Josie (Tekken 7) |
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Punishers (Tekken 8) |
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Punishers for tricky moves | ||
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Various | Slide | ws3,... |
Generic | FUFT.4 | f+2,4 |
Alisa |
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df+2 | |
db+4 | FC.df+4 | |
Asuka | b+3 |
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Claudio | f+2,2 | f,f f+1+2 (deep dash) |
Devil Jin |
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SWL df+2[2] |
R.f,n,d,df+4,3+4 | f+1+2 | |
Eddy | 3~4 |
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b+3,3 | df+4,f~~1,... | |
Heihachi | f,F+2 |
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Jack-7 | R.b+1+2 |
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d+1+2 |
| |
Law | db+3+4 | 3 |
Leroy | db+1+2 | b+1,1[3] |
Lucky Chloe |
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3,3 |
Paul |
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Xiaoyu | BT.3 | uf+3+4[3] |
BT.f+3+4,3+4 | b+1,2,4,4 | |
AOP.4~3 |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 25 | +9 |
1,4,3 | 29 | +1 | |
-11 | b+1,1 | 30 | +16g |
-12 | f+2,4 | 33 | +16a (+7) |
-14 | f+1+2 | 20 (49) | +41d (+33) |
-15 | uf+4 | 13 (62) | +33a (+23) |
-16 | b+1+2 | 21 (70) | +53a |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 16 | +5 |
-13 | ws2,1 | 22 (59) | +26a |
-15 | uf+4 | 13 (62) | +33a (+23) |
-23 | uf,n,4 | 25 (74) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,3 | 40 | +10a (+1) |
1,2,2 | 25 | +9b[4] | |
1,2,4~4[5] | 60 | +14a (+5) | |
-11 | b+1,2,4,4 | 54 | +15a (+6) |
-12 | f+2,3,3 | 51 | +27a (+17) |
Grounded opponent | |||
-15 | d+4 | 6 | +1a (-7) |
-16 | db+3 | 9 | -3a (-11) |
-19 | d+3+4 | 19 | +9a (-8) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4,3 | i10 | 29 | -4[6] | High | |
b+1,1 | i11 | 30 | -3[7] | High | |
b+1,2 | i11 | 22 | -5 | High | |
2,4 | i12 | 30 | +11g[7] | High | |
uf+3+4 | i14 | 34 | -13 | Mid | |
df+2 | i15 | 10 (59) | -13 | Mid | |
b+4,3 | i16 | 28 | -6 | Mid | |
f+4,3 | i17 | 27 | -10 | Mid |
- ↑ The first hit will whiff if Alisa stays grounded but the second hit will still connect in time to punish the landing with a clean input.
- ↑ You will need to react and chase down u+4,U~3.
- ↑ 3.0 3.1 Only hits off-axis from point-blank. Works both sides. Does not hit head-on.
- ↑ Against most characters df+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.
- ↑ Third hit can be ducked.
- ↑ Hit confirm last hit
- ↑ 7.0 7.1 Last hit can be ducked, but is hard.
Big Pushback Moves (Deathfist, HEI FF2) | F1+2 F,F Df1,4,2 | 49 dmg | This will only reach when you neutral blocked the move shallow. |
UF3+4 | 34 dmg | Most of the time this will reach, but can still whiff against tip range | |
F4,3 | 27 dmg | This will almost always work. | |
RLX Pickup | DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 | 43 dmg | Thankfully Josie get's a pretty great punish on Eddy's shenanigans. |
Slide Pickup | WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 | 49 dmg | |
King and Armor King Dropkick | Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 | 38 dmg | Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo. |
FC DF4 | 20-30 dmg | Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations. |