Heihachi punishers: Difference between revisions

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{{Heihachi}}
{{Navbox Heihachi}}
{{Navbox punishers}}
{{See other}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves T8
{| class="wikitable"
|slide=
|+ Standing
|xiaoyu-a=
|-
|xiaoyu-b=
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|asuka-a=
|-
|bryan-a=
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|king-a=
|}
|jun-a=
|kuma-a=
|paul-a=
|paul-b=
|claudio-a=
|alisa-a=
|alisa-b=
|jack-8-a=
|zafina-a=
|victor-a=
|law-a=
}}


{| class="wikitable"
{{PunisherTable|character=Heihachi
|+ Crouching
|standing={{o
|-
    |{{o| moveId = Heihachi-1,1,2 | enemy = -10 | wall = 57 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
    |{{o| moveId = Heihachi-1,2,2 | enemy = -10 }}
|-
    |{{o| moveId = Heihachi-2,2 | enemy = -11 }}
| -10 || FC.1 || 5 || +6
    |{{o| moveId = Heihachi-1+2 | enemy = -12 | wall = 68 }}
|}
    |{{o| moveId = Heihachi-f+1+2 | enemy = -12 }}
    |{{o| moveId = Heihachi-f,n,d,df#2 | move = f,n,df#2 | enemy = -13 | staple = 85
        | moveNote = <ref>Triple just frame. Very hard to do from a block stun.</ref> }}
    |{{o| moveId = Heihachi-df+2,WAR.1 | enemy = -13 | staple = 48 }}
    |{{o| moveId = Heihachi-df+1:2* | enemy = -13
        | moveNote = <ref>Harder than df+4,2, but gives better frame advantage and heals recoverable health.</ref> }}
    |{{o| moveId = Heihachi-df+4,2 | enemy = -13 }}
    |{{o| moveId = Heihachi-df+1,2 | enemy = -13 }}
    |{{o| moveId = Heihachi-df+2,1 | enemy = -13 }}
    |{{o| moveId = Heihachi-f,n,d,df#2 | enemy = -14 | staple = 85
        | moveNote = <ref>Doesn't require f,n,df#2, but still very hard. Becomes easier with bigger frame advantage.</ref> }}
    |{{o| moveId = Heihachi-b+3,3 | enemy = -14 }}
    |{{o| moveId = Heihachi-b+1,4 | enemy = -14 }}
    |{{o| moveId = Heihachi-qcf+2 | enemy = -14 }}
    |{{o| moveId = Heihachi-df+3,1+2,1 | enemy = -15 }}
}}
|crouching={{o
    |{{o| moveId = Heihachi-ws4,4 | enemy = -11 }}
    |{{o| moveId = Heihachi-ws1 | enemy = -13 }}
    |{{o| moveId = Heihachi-FC.df+2 | enemy = -15 | staple = 79 }}
    |{{o| moveId = Heihachi-ws3,1+2 | enemy = -18 }}
}}
|backTurnedOpponent={{o
}}
|groundedOpponent={{o
    |{{o| moveId = Heihachi-f,F+2 | enemy = -19 }}
}}
}}


{| class="wikitable"
{{WhiffPunisherTable
|+ Extra range
    |{{o| moveId =  Heihachi-1,1,2 | range = }}
|-
    |{{o| moveId = Heihachi-f,n,d,df#2 | range = 2.4}}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
    |{{o| moveId = Heihachi-qcf+2 | range = }}
|}
    |{{o| moveId = Heihachi-f,F+2 | range = }}
 
}}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
 
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
</div>
 
<references/>

Latest revision as of 19:00, 23 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi punishers (Tekken 7).

Punishers for tricky moves
Various Slide
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
b+3
Bryan df+2,3
Claudio f+2,2
Jack-8 d+1+2
King db+4
f,F+2
Law df+3
Paul d+4,2:1+2
qcf+2
Victor f,F+2
Xiaoyu BT.f+3+4,3+4
AOP.3+4
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
-101,1,227 (57)+19a (+9)
1,2,225+4
-112,223+3c
-121+225 (68)+24a (+14)
f+1+215+14c
-13f,n,df#2[1]23 (85)+39a (+29)
df+2,WAR.128 (48)+66a (+50)
df+1:2*[2]33+19a (+14)
df+4,233+9a (+0)
df+1,230+3
df+2,128+12a (+5)
-14f,n,d,df#2[3]23 (85)+39a (+29)
b+3,339+3a
b+1,436+7a
qcf+230+18a (+8)
-15df+3,1+2,144+20a (+15)
Crouching
-11ws4,429+0c
-13ws117+35d (+27)
-15FC.df+217 (79)+37a (+27)
-18ws3,1+230+13a (+4)
Back-turned opponent
Grounded opponent
-19f,F+222+37a (+27)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2i1027-17High
f,n,d,df#2i11~122.423+5High
qcf+2i14~1530-17Mid
f,F+2i19~2122-16Mid
  1. ↑ Triple just frame. Very hard to do from a block stun.
  2. ↑ Harder than df+4,2, but gives better frame advantage and heals recoverable health.
  3. ↑ Doesn't require f,n,df#2, but still very hard. Becomes easier with bigger frame advantage.