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{{Infobox tricky moves | {{Infobox tricky moves | ||
|asuka-a=f+1+2 | |slide=ws1 | ||
|generic-a=d+4 | |||
|alisa-a=f,F+3 | |||
|alisa-b=df+2 | |||
|king-a=FC df+4,1 | |||
|asuka-a={{Plainlist| | |||
*f+1+2 | |||
*f+4 | |||
}} | |||
|claudio-a={{Plainlist| | |||
*Dash R.b+1+2 | |||
*WR+2,3 ''(hard)'' | |||
}} | |||
|devil-jin-a=f,F+3,4~b+3 | |||
|devil-jin-b={{Plainlist| | |||
*R.b+1+2 | |||
*b+2,2 | |||
*df+1,2 ''(shallow block)'' | |||
}} | |||
|eddy-a=ws2 | |||
|eddy-b=d+4,1 | |||
|heihachi-a=R.b+1+2 ''(can whiff)'' | |||
|jack-7-a=f,F+3 | |||
|jack-7-b=f+1+2 ''(can whiff)'' | |||
|law-a=df+1,2 | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=R.b+1+2 | |||
|paul-a={{Plainlist| | |||
*R.b+1+2 | |||
*f+2+3 ''(can whiff)'' | |||
}} | |||
|xiaoyu-a=''(None)'' | |||
|xiaoyu-b={{Plainlist| | |||
*f+2+3 | |||
*R.b+1+2 | |||
}} | |||
|xiaoyu-c={{Plainlist| | |||
*ws1 | |||
*ws2 | |||
*FC df+4,1 | |||
}} | |||
}} | }} | ||
{{Navbox punishers}} | {{Navbox punishers}} | ||
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| rowspan=" | | rowspan="4" | -10 | ||
| 2,3,B || 24 || +8 CJM | | 2,3,B || 24 || +8 CJM | ||
|- | |- | ||
| 2,3 || 24 || +0 | | 2,3 || 24 || +0 | ||
|- | |||
| 1,4 || 19 || -2 FC | |||
|- | |- | ||
| 1,2 || 17 || +5 | | 1,2 || 17 || +5 | ||
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| uf+1<ref>uf+1 can punish some things where df+1,2 whiffs.</ref> || 10 || +7 | | uf+1<ref>uf+1 can punish some things where df+1,2 whiffs.</ref> || 10 || +7 | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | -14 | ||
| b+2,2<ref>Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.</ref> || 30 ([[Anna combos#Mini-combos|55]]) || +26a | | b+2,2<ref>Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.</ref> || 30 ([[Anna combos#Mini-combos|55]]) || +26a | ||
|- | |- | ||
| f+2,3 || 34 || +12g | | f+2,3 || 34 || +12g | ||
|- | |||
| f+2+3 || 30 || +10a (+1a) | |||
|- | |- | ||
| -15 || df+2 || 13 ([[Anna combos#Staples|64]]) || +32a (+22) | | -15 || df+2 || 13 ([[Anna combos#Staples|64]]) || +32a (+22) |
Revision as of 04:22, 24 June 2023
Anna (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws1 |
Generic | FUFT.4 | d+4 |
Alisa |
|
f,F+3 |
|
df+2 | |
db+4 | FC df+4,1 | |
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
f,F+3,4~b+3 |
R.f,n,d,df+4,3+4 |
| |
Eddy | 3~4 | ws2 |
b+3,3 | d+4,1 | |
Heihachi | f,F+2 | R.b+1+2 (can whiff) |
Jack-7 | R.b+1+2 | f,F+3 |
d+1+2 | f+1+2 (can whiff) | |
Law | db+3+4 | df+1,2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
R.b+1+2 |
Paul |
|
|
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 |
| |
AOP.4~3 |
|
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,3,B | 24 | +8 CJM |
2,3 | 24 | +0 | |
1,4 | 19 | -2 FC | |
1,2 | 17 | +5 | |
-13 | df+1,2 | 23 | +2 |
uf+1[1] | 10 | +7 | |
-14 | b+2,2[2] | 30 (55) | +26a |
f+2,3 | 34 | +12g | |
f+2+3 | 30 | +10a (+1a) | |
-15 | df+2 | 13 (64) | +32a (+22) |
-18 | UF+4 | 21 (66) | +27a (+17) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws3,B | 20 | +8 CJM |
ws3 | 20 | +0 | |
ws4 | 16 | +5 | |
-13 | ws1,2 | 23 | +2 |
-18 | ws2 | 22 (67) | |
Back-turned opponent | |||
-10 | 2,3,B[3] | 24 (?) | +8 CJM |
Grounded opponent | |||
-16 | df+4 | 13 | -3a (-11) |
-17 | OTG.d+3+4 | 16 | -7d |
-20 | WS.f+2 | 20 | -5a (-13) |
FC.df+2~1 | 16 | -10a (-18) | |
-24 | db+3+4 | 14 | -4a (-12) |
-25 | db+4 | 14 | -7a (-15) |
-36 | f,F+4,D | 16 | +1a (-7) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.03[4] | 17 | -1 | High |
df+1,2 | i13 | 2.26 | 23 | -3 | Mid |
f+2,3 | i14 | 2.28 | 32 | -7 | High |
df+2 | i15 | 2.25 | 13 (64) | -12 | Mid |
- ↑ uf+1 can punish some things where df+1,2 whiffs.
- ↑ Female characters can interrupt b+2,2 on hit by mashing 2. Both players can keep counter slapping until someone dies.
- ↑ After 2,3,B in the back, you have a mixup between CJM.1 and CJM.uf+4. If they don't duck CJM.1 you get a guaranteed microdash into df+2.
- ↑ 1 on its own can hit at range ~2.09, but the second hit of 1,2 can whiff at tip range.