Jin punishers (Tekken 7)

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Revision as of 13:11, 27 March 2023 by Lume (talk | contribs) (→‎Punishers: Move stuff out of old tables)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,4 29 +18a (+9a)
1,2 19 +3
2,1 18 +6
-12 1+2 30 +12 (+3a)
-13 df+1,4 28 +10g
4 18 +16g
R.b+1+2 55–82 +0d
-14 f+1+2 38 +7a (-2a)
f,n,d,df#2[1] 25 (69) +70a (+50a)
-15 uf+4 13 (62) +33a (+23a)
d+3+4 25 (74) +32a (+22a)
Crouching
-10 FC.d+1 5 +6
-11 ws4 16 +8
-13 ws1,2 26 +3
R.b+1+2 55–82 +0d
-14 ws2 14 (65) +39a (+29a)
Back-turned opponent
-10 1,2,3[2] 40 +10a (+1)
Grounded opponent
-16 d+4 8 -1 (-9)
-19 d+2 19 -2 (-10)
-24 f,F+4 15 +2 (-6)
-31 4~3 21 -1 (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
2,1 i10 ? 18 -3 High
2,4 i10 ? 29 -9[3] High
df1,4 i13 ? 28 -9[3] Mid
f+1+2 i14 ? 38 -9 High
f,n,d,df#2[1] i11(~14) ? 25 (69) +5 High
uf+4 i15 ? 13 (62) -13 Mid
d+3+4 i15 ? 25 (74) -19 Mid
b2,1 i15 ? 22 -9 Mid
f+4 i16 ? 21 +4 Mid
f+4,F i16 ? 21 +11 Mid
f,F+2 i14(~17) ? 24 -8 Mid
f,n,d,df#1 i16(~19) ? 22 (73) -13 Mid
  1. ↑ 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. ↑ Example. Remove after substitution.
  3. ↑ 3.0 3.1 Does not jail