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| Current plan of what pages to write, where stuff should go, etc. Nothing is set in stone yet.
| | __NOTOC__ |
| | {{Navbox system|marginTop=0|borderWidth=0 1px 2px 1px}} |
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| == Pages that are actually blue ==
| | {{Infobox latest patches T8}} |
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| * [[T7Wiki:Movelist]]
| | <big>'''{{SITENAME}}''' is a game guide for ''Tekken 8'' that [[Special:CreateAccount|anyone]] can edit. [[Wavu:Contributing|Contributing]] is as easy as [[wikipedia:WP:BOLD|just doing it]].</big> |
| * [[T7Wiki:Contributing]]
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| * [[Controls]]
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| * [[Notation]]
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| * [[Frame advantage]]
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| * [[Movelist]]
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| * [[Snake Edge]]
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| * [[Kuma vs Lee]]
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| == Imported from TekkenZaibatsu wiki ==
| | <big>Make sure you're familiar with the [[notation]], as it's used extensively throughout the wiki. If you're a ''Tekken'' newbie, check out the [[tutorial]].</big> |
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| * [[Tekken Tag Tournament 2]]
| | This is not the only wiki for ''Tekken''. There is alsoโ |
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| == Brainstorming ==
| | * [https://tekken.fandom.com/wiki/Tekken_Wiki Tekken Wiki on Fandom], which has pages on the lore, art, and development of every game in the ''Tekken'' series. |
| | * [https://liquipedia.net/fighters/Main_Page Fighting Games Wiki on Liquipedia], which has pages on tournaments and competitive players. |
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| Notation style - western for testing and to start with, see "Long term" for future ideas //Wu
| | {{CharSelectT8}} |
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| TODO:
| | {{Navbox wavu}} |
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| Short term:
| | == Tekken 7 == |
| * Hosting solution
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| * Software solution
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| * How to show properties only when they exist?
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| * Test page for text-based move information with simple bot-based notation
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| * Test page for text-based move information with fields and state-based notation
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| * List of moves for nichรฉ categories
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| ** Special lows (generic crouchjab, others?)
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| * Quantifiable range calculation (range is character-specific due to differing hitboxes)
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| ** mirror matchup in-game range indicator?
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| Long term:
| | {{Infobox latest patches}} |
| * Localisation - page translations and eastern notation
| | {{CharSelect}} |
| * How to fluidly change notation between 1) symbols 2) western 3) numpad?
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| == Mechanics ==
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| * [[Controls]] (what do my buttons do, basic movement)
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| * [[Notation]] (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
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| * [[Glossary]] (what do e.g. EWGF and "tech roll" and "snake edge" mean)
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| * [[Guard]] (how does guarding work, hit levels, neutral guard vs b guard, guard break)
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| * [[Crouch]] (FC, ws, iws, [https://www.youtube.com/watch?v=rJZXyzAQR9g crouching levels], force crouch, crouch cancel)
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| * [[Run]] (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
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| * [[Jump]] (how does it work, generic options, list of chars with exceptions or unique options)
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| * [[Wake-up]] (grounded states, get-up kicks, side/front roll, up/back stand)
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| * [[Back-turn state]] (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
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| * [[Tech recovery]] (tech roll/quick recovery, other situations where you can tech out of a knockdown)
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| * [[Rage]] (whats rage art/drive, when does it occur, list of chars with unique rage arts)
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| * [[Juggle]] (what's a juggle, how does juggle pushback work, what are spikes and screws)
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| * [[Wall]] (how do wall splats, wall slump, and refloats work)
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| * [[Stage break]] (how floor, balcony, wall breaks work)
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| * [[Backdash]] (basically [https://cthor.me/Backdashes this page])
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| * [[Sidestep]] (some page similar to the above with actual data comparing the sidestep of the cast)
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| * [[Input buffer]] (what is it, how big is it, when can't it be used)
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| == Move properties ==
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| * [[Damage]] (how damage scaling and rounding works, how much HP everyone has)
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| * [[Counter hit]]
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| * [[Clean hit]]
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| * [[Crush]] (what's a crush, why's it different from evasion)
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| * [[Powercrush]] (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
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| * [[Throw]] (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
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| * [[Parry]] (reversal, sabaki, low parry, list of chars with parries)
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| * [[Tracking]] (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
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| * [[Screw]]
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| * [[Spike]]
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| == Concepts ==
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| * [[Movelist]]
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| * [[Frame advantage]] (or just [[Frame]]?)
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| * [[Punishment]]
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| * [[Standard moves]] (common moves: m4, df1, df2, uf4; generic moves: 1, d4, d1, delayed hopkick, BT moves)
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| * [[Snake Edge]]
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| * [[String]] (what's a string, how it's different from a combo
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| * [[Stance]]
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| == Techniques ==
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| * [[BDC/KBD]] (what is it, why's it useful, how do you do it, how long should your backdashes be before you cancel)
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| * [[Wave dash]] (what is it, why's it useful, how do you do it, which chars can do it)
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| * [[Buffering input]] (holding down an input to use it for a combination press later)
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| * [[Option select]]
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| * [[Fuzzy guard]]
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| == Strategy ==
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| * [[Movement]] (what do you actually use sidestep, backdash, and kbd for)
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| * [[Approach]] (how do I get in and stop the other guy from getting in)
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| * [[Poke]] (how do I stop them from doing stuff)
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| * [[Mixup]] (how do I get big damage when they're not doing stuff)
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| * [[Okizeme]] (what is this word, how do I handle wake-up situations)
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| == Characters ==
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| Character pages will take '''ages''' to finish, so the other pages should be higher priority.
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| * Akuma
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| * ...
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| * Zafina
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| For each character:
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| * /Movelist
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| * /Strategy (or /Neutral) (what are my good moves and how do I use them)
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| * /Strings (wtf do I do about these goddam strings)
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| * /Combos
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| * /Punishers
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| * /Setups
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| * /Matchups (perhaps better to put each matchup on its own page, e.g. [[Matchup/Kuma vs Lee]], and have this list all of those that exist)
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| * /Changelogs
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| Plus more as needed, for example [[Lee/Acid Rain]].
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