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{{PunisherTable|character=Heihachi | {{PunisherTable|character=Heihachi | ||
|standing={{o | |standing={{o | ||
|{{o| moveId = Heihachi-1,1,2 | enemy = -10 }} | |{{o| moveId = Heihachi-1,1,2 | enemy = -10 | wall = 57 }} | ||
|{{o| moveId = Heihachi-1,2,2 | enemy = -10 }} | |{{o| moveId = Heihachi-1,2,2 | enemy = -10 }} | ||
|{{o| moveId = Heihachi-2,2 | enemy = -11 }} | |{{o| moveId = Heihachi-2,2 | enemy = -11 }} | ||
|{{o| moveId = Heihachi-1+2 | enemy = -12 }} | |{{o| moveId = Heihachi-1+2 | enemy = -12 | wall = 68 }} | ||
|{{o| moveId = Heihachi-f+1+2 | enemy = -12 }} | |{{o| moveId = Heihachi-f+1+2 | enemy = -12 }} | ||
|{{o| moveId = Heihachi-f,n,d,df#2 | move = f,n,df#2 | enemy = -13 | staple = 85 | |||
| moveNote = <ref>Triple just frame. Very hard to do from a block stun.</ref> }} | |||
|{{o| moveId = Heihachi-df+2,WAR.1 | enemy = -13 | staple = 48 }} | |||
|{{o| moveId = Heihachi-df+1:2* | enemy = -13 | |||
| moveNote = <ref>Harder than df+4,2, but gives better frame advantage and heals recoverable health.</ref> }} | |||
|{{o| moveId = Heihachi-df+4,2 | enemy = -13 }} | |{{o| moveId = Heihachi-df+4,2 | enemy = -13 }} | ||
|{{o| moveId = Heihachi-df+1,2 | enemy = -13 }} | |{{o| moveId = Heihachi-df+1,2 | enemy = -13 }} | ||
|{{o| moveId = Heihachi-df+2,1 | enemy = -13 }} | |{{o| moveId = Heihachi-df+2,1 | enemy = -13 }} | ||
|{{o| moveId = Heihachi- | |{{o| moveId = Heihachi-f,n,d,df#2 | enemy = -14 | staple = 85 | ||
| moveNote = <ref>Doesn't require f,n,df#2, but still very hard. Becomes easier with bigger frame advantage.</ref> }} | |||
|{{o| moveId = Heihachi-b+3,3 | enemy = -14 }} | |{{o| moveId = Heihachi-b+3,3 | enemy = -14 }} | ||
|{{o| moveId = Heihachi-b+1,4 | enemy = -14 }} | |{{o| moveId = Heihachi-b+1,4 | enemy = -14 }} | ||
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|{{o| moveId = Heihachi-ws4,4 | enemy = -11 }} | |{{o| moveId = Heihachi-ws4,4 | enemy = -11 }} | ||
|{{o| moveId = Heihachi-ws1 | enemy = -13 }} | |{{o| moveId = Heihachi-ws1 | enemy = -13 }} | ||
|{{o| moveId = Heihachi-FC.df+2 | enemy = -15 }} | |{{o| moveId = Heihachi-FC.df+2 | enemy = -15 | staple = 79 }} | ||
|{{o| moveId = Heihachi-ws3,1+2 | enemy = -18 }} | |{{o| moveId = Heihachi-ws3,1+2 | enemy = -18 }} | ||
}} | }} |
Latest revision as of 19:00, 23 October 2024
Heihachi |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Heihachi punishers (Tekken 7).
Punishers for tricky moves | ||
---|---|---|
Various | Slide | |
Alisa |
|
|
|
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b+3 | ||
Bryan | df+2,3 | |
Claudio | f+2,2 | |
Jack-8 | d+1+2 | |
King | db+4 | |
f,F+2 | ||
Law | df+3 | |
Paul | d+4,2:1+2 | |
qcf+2 | ||
Victor | f,F+2 | |
Xiaoyu | BT.f+3+4,3+4 | |
AOP.3+4 | ||
Zafina |
|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1,2 | 27 (57) | +19a (+9) |
1,2,2 | 25 | +4 | |
-11 | 2,2 | 23 | +3c |
-12 | 1+2 | 25 (68) | +24a (+14) |
f+1+2 | 15 | +14c | |
-13 | f,n,df#2[1] | 23 (85) | +39a (+29) |
df+2,WAR.1 | 28 (48) | +66a (+50) | |
df+1:2*[2] | 33 | +19a (+14) | |
df+4,2 | 33 | +9a (+0) | |
df+1,2 | 30 | +3 | |
df+2,1 | 28 | +12a (+5) | |
-14 | f,n,d,df#2[3] | 23 (85) | +39a (+29) |
b+3,3 | 39 | +3a | |
b+1,4 | 36 | +7a | |
qcf+2 | 30 | +18a (+8) | |
-15 | df+3,1+2,1 | 44 | +20a (+15) |
Crouching | |||
-11 | ws4,4 | 29 | +0c |
-13 | ws1 | 17 | +35d (+27) |
-15 | FC.df+2 | 17 (79) | +37a (+27) |
-18 | ws3,1+2 | 30 | +13a (+4) |
Back-turned opponent | |||
Grounded opponent | |||
-19 | f,F+2 | 22 | +37a (+27) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1,2 | i10 | 27 | -17 | High | |
f,n,d,df#2 | i11~12 | 2.4 | 23 | +5 | High |
qcf+2 | i14~15 | 30 | -17 | Mid | |
f,F+2 | i19~21 | 22 | -16 | Mid |