(Added more standing punishers) |
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| -14 || f,d,df#2<ref name ="e"> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] | |||
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| -14 || F+1+2 || 38 || +7(-2) | | -14 || F+1+2 || 38 || +7(-2) | ||
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| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | | 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | ||
|<ref name="e>14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> | |||
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Revision as of 20:36, 8 March 2023
Jin (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
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Standing | |||||||
Enemy | Move | Damage | Frames | ||||
---|---|---|---|---|---|---|---|
-10 | 1,2[1] | 19 | +3 | ||||
-10 | 2,4 | 29 | +18(+9) | ||||
-12 | 1+2 | 30 | +12(+3) | ||||
-13/-14 | D/F+1, 4 | 28 | +10 | ||||
-13/-14 | 4 | 18 | +16 (CH Launcher) | ||||
-14 | 3, 1 | 26 | +7 | ||||
-14 | f,d,df#2Cite error: Closing </ref> missing for <ref> tag |
i10 | 2.00 | 15 | -1 | High[2] | [3] |
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedp
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
- ↑ 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,1 | 18 | +6 |
2,4 | 29 | +18a (+9a) | |
-12 | 1+2 | 30 | +12a (+3a) |
-13 | df+1,4 | 28 | +10g |
R.b+1+2 | 55–82 | +0d | |
-14 | f+1+2 | 38 | +7a (-2a) |
f,d,df#2 | 25 (69) | +70a (+50a) | |
-15 | uf+4 | 13 (62) | +33a (+23a) |
d+3+4 | 25 (74) | +32a (+22a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.d+1 | 5 | +6 |
-11 | ws4 | 16 | +8 |
-13 | ws1,2 | 26 | +3 |
R.b+1+2 | 55–82 | +0d | |
-14 | ws2 | 14 (65) | +39a (+29a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-14 | f,F+2 | 24 | +15a (6a) | Everything |
-16 | f+4 | 21 | +4 | Everything |
f+4,F | 21 | +11 | Everything |
Move | Damage | Frames | Risk |
---|---|---|---|
uf+4 | 13 (62) | +33a (+23a) | unsafe, steppable |
d+3+4 | 25 (74) | +32a (+22a) | launchable, walkable |
f,n,d,df#2 | 25 (69) | +70a (+50a) | safe, duckable |
f,n,d,df#1 | 22 (73) | +36a (+26a) | launchable, steppable left |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+4 | 8 | -1 (-9) |
-19 | d+2 | 19 | -2 (-10) |
-24 | f,F+4 | 15 | +2 (-6) |
-31 | 4~3 | 21 | -1 (-9) |