No edit summary |
No edit summary |
||
Line 27: | Line 27: | ||
|- | |- | ||
|- | |- | ||
| -14 || f,d,df#2<ref name ="e"> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] | | -14 || f,d,df#2<ref name ="e"/> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] | ||
|- | |- | ||
|- | |- |
Revision as of 20:36, 8 March 2023
Jin (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 19 | +3 |
-10 | 2,4 | 29 | +18(+9) |
-12 | 1+2 | 30 | +12(+3) |
-13/-14 | D/F+1, 4 | 28 | +10 |
-13/-14 | 4 | 18 | +16 (CH Launcher) |
-14 | 3, 1 | 26 | +7 |
-14 | f,d,df#2[2] | 25 (69) | +70a (+50a) |
-14 | F+1+2 | 38 | +7(-2) |
-15 | D/F+3+4 | 25 | Launcher |
-15 | D/F+2 | 15 | +4 (CH Launcher) |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | ||||||
Move | Speed | Range | Damage | Risk | Hitbox | |
---|---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[3] | [2] |
- ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
- ↑ 2.0 2.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,1 | 18 | +6 |
2,4 | 29 | +18a (+9a) | |
-12 | 1+2 | 30 | +12a (+3a) |
-13 | df+1,4 | 28 | +10g |
R.b+1+2 | 55–82 | +0d | |
-14 | f+1+2 | 38 | +7a (-2a) |
f,d,df#2 | 25 (69) | +70a (+50a) | |
-15 | uf+4 | 13 (62) | +33a (+23a) |
d+3+4 | 25 (74) | +32a (+22a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.d+1 | 5 | +6 |
-11 | ws4 | 16 | +8 |
-13 | ws1,2 | 26 | +3 |
R.b+1+2 | 55–82 | +0d | |
-14 | ws2 | 14 (65) | +39a (+29a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-14 | f,F+2 | 24 | +15a (6a) | Everything |
-16 | f+4 | 21 | +4 | Everything |
f+4,F | 21 | +11 | Everything |
Move | Damage | Frames | Risk |
---|---|---|---|
uf+4 | 13 (62) | +33a (+23a) | unsafe, steppable |
d+3+4 | 25 (74) | +32a (+22a) | launchable, walkable |
f,n,d,df#2 | 25 (69) | +70a (+50a) | safe, duckable |
f,n,d,df#1 | 22 (73) | +36a (+26a) | launchable, steppable left |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+4 | 8 | -1 (-9) |
-19 | d+2 | 19 | -2 (-10) |
-24 | f,F+4 | 15 | +2 (-6) |
-31 | 4~3 | 21 | -1 (-9) |