Jin punishers (Tekken 7): Difference between revisions

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(โ†’โ€ŽPunishers: Move stuff out of old tables)
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 19 || +3
| rowspan="3" | -10
| 2,4 || 29 || +18a (+9a)
|-
|-
| 1,2 || 19 || +3
|-
|-
| -10 || 2,4 || 29 || +18(+9)
| 2,1 || 18 || +6
|-
|-
|-
|-
| -12 || 1+2 || 30 || +12(+3)
| -12 || 1+2 || 30 || +12 (+3a)
|-
|-
|-
|-
| -13/-14 || D/F+1, 4 || 28 || +10
| rowspan="3" | -13
| df+1,4 || 28 || +10g
|-
|-
| 4 || 18 || +16g
|-
|-
| -13/-14 || 4 || 18 || +16 (CH Launcher)
| R.b+1+2 || 55โ€“82 || +0d
|-
|-
|-
|-
| -14 || 3, 1 || 26 || +7
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a)
|-
|-
| f,n,d,df#2<ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]
|-
|-
| -14 || f,d,df#2<ref name ="e"/> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]
|-
|-
|- ย 
| rowspan="2" | -15
| -14 || F+1+2 || 38 || +7(-2)
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]]
|-
| -15 || D/F+3+4 || 25 || Launcher
|-
|-
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]]
|-
|-
| -15 || D/F+2 || 15 || +4 (CH Launcher)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || FC.d+1 || 5 || +6
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| -11 || ws4 || 16 || +8
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="2" | -13
|-
| ws1,2 || 26 || +3
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
ย 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|<ref name="e>14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref>
|-
|}
ย 
<references/>
ย 
== Old table (TODO: copy to above) ==
ย 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 2,1 || 18 || +6
|-
| 2,4 || 29 || +18a (+9a)
|-
| -12 || 1+2 || 30 || +12a (+3a)
|-
| rowspan="2" | -13
| df+1,4 || 28 || +10g
|-
|-
| R.b+1+2 || 55โ€“82 || +0d
| R.b+1+2 || 55โ€“82 || +0d
|-
|-
| rowspan="2" | -14
| -14 || ws2 || 14 (65) || [[Jin combos#Staples|+39a (+29a)]]
| f+1+2 || 38 || +7a (-2a)
|-
|-
| f,d,df#2 || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| rowspan="2" | -15
| -10 || 1,2,3<ref name="p">Example. Remove after substitution.</ref> || 40 || +10a (+1)
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]]
|-
|-
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]]
| colspan="4" class="table-cat" | Grounded opponent
|}
ย 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || d+4 || 8 || -1 (-9)
|-
|-
| -10 || FC.d+1 || 5 || +6
| -19 || d+2 || 19 || -2 (-10)
|-
|-
| -11 || ws4 || 16 || +8
| -24 || f,F+4 || 15 || +2 (-6)
|-
|-
| rowspan="2" | -13
| -31 || 4~3 || 21 || -1 (-9)
| ws1,2 || 26 || +3
|-
| R.b+1+2 || 55โ€“82 || +0d
|-
| -14 || ws2 || 14 (65) || [[Jin combos#Staples|+39a (+29a)]]
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| -14 || f,F+2 || 24 || +15a (6a) || Everything
| 1,2 || i10 || 2.00 || 15 || -1 || High
|-
|-
| rowspan="2" | -16
| 2,1 || i10 || ? || 18 || -3 || High
| f+4 || 21 || +4 || Everything
|-
|-
| f+4,F || 21 || +11 || Everything
| 2,4 || i10 || ? || 29 || -9<ref name="no jail">Does not jail</ref> || High
|}
ย 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| df1,4 || i13 || ? || 28 || -9<ref name="no jail"/> || Mid
|-
|-
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]] || unsafe, steppable
| f+1+2 || i14 || ? || 38 || -9 || High
|-
|-
| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]] || launchable, walkable
| f,n,d,df#2<ref name="EWHF"/> || i11(~14) || ? || 25 (69) || +5 || High
|-
|-
| f,n,d,df#2 || 25 (69) || [[Jin combos#Staples|+70a (+50a)]] || safe, duckable
| uf+4 || i15 || ? || 13 (62) || -13 || Mid
|-
|-
| f,n,d,df#1 || 22 (73) || [[Jin combos#Staples|+36a (+26a)]] || launchable, steppable left
| d+3+4 || i15 || ? || 25 (74) || -19 || Mid
|}
ย 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| b2,1 || i15 || ? || 22 || -9 || Mid
|-
|-
| -16 || d+4 || 8 || -1 (-9)
| f+4 || i16 || ? || 21 || +4 || Mid
|-
|-
| -19 || d+2 || 19 || -2 (-10)
| f+4,F || i16 || ? || 21 || +11 || Mid
|-
|-
| -24 || f,F+4 || 15 || +2 (-6)
| f,F+2 || i14(~17) || ? || 24 || -8 || Mid
|-
|-
| -31 || 4~3 || 21 || -1 (-9)
| f,n,d,df#1 || i16(~19) || ? || 22 (73) || -13 || Mid
|}
|}
</div>


<references/>
<references/>

Revision as of 13:11, 27 March 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,4 29 +18a (+9a)
1,2 19 +3
2,1 18 +6
-12 1+2 30 +12 (+3a)
-13 df+1,4 28 +10g
4 18 +16g
R.b+1+2 55โ€“82 +0d
-14 f+1+2 38 +7a (-2a)
f,n,d,df#2[1] 25 (69) +70a (+50a)
-15 uf+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55โ€“82 +0d
-14 ws2 14 (65) +39a (+29a)
Back-turned opponent
-10 1,2,3[2] 40 +10a (+1)
Grounded opponent
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
2,1 i10 ? 18 -3 High
2,4 i10 ? 29 -9[3] High
df1,4 i13 ? 28 -9[3] Mid
f+1+2 i14 ? 38 -9 High
f,n,d,df#2[1] i11(~14) ? 25 (69) +5 High
uf+4 i15 ? 13 (62) -13 Mid
d+3+4 i15 ? 25 (74) -19 Mid
b2,1 i15 ? 22 -9 Mid
f+4 i16 ? 21 +4 Mid
f+4,F i16 ? 21 +11 Mid
f,F+2 i14(~17) ? 24 -8 Mid
f,n,d,df#1 i16(~19) ? 22 (73) -13 Mid
  1. โ†‘ 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. โ†‘ Example. Remove after substitution.
  3. โ†‘ 3.0 3.1 Does not jail