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{{SITENAME}} is written for experienced players as reference material and can lack direction or look daunting to beginners. This '''tutorial''' aims to address that, giving new players a starting point for their ''Tekken'' journey.


{{SITENAME}} is written primarily for existing players as reference material and can lack direction and look daunting to the uninitiated. This '''tutorial''' aims to address that, giving new players a starting point for their ''Tekken'' journey.
== Where should I start? ==


== I edited this in 60 minutes someone please write a better page ==
Nothing is essential beyond the basic [[controls]] and knowing how [[guard]] works. To make use of most community resources, you need to be familiar with the [[notation]].


# Open the game and set up the [[controls]].
The goal of the game is simple: You have to hit your opponent without getting hit back. A basic strategy to start with is:


If game didn't give you the chance to set them up, or you set them up poorly, navigate towards Main Menu -> Options -> Button Mapping -> Keyboard Controller 1 Settings if you are playing on PC with a keyboard. Hopefully you didn't manage to unbind up, down, and confirm.
* Don't attack if you just got hit.
* Use random moves until you figure out which ones they can't deal with. Then spam those moves.


<Hopefully a picture showing the menu>
How hard it is to win depends entirely on your opponent. You don't need to play like you're in EVO top 8 when your opponent is nowhere near that level.


Default bindings are:
If you're playing the game to have fun (why else would you be playing a game?), the only thing you need is an evenly matched opponent. This shouldn't be hard to find even if you're a total beginner as the game is popular all around the world and constantly getting new players. The netcode isn't perfect, but it's good enough that you should be able to find suitable opponents in ranked.
* Up Down Left and Right
** WASD (Keyboard)
** D-Pad (Xbox/PS/Switch controllers)


* 1 - Left Punch
But you still need to be prepared to get your ass beat. It's entirely possible for two people of roughly equal skill to play together but one of them wins 10-0. No matchmaking system can help you if you can't get past that. It happens. You have to learn from your mistakes. You can do that on your own time, but it's not gonna happen on its own.
** U (Keyboard)
** X (Xbox)
** Square ⬜ (PS)
** Y (Switch)


* 2 - Right Punch
== Which character should I pick? ==
** I (Keyboard)
** Y (Xbox)
** Triangle △ (PS)
** X (Switch)


* 3 - Left Kick
Pick a character that resonates with you. You're playing the game to have fun. Playing as your character should ''feel'' good. There isn't much to it other than trying them out until you feel that spark.
** J (Keyboard) - will also always be the confirm button on keyboard.
** A (Xbox)
** Cross ❌ (PS)
** B (Switch)


* 4 - Right Kick
A common mistake is to worry about starting with a “bottom tier” character, as if doing so would forever doom you to failure. This concern is unwarranted:
** K (Keyboard)
** B (Xbox)
** Circle ⭕ (PS)
** A (Switch)


* Start - Right options button
* It'll be years before you could possibly be at the point where pro players' tier lists are relevant to you.
** B (Keyboard)
* Even pro players don't have much agreement on which characters are the best, and they're often proven wrong as the meta develops.
** Three horizontal lines 三 (Xbox/PS)
* There aren't any characters that are fundamentally non-functional or lacking a robust game plan with serious threats.
** + (Switch)
* The closest thing to a joke character is [[Kuma]], who's still totally viable, and if you're picking a bear you should know what you're in for anyway.
* Learning a new character is much easier once you've already mastered one.
** The hardest part of improving in ''Tekken'' is getting better at defense, a skill which transfers almost entirely between characters.
** Many [[generic move]]s are some of the best moves you can do, and there are a lot of [[archetypal move]]s, so if you change characters you'll still have a lot of familiar moves to play with.
** The [[combo]] system is fairly standardized, so experienced players can learn bread and butter combos on new characters in minutes, and these combos usually do at least 80% as much damage as the hard ones.
** Every character has roughly the same [[neutral]] plan. The difference is in the details. There aren't any strict character archetypes.


* Select - Left options button
=== Good starter characters ===
** V (Keyboard)
** Screen in screen (Xbox)
** Three lines upwards (PS)
** - (Switch)


Those are the basic controls, additionally you can set up Left bumper (LB/L1), Left trigger (LT/L2), Right bumper (RB/R1), and Right Trigger (RT/R2), directionals for left and right stick (keyboard only), also stick presses (known as L3 and R3).
If despite the above caution you still want guidance, there are some characters that are arguably more suitable to start on than others. This is mostly down to how well learning the character translates to learning others, i.e. how “fundamental” their play style is.


Keyboard advice, game might have ghosting problems with cheap keyboards, but even the cheapest normally have ghosting prevention for the left side of the board and the keys, thus using the arrow keys for the attack buttons or the directionals is adviced. Typically people use their left hand for directionals, but there is nothing inherently wrong or disadvantageous of doing the southpaw.
These characters are chosen to be well-rounded with no overtly narrow strengths nor glaring weaknesses, with a preference for those with a bit more spice. They all have more challenging but non-essential [[combo]] routes once you feel ready for them.


After setting up keyboard controls or skipping that step, navigate Options -> Controller Setup
==== Tekken 8 ====


Make sure that the buttons you would like to represent 1/Left Punch and others are correct for you, you can change it later if you want to. If you are using a regular controller, They should already be in the position of how most people would bind it.
{{MoreDetail}}


Game has very strict timing on all button+button combinations, and since it relies on them a lot, it's highly adviced to get a few of them bound on a separate button. That is called macro. In-game macros are 100% tournament legal, there is no stigma for using them, and on keyboards you might have to use them due to the ghosting problems.
==== Tekken 7 ====


Depending on your style of play, the characters you play, and your controller you would use some button combinations more than others, regular controllers don't have enough buttons to satisfy all macro possibilities, thus keyboard doesn't as well. You will most definitely need 1+2 and 3+4 macro, usually on bumper buttons. Playing a character that uses 1+4 or 2+3 a lot would definitely benefit from corresponding macros, especially on a hand held controller (unless of course the crab grip is used). 1+3 and 2+4 might be wanted for macros, although those aren't used that much (They mostly are inputs for the generic [[throw]]s, which are not good in Tekken 7), and on hand held controllers they are easier than others. 1+2+3+4 is good for practice mode, but it's really optional.
; [[Claudio]]
: ''(Simple)'' Having the smallest but tightest movelist in the game, Claudio lets you get right into it.
; [[Paul]]
: ''(Complex)'' With a wide variety of strong tools, Paul gets the most bang-for-buck on a character with more demanding execution.
; [[Armor King]]
: ''([[Wave dash]])'' For those looking to master the wave dash (without committing to a Mishima), Armor King gets the most mileage out of it.
; [[Devil Jin]]
: ''([[Mishima]])'' Devil Jin is well-rounded in the sense that he has best-in-class tools for everything. But rest assured that mastering him teaches you everything you need to play almost any other character.
; [[Geese]]
: ''(2D)'' Although not suitable for most, Geese is the most ''Tekken'' of the 2D characters. If you like motion inputs, jump ins, special cancels, and meter, this is your guy.


Rage Art button - very good button to have especially for new players, not only it will help finding the character you like, even later on advanced level you might prefer using the Rage Art button just for consistency - removing the possibility of a missed input.
For a more complete recommendation, the following table is roughly ordered to suit the previous criteria. Characters are grouped broadly by how they're controlled.


Assist is generally not adviced to get used to, but it's absolutely okay to start learning the game with them, figuring out the characters and such. Assist will give you access to four moves with normally more or less complicated input, with Assisted 1 into 2 into 3 giving a full combo about up to 60% of the launcher's potential, maybe some more with creative uses. Assisted 4 will always be the character's [[powercrush]].
{| class="punishers"
|-
!
! style="max-width: 200px" | Simple !! Movement !! Slide !! Crouch&nbsp;dash !! Wave&nbsp;dash !! Mishima !! 2D
|-
! class="bg-green"  | S
| [[Claudio]], [[Kazumi]]
| [[Zafina]]
| [[Shaheen]]
| [[Dragunov]], [[Paul]]
| [[Armor&nbsp;King]]
| [[Devil&nbsp;Jin]]
|
|-
! class="bg-yellow" | A
| [[Lars]], [[Leroy]], [[Lidia]], [[Miguel]], [[Katarina]], [[Negan]]
| [[Lili]]
| [[Law]]
| [[Anna]], [[Leo]]
| [[Bob]]
| [[Jin]]
| [[Geese]]
|-
! class="bg-orange" | B
| [[Asuka]], [[Ganryu]], [[Julia]], [[Jack-7]], [[Lucky&nbsp;Chloe]], [[Noctis]], [[Steve]]
| [[Alisa]], [[Kunimitsu]]
| [[Lee]]
| [[Feng]], [[Josie]], [[Master&nbsp;Raven]]
| [[King]]
| [[Heihachi]]
| [[Eliza]]
|-
! class="bg-red" | C
| [[Eddy]], [[Fahkumram]], [[Gigas]], [[Kuma]], [[Lei]], [[Marduk]], [[Yoshimitsu]]
| [[Xiaoyu]]
|
| [[Bryan]], [[Nina]]
| [[Hwoarang]]
| [[Kazuya]]
| [[Akuma]]
|-
|}


# Pick a character you think looks cool
== How do I learn a character? ==
<Links to the core A gaming video on how to pick a main (in general), to the blasted salami breakdown with mark of it being outdated but still useful>


# Spend some time in practice mode, story mode (if available), treasure battle, for getting a feel for the character's moves
Go into [[training mode]] and look through the [[movelist]]. Get used to controlling the character and performing moves intentionally.


Once you're comfortable enough with the character, you can go play right away. Learning combos and setups can be fun but they're not essential.


# Go online and find an opponent
When you're playing, try and notice which moves work well and which ones don't. Try and figure out what it is about those moves that makes them work.


# Get beat up
If you want to learn a character in greater depth, then it's time to seek out community resources. The character page on {{SITENAME}} should be a good place to start.


# Close the game to never start it again
== How do I beat X character? ==


# Return anyway
{{Hatnote|Main article: [[Training mode]]}}


# Figure out why you're getting beat up
Every character in ''Tekken'' has a huge movelist. Learning all the moves that every character can do and how to deal with them isn't just hard, it's borderline impossible—so that shouldn't be your goal.


# Forget the lesson instantly
Instead, what you want to do is use your replays to learn from. Find a few moves that were giving you trouble, and use the training mode to find their weakness:


# Repeat until mastered
* Figure out if it's a high, mid, or low so you know how to [[guard]] it appropriately.
* Look at the [[frame]] data and find a good response for when the move hits, whiffs, or is blocked. If it's unsafe on block, find the right punisher to use.
* Try and evade it with [[movement]] in situations where the move was being used.
* Look for moves your character has that can counter it.
* See if it's [[reactable]] by mixing it up with some other moves with similar speed.


With the figuring out step, hopefully the info is on {{SITENAME}} somewhere. Either way, you'll want to learn the [[notation]].
In every case, once you've learned how to punish the move, you need to spend some time practicing it. Knowing is only half the battle. You need to punish these moves without thinking. Building muscle memory is essential.
 
Restricting yourself to only a few moves is important so you don't overburden yourself. Not only is practicing forever not very fun, if you try to “learn” the whole matchup all at once you'll forget everything by next week anyway.
 
== Is everyone I play against a smurf? ==
 
Just because your opponent knows a couple [[combo]]s doesn't mean they're a smurf.
 
Worrying about how much better your opponent is than you isn't worth it. If you're losing so hard that you feel helpless, try watching the replay to figure out what's going wrong. It's ''possible'' you're only losing because they've got better combos and setups, but it's more likely you're making obvious mistakes that you'll notice if you slow down and take a look.


== External links ==
== External links ==


* [https://www.youtube.com/playlist?list=PLVUxFFfCtDtkd3n0J8taq-MknCWaP6naW Learn Tekken 7 in a reasonable and applicable order]
* Tekken 7 System Basics guide series by Xiang [https://www.youtube.com/watch?v=5gb9xjpSzC4 Part 1], [https://www.youtube.com/watch?v=-wibmMBVPxc Part 2], [https://www.youtube.com/watch?v=GT2yXdEFzIU Part 3], [https://www.youtube.com/watch?v=aEFRL7E-8j8 Part 4], [https://www.youtube.com/watch?v=ia7lWytbcak Part 5], [https://www.youtube.com/watch?v=JAH0uIRdIg0 Part 6]
* Tekken 7 System Basics guide series by Xiang [https://www.youtube.com/watch?v=5gb9xjpSzC4 Part 1], [https://www.youtube.com/watch?v=-wibmMBVPxc Part 2], [https://www.youtube.com/watch?v=GT2yXdEFzIU Part 3], [https://www.youtube.com/watch?v=aEFRL7E-8j8 Part 4], [https://www.youtube.com/watch?v=ia7lWytbcak Part 5], [https://www.youtube.com/watch?v=JAH0uIRdIg0 Part 6]
{{Navbox system}}

Latest revision as of 19:30, 8 June 2024

Wavu Wiki is written for experienced players as reference material and can lack direction or look daunting to beginners. This tutorial aims to address that, giving new players a starting point for their Tekken journey.

Where should I start?

Nothing is essential beyond the basic controls and knowing how guard works. To make use of most community resources, you need to be familiar with the notation.

The goal of the game is simple: You have to hit your opponent without getting hit back. A basic strategy to start with is:

  • Don't attack if you just got hit.
  • Use random moves until you figure out which ones they can't deal with. Then spam those moves.

How hard it is to win depends entirely on your opponent. You don't need to play like you're in EVO top 8 when your opponent is nowhere near that level.

If you're playing the game to have fun (why else would you be playing a game?), the only thing you need is an evenly matched opponent. This shouldn't be hard to find even if you're a total beginner as the game is popular all around the world and constantly getting new players. The netcode isn't perfect, but it's good enough that you should be able to find suitable opponents in ranked.

But you still need to be prepared to get your ass beat. It's entirely possible for two people of roughly equal skill to play together but one of them wins 10-0. No matchmaking system can help you if you can't get past that. It happens. You have to learn from your mistakes. You can do that on your own time, but it's not gonna happen on its own.

Which character should I pick?

Pick a character that resonates with you. You're playing the game to have fun. Playing as your character should feel good. There isn't much to it other than trying them out until you feel that spark.

A common mistake is to worry about starting with a “bottom tier” character, as if doing so would forever doom you to failure. This concern is unwarranted:

  • It'll be years before you could possibly be at the point where pro players' tier lists are relevant to you.
  • Even pro players don't have much agreement on which characters are the best, and they're often proven wrong as the meta develops.
  • There aren't any characters that are fundamentally non-functional or lacking a robust game plan with serious threats.
  • The closest thing to a joke character is Kuma, who's still totally viable, and if you're picking a bear you should know what you're in for anyway.
  • Learning a new character is much easier once you've already mastered one.
    • The hardest part of improving in Tekken is getting better at defense, a skill which transfers almost entirely between characters.
    • Many generic moves are some of the best moves you can do, and there are a lot of archetypal moves, so if you change characters you'll still have a lot of familiar moves to play with.
    • The combo system is fairly standardized, so experienced players can learn bread and butter combos on new characters in minutes, and these combos usually do at least 80% as much damage as the hard ones.
    • Every character has roughly the same neutral plan. The difference is in the details. There aren't any strict character archetypes.

Good starter characters

If despite the above caution you still want guidance, there are some characters that are arguably more suitable to start on than others. This is mostly down to how well learning the character translates to learning others, i.e. how “fundamental” their play style is.

These characters are chosen to be well-rounded with no overtly narrow strengths nor glaring weaknesses, with a preference for those with a bit more spice. They all have more challenging but non-essential combo routes once you feel ready for them.

Tekken 8

This section could do with more detail.

Tekken 7

Claudio
(Simple) Having the smallest but tightest movelist in the game, Claudio lets you get right into it.
Paul
(Complex) With a wide variety of strong tools, Paul gets the most bang-for-buck on a character with more demanding execution.
Armor King
(Wave dash) For those looking to master the wave dash (without committing to a Mishima), Armor King gets the most mileage out of it.
Devil Jin
(Mishima) Devil Jin is well-rounded in the sense that he has best-in-class tools for everything. But rest assured that mastering him teaches you everything you need to play almost any other character.
Geese
(2D) Although not suitable for most, Geese is the most Tekken of the 2D characters. If you like motion inputs, jump ins, special cancels, and meter, this is your guy.

For a more complete recommendation, the following table is roughly ordered to suit the previous criteria. Characters are grouped broadly by how they're controlled.

Simple Movement Slide Crouch dash Wave dash Mishima 2D
S Claudio, Kazumi Zafina Shaheen Dragunov, Paul Armor King Devil Jin
A Lars, Leroy, Lidia, Miguel, Katarina, Negan Lili Law Anna, Leo Bob Jin Geese
B Asuka, Ganryu, Julia, Jack-7, Lucky Chloe, Noctis, Steve Alisa, Kunimitsu Lee Feng, Josie, Master Raven King Heihachi Eliza
C Eddy, Fahkumram, Gigas, Kuma, Lei, Marduk, Yoshimitsu Xiaoyu Bryan, Nina Hwoarang Kazuya Akuma

How do I learn a character?

Go into training mode and look through the movelist. Get used to controlling the character and performing moves intentionally.

Once you're comfortable enough with the character, you can go play right away. Learning combos and setups can be fun but they're not essential.

When you're playing, try and notice which moves work well and which ones don't. Try and figure out what it is about those moves that makes them work.

If you want to learn a character in greater depth, then it's time to seek out community resources. The character page on Wavu Wiki should be a good place to start.

How do I beat X character?

Main article: Training mode

Every character in Tekken has a huge movelist. Learning all the moves that every character can do and how to deal with them isn't just hard, it's borderline impossible—so that shouldn't be your goal.

Instead, what you want to do is use your replays to learn from. Find a few moves that were giving you trouble, and use the training mode to find their weakness:

  • Figure out if it's a high, mid, or low so you know how to guard it appropriately.
  • Look at the frame data and find a good response for when the move hits, whiffs, or is blocked. If it's unsafe on block, find the right punisher to use.
  • Try and evade it with movement in situations where the move was being used.
  • Look for moves your character has that can counter it.
  • See if it's reactable by mixing it up with some other moves with similar speed.

In every case, once you've learned how to punish the move, you need to spend some time practicing it. Knowing is only half the battle. You need to punish these moves without thinking. Building muscle memory is essential.

Restricting yourself to only a few moves is important so you don't overburden yourself. Not only is practicing forever not very fun, if you try to “learn” the whole matchup all at once you'll forget everything by next week anyway.

Is everyone I play against a smurf?

Just because your opponent knows a couple combos doesn't mean they're a smurf.

Worrying about how much better your opponent is than you isn't worth it. If you're losing so hard that you feel helpless, try watching the replay to figure out what's going wrong. It's possible you're only losing because they've got better combos and setups, but it's more likely you're making obvious mistakes that you'll notice if you slow down and take a look.

External links