Leo punishers

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Revision as of 07:06, 21 April 2024 by Lume (talk | contribs) (add punish for Paul tricky moves)

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Punishers for tricky moves
Various Slide {{{slide}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
b+3 {{{asuka-a}}}
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 {{{claudio-a}}}
Jack-8 d+1+2 {{{jack-8-a}}}
King db+4 {{{king-a}}}
f,F+2 {{{kuma-a}}}
Law df+3 {{{law-a}}}
Paul d+4,2:1+2 db+2,4
qcf+2 db+2,4
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4 {{{xiaoyu-a}}}
AOP.3+4 {{{xiaoyu-b}}}
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}
Standing
Enemy Move Damage Frames
-101,215+8
1,422+11 KNK[1]
-112,229+6
-13uf+1,2[2]33+37d (-21)[3]
-14b+2,1+232+8[4]
f+2,4,LTG.3[2]50 (60 (11))+16d
f+2,235+8
-15df+215 (69 (34))+28a (+18)
uf+415 (69 (34))+33a (+23)
-16db+2,4[5][6]40 (?)+12a (+3)[7]
-17f+1+2[8]24+10a (+1)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[9]
-13uf+1,2[2]33+37d (-21)[3]
ws1+2[8]25+22g[10]
ws3,1,d18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
f+2,4i14~1630-1~0High
f,F+2[11]i14~1525-9~-8Mid
df+2i15~1615-13~-12Mid
db+2,4[5][7]i16~1740-9~-7Mid
uf+2,1i18~2132-8~-7Mid
  1. The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
  2. 2.0 2.1 2.2 High balcony break.
  3. 3.0 3.1 Gain LTG on hit with 1+2 - +22g (-36).
  4. Heat Engager +17g, Heat Dash +67a (+50)
  5. 5.0 5.1 Hit confirmable.
  6. More range than df+2.
  7. 7.0 7.1 Heat Engager +17g, Heat Dash +64a (+42).
  8. 8.0 8.1 Mid balcony break.
  9. Heat Engager +17g, Heat Dash +43a (+35).
  10. Gain LTG on hit with 1+2 - +3.
  11. Gain LTG on hit with 1+2 - -9a.