 |
29 (48) |
-14 |
Mid
|
ub+3+4 |
i19 |
2.79 |
25 (?) |
-17 |
Mid
|
qcf+1 |
i15(~17+) |
∞ |
27 |
-11 |
Mid
|
- ↑ Opponent can turn around after last hit with a throw. If they don't turn around f,F+2 is guaranteed. Master Raven can escape last hit with parry. Geese can reversal with Raging Storm.
- ↑ 2.0 2.1 Second hit mid, so minimal risk vs crouching.
- ↑ Duckable high with up to 8 frames delay.
- ↑ Effective range is lower against crouching opponents.