Jin punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 1,2<ref name="p"/> || 19 || +3
|-
|-
| -10 || 2,4 || 29 || +18(+9)
|-
|-
| -12 || 1+2 || 30 || +12(+3)
|-
|-
| -13/-14 || D/F+1, 4 || 28 || +10
|-
|-
| -13/-14 || 4 || 18 || +16 (CH Launcher)
|-
|-
| -14 || 3, 1 || 26 || +7
|-
|-
| -14 || F+1+2 || 38 || +7(-2)
|-
| -15 || D/F+3+4 || 25 || Launcher
|-
|-
| -15 || D/F+2 || 15 || +4 (CH Launcher)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching

Revision as of 20:28, 8 March 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 19 +3
-10 2,4 29 +18(+9)
-12 1+2 30 +12(+3)
-13/-14 D/F+1, 4 28 +10
-13/-14 4 18 +16 (CH Launcher)
-14 3, 1 26 +7
-14 F+1+2 38 +7(-2)
-15 D/F+3+4 25 Launcher
-15 D/F+2 15 +4 (CH Launcher)
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 2,1 18 +6
2,4 29 +18a (+9a)
-12 1+2 30 +12a (+3a)
-13 df+1,4 28 +10g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2a)
f,d,df#2 25 (69) +70a (+50a)
-15 uf+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
Enemy Move Damage Frames
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29a)
Extra range
Enemy Move Damage Frames Can reach
-14 f,F+2 24 +15a (6a) Everything
-16 f+4 21 +4 Everything
f+4,F 21 +11 Everything
Whiff
Move Damage Frames Risk
uf+4 13 (62) +33a (+23a) unsafe, steppable
d+3+4 25 (74) +32a (+22a) launchable, walkable
f,n,d,df#2 25 (69) +70a (+50a) safe, duckable
f,n,d,df#1 22 (73) +36a (+26a) launchable, steppable left
Grounded opponent
Enemy Move Damage Frames
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)