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|{{o| moveId = Lidia-f+2,4 | enemy = -12 }} | |{{o| moveId = Lidia-f+2,4 | enemy = -12 }} | ||
|{{o| moveId = Lidia-df+1,2 | enemy = -13 | moveNote = <ref name="FC">when opponent recovers in crouch</ref>}} | |{{o| moveId = Lidia-df+1,2 | enemy = -13 | moveNote = <ref name="FC">when opponent recovers in crouch</ref>}} | ||
|{{o| moveId = Lidia-b+2,3 | enemy = -13 | |{{o| moveId = Lidia-b+2,3 | enemy = -13 | moveNote = <ref name="FC">b2:3 for +3 damage</ref>}} | ||
|{{o| moveId = Lidia-f+1+2,3,1+2 | move=f+1+2,3,qcf+1+2 | damage = 43 | enemy = -14 }} | |{{o| moveId = Lidia-f+1+2,3,1+2 | move=f+1+2,3,qcf+1+2 | damage = 43 | enemy = -14 }} | ||
|{{o| moveId = Lidia-3,2 | enemy = -15 | staple = 81}} | |{{o| moveId = Lidia-3,2 | enemy = -15 | staple = 81}} |
Revision as of 13:40, 18 August 2024
Lidia |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lidia punishers (Tekken 7).
Punishers for tricky moves | ||
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Various | Slide | |
Alisa |
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b+3 | ||
Bryan | df+2,3 | |
Claudio | f+2,2 | |
Jack-8 | d+1+2 | |
King | db+4 | |
f,F+2 | ||
Law | df+3 | |
Paul | d+4,2:1+2 | |
qcf+2 | ||
Victor | f,F+2 | |
Xiaoyu | BT.f+3+4,3+4 | |
AOP.3+4 | ||
Zafina |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 23 | +8 |
1,4 | 22 | +1 | |
-11 | 2,2 | 28 | +11g |
2,4 | 21 | +4 | |
-12 | f+2,4 | 33 | +16a (+7) |
-13 | df+1,2[1] | 23 | +4 |
b+2,3[1] | 28 | +6 | |
-14 | f+1+2,3,qcf+1+2 | 43 | +20d (+15) |
-15 | 3,2 | 19 (81) | +58a |
uf+4[1] | 26 (64) | +69a (+53) | |
Crouching | |||
-11 | ws4,2 | 25 | +8 |
-12 | FC.df+2 | 22 | +9a |
-13 | ws1,2 | 30 | +11 |
ws1,4 | 32 | +21a (+16) | |
-14 | ws3 | 20 (40) | +32a (+24) |
-15 | ws2 | 15 (73) | +29a (+19) |
-23 | uf,n,4 | 20 (78) | +32a (+22) |
Back-turned opponent | |||
Grounded opponent |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
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