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{{Navbox punishers}} | {{Navbox punishers}} | ||
{{See other}} | {{See other}} | ||
{{Infobox tricky moves T8 | |||
|slide={{Plainlist| | |||
* ws4,1+2 | |||
* ws2 ... | |||
}} | |||
|alisa-a=f+3<ref>Floats if Alisa goes for 1 extension</ref> | |||
|paul-a=db+2,4 | |||
|paul-b=db+2,4 | |||
}} | |||
{{PunisherTable|character=Leo | {{PunisherTable|character=Leo | ||
|standing={{o | |standing={{o | ||
|{{o| moveId = Leo-1,4 | enemy = -10 | framesNote = | |{{o| moveId = Leo-1,2 | enemy = -10 }} | ||
|{{o| moveId = Leo-1,4 | enemy = -10 | |||
| framesNote = KNK<ref name="KNK on block">The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.</ref>}} | |||
|{{o| moveId = Leo-2,2 | enemy = -11 }} | |{{o| moveId = Leo-2,2 | enemy = -11 }} | ||
|{{o| moveId = Leo-uf+1,2 | enemy = -13 | |{{o| moveId = Leo-uf+1,2 | enemy = -13 | ||
| moveNote = <ref name="High BB">High | | moveNote = <ref name="High BB">High balcony break.</ref> | ||
| framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }} | | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }} | ||
|{{o| moveId = Leo-b+2,1+2 | enemy = -14 | |{{o| moveId = Leo-b+2,1+2 | enemy = -14 | ||
| framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref>}} | | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> }} | ||
|{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) | |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) | ||
| moveNote = <ref name="High BB"/> }} | | moveNote = <ref name="High BB"/> }} | ||
|{{o| moveId = Leo-f+2,2 | enemy = -14 }} | |{{o| moveId = Leo-f+2,2 | enemy = -14 }} | ||
|{{o| moveId = Leo-df+2 | enemy = -15 | staple = | |{{o| moveId = Leo-df+2 | enemy = -15 | staple = 69 (34) }} | ||
|{{o| moveId = Leo-uf+4 | enemy = -15 | staple = 69 (34) }} | |||
|{{o| moveId = Leo-db+2,4 | enemy = -16 | staple = ? | |{{o| moveId = Leo-db+2,4 | enemy = -16 | staple = ? | ||
| moveNote = <ref>More range than df+2.</ref> | | moveNote = <ref name="Confirm">Hit confirmable.</ref><ref>More range than df+2.</ref> | ||
| framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }} | | framesNote = <ref name="db+2,4">Heat Engager +17g, Heat Dash +64a (+42).</ref> }} | ||
|{{o| moveId = Leo-f+1+2 | enemy = -17 | |||
| moveNote = <ref name="Mid BB">Mid balcony break.</ref> }} | |||
|{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | |{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | ||
}} | }} | ||
|crouching={{o | |crouching={{o | ||
|{{o| moveId = | |{{o| moveId = Generic-hFC.1 | enemy = -10 }} | ||
|{{o| moveId = Leo-ws4,1+2 | enemy = -11 | mini = ? | |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | mini = ? | ||
| framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35).</ref>}} | | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35).</ref>}} | ||
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| framesNote = <ref name="uf+1,2,1+2"/> }} | | framesNote = <ref name="uf+1,2,1+2"/> }} | ||
|{{o| moveId = Leo-ws1+2 | enemy = -13 | |{{o| moveId = Leo-ws1+2 | enemy = -13 | ||
| moveNote = <ref | | moveNote = <ref name="Mid BB"/> | ||
| framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }} | | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }} | ||
|{{o| moveId = Leo-ws3,1 | enemy = -13 | move = ws3,1, | |{{o| moveId = Leo-ws3,1 | enemy = -13 | move = ws3,1,d | frames = +9 BOK }} | ||
|{{o| moveId = Leo-ws2 | enemy = -15 | staple = 67 (31) }} | |{{o| moveId = Leo-ws2 | enemy = -15 | staple = 67 (31) }} | ||
|{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | |{{o| moveId = Leo-uf,n,4 | enemy = -23 | staple = 70 (31) }} | ||
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{{WhiffPunisherTable|character=Leo | {{WhiffPunisherTable|character=Leo | ||
|{{o| moveId = Leo-1,4 }} | |{{o| moveId = Leo-1,4 }} | ||
|{{o| moveId = Leo-f+2,4 }} | |||
|{{o| moveId = Leo-f,F+2 | moveNote = <ref>Gain LTG on hit with 1+2 - -9a.</ref> }} | |||
|{{o| moveId = Leo-df+2 }} | |||
|{{o| moveId = Leo-db+2,4 | moveNote = <ref name="Confirm"/><ref name="db+2,4"/> }} | |||
|{{o| moveId = Leo-uf+2,1 }} | |||
}} | }} |
Latest revision as of 03:41, 21 August 2024
Leo |
---|
Punishers (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Alisa |
|
f+3[1] |
|
{{{alisa-b}}} | |
b+3 | {{{asuka-a}}} | |
Bryan | df+2,3 | {{{bryan-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Jack-8 | d+1+2 | {{{jack-8-a}}} |
King | db+4 | {{{king-a}}} |
f,F+2 | {{{kuma-a}}} | |
Law | df+3 | {{{law-a}}} |
Paul | d+4,2:1+2 | db+2,4 |
qcf+2 | db+2,4 | |
Victor | f,F+2 | {{{victor-a}}} |
Xiaoyu | BT.f+3+4,3+4 | {{{xiaoyu-a}}} |
AOP.3+4 | {{{xiaoyu-b}}} | |
Zafina |
|
{{{zafina-a}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +8 |
1,4 | 22 | +11 KNK[2] | |
-11 | 2,2 | 29 | +6 |
-13 | uf+1,2[3] | 33 | +37d (-21)[4] |
-14 | b+2,1+2 | 32 | +8[5] |
f+2,4,LTG.3[3] | 50 (60 (11)) | +16d | |
f+2,2 | 35 | +8 | |
-15 | df+2 | 15 (69 (34)) | +28a (+18) |
uf+4 | 15 (69 (34)) | +33a (+23) | |
-16 | db+2,4[6][7] | 40 (?) | +12a (+3)[8] |
-17 | f+1+2[9] | 24 | +10a (+1) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4,1+2 | 26 (?) | +4d[10] |
-13 | uf+1,2[3] | 33 | +37d (-21)[4] |
ws1+2[9] | 25 | +22g[11] | |
ws3,1,d | 18 | +9 BOK | |
-15 | ws2 | 17 (67 (31)) | +28a (+18) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Back-turned opponent | |||
Grounded opponent |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 22 | -5 | High | |
f+2,4 | i14~16 | 30 | -1~0 | High | |
f,F+2[12] | i14~15 | 25 | -9~-8 | Mid | |
df+2 | i15~16 | 15 | -13~-12 | Mid | |
db+2,4[6][8] | i16~17 | 40 | -9~-7 | Mid | |
uf+2,1 | i18~21 | 32 | -8~-7 | Mid |
- ↑ Floats if Alisa goes for 1 extension
- ↑ The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
- ↑ 3.0 3.1 3.2 High balcony break.
- ↑ 4.0 4.1 Gain LTG on hit with 1+2 - +22g (-36).
- ↑ Heat Engager +17g, Heat Dash +67a (+50)
- ↑ 6.0 6.1 Hit confirmable.
- ↑ More range than df+2.
- ↑ 8.0 8.1 Heat Engager +17g, Heat Dash +64a (+42).
- ↑ 9.0 9.1 Mid balcony break.
- ↑ Heat Engager +17g, Heat Dash +43a (+35).
- ↑ Gain LTG on hit with 1+2 - +3.
- ↑ Gain LTG on hit with 1+2 - -9a.