Leo punishers: Difference between revisions

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{{Navbox punishers}}
{{Navbox punishers}}
{{See other}}
{{See other}}
{{Infobox tricky moves T8
|slide={{Plainlist|
* ws4,1+2
* ws2 ...
}}
|alisa-a=f+3<ref>Floats if Alisa goes for 1 extension</ref>
|paul-a=db+2,4
|paul-b=db+2,4
}}
{{PunisherTable|character=Leo
{{PunisherTable|character=Leo
|standing={{o
|standing={{o
   |{{o| moveId = Leo-1,2        | enemy = -10 }}
   |{{o| moveId = Leo-1,2        | enemy = -10 }}
   |{{o| moveId = Leo-1,4        | enemy = -10
   |{{o| moveId = Leo-1,4        | enemy = -10
       | framesNote = &nbsp;BOK<ref name="BOK on block">The transition into BOK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.</ref>}}
       | framesNote = &nbsp;KNK<ref name="KNK on block">The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.</ref>}}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13
   |{{o| moveId = Leo-uf+1,2      | enemy = -13
       | moveNote = <ref name="High BB">High Balcony break.</ref>
       | moveNote = <ref name="High BB">High balcony break.</ref>
       | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }}
       | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }}
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | staple = ?
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14  
       | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref>}}
       | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> }}
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11)  
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11)  
       | moveNote = <ref name="High BB"/> }}
       | moveNote = <ref name="High BB"/> }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 65 (31) }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 69 (34) }}
  |{{o| moveId = Leo-uf+4        | enemy = -15 | staple = 69 (34) }}
   |{{o| moveId = Leo-db+2,4      | enemy = -16 | staple = ?
   |{{o| moveId = Leo-db+2,4      | enemy = -16 | staple = ?
       | moveNote = <ref>More range than df+2.</ref>
       | moveNote = <ref name="Confirm">Hit confirmable.</ref><ref>More range than df+2.</ref>
       | framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }}
       | framesNote = <ref name="db+2,4">Heat Engager +17g, Heat Dash +64a (+42).</ref> }}
  |{{o| moveId = Leo-f+1+2      | enemy = -17
      | moveNote = <ref name="Mid BB">Mid balcony break.</ref> }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   }}
   }}
|crouching={{o
|crouching={{o
   |{{o| moveId = Leo-hFC.1  | enemy = -10 }}
   |{{o| moveId = Generic-hFC.1  | enemy = -10 }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | mini = ?  
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | mini = ?  
       | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35).</ref>}}
       | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35).</ref>}}
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       | framesNote = <ref name="uf+1,2,1+2"/> }}
       | framesNote = <ref name="uf+1,2,1+2"/> }}
   |{{o| moveId = Leo-ws1+2  | enemy = -13
   |{{o| moveId = Leo-ws1+2  | enemy = -13
       | moveNote = <ref>Mid Balcony break.</ref>
       | moveNote = <ref name="Mid BB"/>
       | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }}
       | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,d | frames = +9 BOK }}
   |{{o| moveId = Leo-ws2    | enemy = -15 | staple = 67 (31) }}
   |{{o| moveId = Leo-ws2    | enemy = -15 | staple = 67 (31) }}
   |{{o| moveId = Leo-uf,n,4  | enemy = -23 | staple = 70 (31) }}
   |{{o| moveId = Leo-uf,n,4  | enemy = -23 | staple = 70 (31) }}
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{{WhiffPunisherTable|character=Leo
{{WhiffPunisherTable|character=Leo
|{{o| moveId = Leo-1,4 }}
|{{o| moveId = Leo-1,4 }}
|{{o| moveId = Leo-f+2,4 }}
|{{o| moveId = Leo-f,F+2    | moveNote = <ref>Gain LTG on hit with 1+2 - -9a.</ref> }}
|{{o| moveId = Leo-df+2 }}
|{{o| moveId = Leo-db+2,4    | moveNote = <ref name="Confirm"/><ref name="db+2,4"/> }}
|{{o| moveId = Leo-uf+2,1 }}
}}
}}

Latest revision as of 03:41, 21 August 2024

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Punishers for tricky moves
Various Slide
  • ws4,1+2
  • ws2 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+3[1]
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 db+2,4
qcf+2 db+2,4
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}
Standing
Enemy Move Damage Frames
-101,215+8
1,422+11 KNK[2]
-112,229+6
-13uf+1,2[3]33+37d (-21)[4]
-14b+2,1+232+8[5]
f+2,4,LTG.3[3]50 (60 (11))+16d
f+2,235+8
-15df+215 (69 (34))+28a (+18)
uf+415 (69 (34))+33a (+23)
-16db+2,4[6][7]40 (?)+12a (+3)[8]
-17f+1+2[9]24+10a (+1)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[10]
-13uf+1,2[3]33+37d (-21)[4]
ws1+2[9]25+22g[11]
ws3,1,d18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
f+2,4i14~1630-1~0High
f,F+2[12]i14~1525-9~-8Mid
df+2i15~1615-13~-12Mid
db+2,4[6][8]i16~1740-9~-7Mid
uf+2,1i18~2132-8~-7Mid
  1. Floats if Alisa goes for 1 extension
  2. The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
  3. 3.0 3.1 3.2 High balcony break.
  4. 4.0 4.1 Gain LTG on hit with 1+2 - +22g (-36).
  5. Heat Engager +17g, Heat Dash +67a (+50)
  6. 6.0 6.1 Hit confirmable.
  7. More range than df+2.
  8. 8.0 8.1 Heat Engager +17g, Heat Dash +64a (+42).
  9. 9.0 9.1 Mid balcony break.
  10. Heat Engager +17g, Heat Dash +43a (+35).
  11. Gain LTG on hit with 1+2 - +3.
  12. Gain LTG on hit with 1+2 - -9a.