Jin punishers (Tekken 7): Difference between revisions

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Line 10: Line 10:
|-
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| rowspan="3" | -10
| rowspan="3" | -10
| 2,4 || 29 || +18a (+9a)
| 2,4 || 29 || +18a (+9)
|-
|-
| 1,2 || 19 || +3
| 1,2 || 19 || +3
Line 17: Line 17:
|-
|-
|-
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| -12 || 1+2 || 30 || +12 (+3a)
| -12 || 1+2 || 30 || +12 (+3)
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|-
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Line 29: Line 29:
|-
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| rowspan="2" | -14
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a)
| f+1+2 || 38 || +7a (-2)
|-
|-
| f,n,d,df#2<ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> || 25 (69) || [[Jin combos#Staples|+70a (+50a)]]
| f,n,d,df#2<ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> || 25 ([[Jin combos#Staples|69]]) || +70a (+50)
|-
|-
|-
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| rowspan="2" | -15
| rowspan="2" | -15
| uf+4 || 13 (62) || [[Jin combos#Staples|+33a (+23a)]]
| uf+4 || 13 ([[Jin combos#Staples|62]]) || +33a (+23)
|-
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| d+3+4 || 25 (74) || [[Jin combos#Staples|+32a (+22a)]]
| d+3+4 || 25 ([[Jin combos#Staples|74]]) || +32a (+22)
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Line 51: Line 51:
| R.b+1+2 || 55–82 || +0d
| R.b+1+2 || 55–82 || +0d
|-
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| -14 || ws2 || 14 (65) || [[Jin combos#Staples|+39a (+29a)]]
| -14 || ws2 || 14 ([[Jin combos#Staples|65]]) || +39a (+29)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
Line 81: Line 81:
| 2,4 || i10 || ? || 29 || -9<ref name="no jail">Does not jail</ref> || High
| 2,4 || i10 || ? || 29 || -9<ref name="no jail">Does not jail</ref> || High
|-
|-
| df1,4 || i13 || ? || 28 || -9<ref name="no jail"/> || Mid
| df+1,4 || i13 || ? || 28 || -9<ref name="no jail"/> || Mid
|-
|-
| f+1+2 || i14 || ? || 38 || -9 || High
| f+1+2 || i14 || ? || 38 || -9 || High
Line 91: Line 91:
| d+3+4 || i15 || ? || 25 (74) || -19 || Mid
| d+3+4 || i15 || ? || 25 (74) || -19 || Mid
|-
|-
| b2,1 || i15 || ? || 22 || -9 || Mid
| b+2,1 || i15 || ? || 22 || -9 || Mid
|-
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| f+4 || i16 || ? || 21 || +4 || Mid
| f+4 || i16 || ? || 21 || +4 || Mid

Revision as of 14:17, 28 April 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,4 29 +18a (+9)
1,2 19 +3
2,1 18 +6
-12 1+2 30 +12 (+3)
-13 df+1,4 28 +10g
4 18 +16g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2)
f,n,d,df#2[1] 25 (69) +70a (+50)
-15 uf+4 13 (62) +33a (+23)
d+3+4 25 (74) +32a (+22)
Crouching
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29)
Back-turned opponent
-10 1,2,3 39 (60) +31d
-15 b,n,f+2,1,df+2 57 (?) +37a (+27)
Grounded opponent
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
2,1 i10 ? 18 -3 High
2,4 i10 ? 29 -9[2] High
df+1,4 i13 ? 28 -9[2] Mid
f+1+2 i14 ? 38 -9 High
f,n,d,df#2[1] i11(~14) ? 25 (69) +5 High
uf+4 i15 ? 13 (62) -13 Mid
d+3+4 i15 ? 25 (74) -19 Mid
b+2,1 i15 ? 22 -9 Mid
f+4 i16 ? 21 +4 Mid
f+4,F i16 ? 21 +11 Mid
f,F+2 i14(~17) ? 24 -8 Mid
f,n,d,df#1 i16(~19) ? 22 (73) -13 Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail