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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | rowspan="2" | -10 | ||
| 1,2,2 || 26 || +4 | |||
|- | |||
| f,F+4,2 || 34 || +36d (-22) | |||
|- | |- | ||
| rowspan="2" | -12 | | rowspan="2" | -12 | ||
Line 78: | Line 81: | ||
| -10 || FC.1 || 5 || +6 | | -10 || FC.1 || 5 || +6 | ||
|- | |- | ||
| -11 | | rowspan="2" | -11 | ||
| ws4 || 15 || +5 | |||
|- | |||
| f,F+4,2 || 34 || +36d (-22) | |||
|- | |- | ||
| -13 || ws1,1 || 26 || +3 | | -13 || ws1,1 || 26 || +3 | ||
Line 87: | Line 93: | ||
|- | |- | ||
| -19 || ub+3+4 || 25 ([[Kunimitsu combos#Staples|?]]) || +32a (+22) | | -19 || ub+3+4 || 25 ([[Kunimitsu combos#Staples|?]]) || +32a (+22) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent |
Revision as of 01:42, 14 March 2022
Kunimitsu (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | |
Generic | FUFT.4 |
|
Alisa |
|
uf+3,4 |
|
uf+3,4 | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 | qcf+1 |
Devil Jin |
|
uf+3,4[1] |
R.f,n,d,df+4,3+4 | f,d,df+2 | |
Eddy | 3~4 |
|
b+3,3 | f,d,df+2 | |
Heihachi | f,F+2 | qcf+1 |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | qcf+2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
|
Paul |
|
|
Xiaoyu | BT.3 | qcf+1 |
BT.f+3+4,3+4 | uf+3,4 | |
AOP.4~3 |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 26 | +4 |
f,F+4,2 | 34 | +36d (-22) | |
-12 | 4,2 | 30 | +6 BT |
2,2 | 26 | +5 | |
-13 | f+2,3 | 32 | +20a (+11) |
-14 | f,n,d,df+2 | 31 (?) | +59a (+42) |
-15 | df+2 | 13 (?) | +30a (+20) |
uf+3 | 13 (?) | +31a (+21) | |
uf+3,4 | 27 (?) | +27a (+20) | |
-19 | ub+3+4 | 25 (?) | +32a (+22) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 15 | +5 |
f,F+4,2 | 34 | +36d (-22) | |
-13 | ws1,1 | 26 | +3 |
-14 | ws2,4 | 34 | +11g |
-15 | ws3 | 16 (?) | +32a (+22) |
-19 | ub+3+4 | 25 (?) | +32a (+22) |
Back-turned opponent | |||
-10 | 1,2,4 f,F+2 | 54 | +19a (+2) |
-12 | 2,2,2,2,2[2] qcf+2 | 95 | -11a (-21) |
Grounded opponent | |||
-13 | qcf+2 | 16 | -11a (-19) |
-16 | db+2 | 12 | +2a (-6) |
d+3 | 9 | -3a (-11) | |
-20 | f,F+2 | 19 | +19a (+2) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 | i10 | 2.24 | 19 | -5 | High[3] |
2,2 | i12 | 2.30 | 26 | -6 | High[3] |
4,2 | i12 | 2.30 | 30 | -3 BT | High |
f+2,3 | i13 | 2.58 | 32 | -28[4] | High |
uf+3 | i15 | 2.53[5] | 13 (?) | -13 | Mid |
f,F+4,2 | i9(~12+) | 2.63 | 34 | -17 | Mid |
df+1+2 | i17 | 2.84 | 29 (48) | -14 | Mid |
df+3+4 | i17 | 2.87 | 30 | -2 | Mid |
ub+3+4 | i19 | 2.79 | 25 (?) | -17 | Mid |
qcf+1 | i15(~17+) | ∞ | 27 | -11 | Mid |
- ↑ First hit can whiff in both cases, but still combos.
- ↑ Opponent can turn around after last hit with a throw. If they don't turn around f,F+2 is guaranteed. Master Raven can escape last hit with parry. Geese can reversal with Raging Storm. Akuma can reversal with EX DP.
- ↑ 3.0 3.1 Second hit mid, so minimal risk vs crouching.
- ↑ Duckable high with up to 8 frames delay.
- ↑ Effective range is lower against crouching opponents.