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{{Infobox tricky moves | {{Infobox tricky moves | ||
|slide=ws2,4 | |slide={{Plainlist| | ||
* [[Kunimitsu combos#Float|ws1]] | |||
* [[Kunimitsu combos#Float|ws2,4]] | |||
* [[Kunimitsu combos#Float|cc db+2]] | |||
}} | |||
|generic-a={{Plainlist| | |||
* f,F+4,2 | |||
* 4,2}} | |||
|alisa-a=uf+3,4 | |alisa-a=uf+3,4 | ||
|alisa-b=uf+3,4 | |alisa-b=uf+3,4 | ||
|king-a={{Plainlist| | |king-a={{Plainlist| | ||
* cc [[Kunimitsu combos#Float|db+2]] ''(hard)'' | * cc [[Kunimitsu combos#Float|db+2]] ''(hard)'' | ||
* | * f,F+2}} | ||
|asuka-a={{Plainlist| | |asuka-a={{Plainlist| | ||
* df+1+2 | * [[Kunimitsu combos#Mini-combos|df+1+2]] ''(can whiff)'' | ||
* f,F+4,2 | * f,F+4,2 | ||
* df+3+4}} | * df+3+4}} | ||
|claudio-a= | |claudio-a=qcf+1 | ||
|devil-jin-a= | |devil-jin-a=uf+3,4<ref>First hit can whiff in both cases, but still combos.</ref> | ||
|devil-jin-b=f | |devil-jin-b=f,d,df+2 | ||
|eddy-a={{Plainlist| | |eddy-a={{Plainlist| | ||
* uf+3+4 | * uf+3+4 | ||
* ws3}} | * ws3}} | ||
|eddy-b=f | |eddy-b=f,d,df+2 | ||
|heihachi-a=qcf+1 | |heihachi-a=qcf+1 | ||
|jack-7-a={{Plainlist| | |jack-7-a={{Plainlist| | ||
* f | * f+3~4,3 | ||
* | * (uf+3),4 ''(can whiff)''}} | ||
|jack-7-b={{Plainlist| | |jack-7-b={{Plainlist| | ||
* f,F+4,2 | * f,F+4,2 ''(can whiff)'' | ||
* qcf+1}} | * qcf+1}} | ||
|law-a=qcf+2 | |law-a=qcf+2 | ||
|lucky-chloe-a=f+2,3 | |leroy-a=''(None)'' | ||
|lucky-chloe-a={{Plainlist| | |||
* [[Kunimitsu combos#Float|f+2,3]] ''(can whiff)'' | |||
* qcf+2}} | |||
|paul-a={{Plainlist| | |paul-a={{Plainlist| | ||
* f,F+4,2 | * f,F+4,2 | ||
* qcf+1}} | * qcf+1}} | ||
|xiaoyu-a=qcf+ | |xiaoyu-a=qcf+1 | ||
|xiaoyu-b=uf+3 | |xiaoyu-b=[[Kunimitsu combos#Back-turned opponent|uf+3,4]] | ||
|xiaoyu-c=ws2,4 | |xiaoyu-c={{Plainlist| | ||
* [[Kunimitsu combos#Float|ws2,4]] | |||
* [[Kunimitsu combos#Float|cc b+4]] | |||
* [[Kunimitsu combos#Float|FC.df+2]]}} | |||
}} | }} | ||
Revision as of 00:04, 12 January 2022
Kunimitsu (Tekken 7) |
---|
Punishers (Tekken 8) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | |
Generic | FUFT.4 |
|
Alisa |
|
uf+3,4 |
|
uf+3,4 | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 | qcf+1 |
Devil Jin |
|
uf+3,4[1] |
R.f,n,d,df+4,3+4 | f,d,df+2 | |
Eddy | 3~4 |
|
b+3,3 | f,d,df+2 | |
Heihachi | f,F+2 | qcf+1 |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 | qcf+2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
|
Paul |
|
|
Xiaoyu | BT.3 | qcf+1 |
BT.f+3+4,3+4 | uf+3,4 | |
AOP.4~3 |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 26 | +4 |
f,F+4,2 | 34 | +36d (-22) | |
-12 | 4,2 | 30 | +6 BT |
2,2 | 26 | +5 | |
-13 | f+2,3 | 32 | +20a (+11) |
-14 | f,n,d,df+2 | 31 (?) | +59a (+42) |
-15 | df+2 | 13 (?) | +30a (+20) |
uf+3 | 13 (?) | +31a (+21) | |
uf+3,4 | 27 (?) | +27a (+20) | |
-19 | ub+3+4 | 25 (?) | +32a (+22) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
f,F+4,2 | 34 | +36d (-22) | |
-11 | ws4 | 15 | +5 |
-13 | ws1,1 | 26 | +3 |
-14 | ws2,4 | 34 | +11g |
-15 | ws3 | 16 (?) | +32a (+22) |
-19 | ub+3+4 | 25 (?) | +32a (+22) |
Back-turned opponent | |||
-10 | 1,2,4 f,F+2 | 54 | +19a (+2) |
-12 | 2,2,2,2,2[2] qcf+2 | 95 | -11a (-21) |
Grounded opponent | |||
-13 | qcf+2 | 16 | -11a (-19) |
-16 | db+2 | 12 | +2a (-6) |
d+3 | 9 | -3a (-11) | |
-20 | f,F+2 | 19 | +19a (+2) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 | i10 | 2.24 | 19 | -5 | High[3] |
2,2 | i12 | 2.30 | 26 | -6 | High[3] |
4,2 | i12 | 2.30 | 30 | -3 BT | High |
f+2,3 | i13 | 2.58 | 32 | -28[4] | High |
uf+3 | i15 | 2.53[5] | 13 (?) | -13 | Mid |
f,F+4,2 | i9(~12+) | 2.63 | 34 | -17 | Mid |
df+1+2 | i17 | 2.84 | 29 (48) | -14 | Mid |
ub+3+4 | i19 | 2.79 | 25 (?) | -17 | Mid |
qcf+1 | i15(~17+) | ∞ | 27 | -11 | Mid |
- ↑ First hit can whiff in both cases, but still combos.
- ↑ Opponent can turn around after last hit with a throw. If they don't turn around f,F+2 is guaranteed. Master Raven can escape last hit with parry. Geese can reversal with Raging Storm. Akuma can reversal with EX DP.
- ↑ 3.0 3.1 Second hit mid, so minimal risk vs crouching.
- ↑ Duckable high with up to 8 frames delay.
- ↑ Effective range is lower against crouching opponents.